Post Reply 
 
Thread Rating:
  • 6 Votes - 4.17 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Monster Hunter Freedom Unite [USA]
06-15-2014, 07:48 AM (This post was last modified: 06-15-2014 07:48 AM by vnctdj.)
Post: #16
RE: Monster Hunter Freedom Unite [USA]
(06-14-2014 11:19 AM)ThatBenderGuy Wrote:  I've been using cheats for the US version of Monster Hunter Freedom Unite like this one

Quote:_C0 MoonJump (L+R)
_L 0xE0030000 0x108B37E0
_L 0xD0000001 0x10000300
_L 0x108B37C6 0x00004200
_L 0x108B3818 0x00004400

but the second I activate the cheat it sends me flying and I can't stop it even though I am not Pressing L+R. Does PPSSPP use different mapping that's causing the code to loop, skipping the L+R check? I am running PPSSPP version 0.9.8

Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Find all posts by this user
Quote this message in a reply
07-07-2014, 11:04 PM (This post was last modified: 07-08-2014 02:04 PM by vnctdj.)
Post: #17
RE: Monster Hunter Freedom Unite [USA]
I download this game but the conversation is too small i cant read the given quest...whats the remedy guyz...any wrong about the settings of ppsspp?

Edit by vnctdj : Piracy is not allowed on our forum, please respect the rules.
Find all posts by this user
Quote this message in a reply
07-14-2014, 02:04 AM
Post: #18
RE: Monster Hunter Freedom Unite [USA]
i cant find the codes for hunter size for USA version, i keep finding the codes for the eup version
Find all posts by this user
Quote this message in a reply
08-11-2014, 01:47 PM (This post was last modified: 08-11-2014 02:02 PM by LunaMoo.)
Post: #19
RE: Monster Hunter Freedom Unite [USA]
As barbanium tested, it works in US version as well, so reposting
Code:
_C0 Synchronize save
_L 0x200C055C 0x00C31821
_L 0x200C0560 0x8C65A0E0
_L 0x200C0578 0x8C64A0E4
_C0 Synchronize save[disable]
_L 0x200C055C 0x8C850980
_L 0x200C0560 0x00C31821
_L 0x200C0578 0x8C840984
This is basically a total and absolute fix for "Memory card not inserted" problem, you can link this post to anyone having this problem, it's safe to use and even allows saving character between different saves since it can synchronize savestate with ANY save;3.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
08-12-2014, 09:23 PM
Post: #20
RE: Monster Hunter Freedom Unite [USA]
_C0 Attack x 2
_L 0x200D9298 0x00000000
_L 0x200D92A0 0x00108040

Right, can any of you guys help me? How do I make the above code increase by 1.1x instead of 2x? I tried changing the "0x00108040" to "0x00108020" but that didn't do anything.
Find all posts by this user
Quote this message in a reply
08-12-2014, 11:32 PM
Post: #21
RE: Monster Hunter Freedom Unite [USA]
@deama you cannot use this cheat that way, it shifts register that holds the value of damage you can deal, it's limited to power of 2, meaning x2, x4, x8, x16 etc. as well as /2, /4, /8, /16 etc. depending if you set it to shift left(increase) or right(decrese).

To do an accurate fraction multiplier over integer value in asm you would have to write a completely different cheat that would end up kind of lenghty and also somewhat bothersome to set custom values by the typical math-lazy users as well. The real difference between x1 and x1.1 or even like x1.5 is like not noticeable anyway at least in MH games, where damage can be multiplied without cheats by simply learning how to play the game as well as buffs and skills which affects it.

In short making fraction multipliers is a chore which most people doesn't even need, so nobody really bothers.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
08-12-2014, 11:39 PM
Post: #22
RE: Monster Hunter Freedom Unite [USA]
(08-12-2014 11:32 PM)LunaMoo Wrote:  @deama you cannot use this cheat that way, it shifts register that holds the value of damage you can deal, it's limited to power of 2, meaning x2, x4, x8, x16 etc. as well as /2, /4, /8, /16 etc. depending if you set it to shift left(increase) or right(decrese).

To do an accurate fraction multiplier over integer value in asm you would have to write a completely different cheat that would end up kind of lenghty and also somewhat bothersome to set custom values by the typical math-lazy users as well. The real difference between x1 and x1.1 or even like x1.5 is like not noticeable anyway at least in MH games, where damage can be multiplied without cheats by simply learning how to play the game as well as buffs and skills which affects it.

In short making fraction multipliers is a chore which most people doesn't even need, so nobody really bothers.

This value "_L 0x200D92A0 0x00108016" sets my attack to 29% of normal.
Find all posts by this user
Quote this message in a reply
08-12-2014, 11:55 PM
Post: #23
RE: Monster Hunter Freedom Unite [USA]
That's not a value, it's an instruction, in this case it's clz s0, zero - counts leading zeros of zero register meaning it has eight 0's and puts 8 into s0 which is the register that holds the value for damage, so no, it doesn't set 29%. It's sets a constant value of 8(in a very weird wayTongue since li s0, 0x8 would do the same thing easier). So yeah as I said, you can't use this cheat for fractions.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
08-13-2014, 12:02 AM (This post was last modified: 08-13-2014 12:08 AM by deama.)
Post: #24
RE: Monster Hunter Freedom Unite [USA]
(08-12-2014 11:55 PM)LunaMoo Wrote:  That's not a value, it's an instruction, in this case it's clz s0, zero - counts leading zeros of zero register meaning it has eight 0's and puts 8 into s0 which is the register that holds the value for damage, so no, it doesn't set 29%. It's sets a constant value of 8(in a very weird wayTongue since li s0, 0x8 would do the same thing easier). So yeah as I said, you can't use this cheat for fractions.

I had 528 attack, then after using that cheat it went to 153 (about 29%), works with all other weapons too.

Alright, so, is there a way to increase attack by a set amount? The attack drug cheat has a limit (7F).
Find all posts by this user
Quote this message in a reply
08-13-2014, 12:14 AM
Post: #25
RE: Monster Hunter Freedom Unite [USA]
One correction to my previous post, it counts differently so counting zero register there's actually 32, but anyway this s0 register only stores base value, and the game does have some complex equations for all damage related stuff.

If you want to set a constant value, just change the value in that code line to 0x2410xxxx where xxxx is what you want to be ~ in hex.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
08-13-2014, 12:28 AM
Post: #26
RE: Monster Hunter Freedom Unite [USA]
(08-13-2014 12:14 AM)LunaMoo Wrote:  One correction to my previous post, it counts differently so counting zero register there's actually 32, but anyway this s0 register only stores base value, and the game does have some complex equations for all damage related stuff.

If you want to set a constant value, just change the value in that code line to 0x2410xxxx where xxxx is what you want to be ~ in hex.

Ah, thanks; guess this'll have to work.
Find all posts by this user
Quote this message in a reply
08-13-2014, 12:42 AM (This post was last modified: 08-15-2014 07:47 PM by LunaMoo.)
Post: #27
RE: Monster Hunter Freedom Unite [USA]
Well I decided to make that bothersome cheat for you just to prove why people are not making them, but you'll have a hard time using it if you are terrible from math, it can also not be compatible with some other random cheats that would store their lenghty scripts in same place, but that's unlikely since I picked up a stupid address;p.
Code:
_C0 Attack x XXXX / YYYYY
_L 0xE0080CCC 0x100D9298
_L 0x200D9298 0x0A200CCC
_L 0x20003330 0x2416XXXX
_L 0x20003334 0x2417YYYY
_L 0x20003338 0x02160018
_L 0x2000333C 0x00008012
_L 0x20003340 0x0217001A
_L 0x20003344 0x00008012
_L 0x20003348 0x0A2364A9
//XXXX and YYYY has to be in hex
_C0 Attack x XXXX / YYYY [disable]
_L 0x200D9298 0x5E000003
for example
Code:
_C0 Attack x 1.2
_L 0xE0080CCC 0x100D9298
_L 0x200D9298 0x0A200CCC
_L 0x20003330 0x2416000C
_L 0x20003334 0x2417000A
_L 0x20003338 0x02160018
_L 0x2000333C 0x00008012
_L 0x20003340 0x0217001A
_L 0x20003344 0x00008012
_L 0x20003348 0x0A2364A9
//in here we multiply by 12(0xC) and divide by 10(0xA) ~ 1.2
Edit: decreased the thing by 1 line, by not basing it over previous cheat;p and added disable cheat. Oh and yeah this will work on EU as well, they're exactly same at least at this part of memory so at least most assembly cheats will work on both since they're not affected by language/region stuff in this game at least.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
08-13-2014, 11:32 AM (This post was last modified: 08-13-2014 02:32 PM by deama.)
Post: #28
RE: Monster Hunter Freedom Unite [USA]
(08-13-2014 12:42 AM)LunaMoo Wrote:  Well I decided to make that bothersome cheat for you just to prove why people are not making them, but you'll have a hard time using it if you are terrible from math, it can also not be compatible with some other random cheats that would store their lenghty scripts in same place, but that's unlikely since I picked up a stupid address;p.
Code:
_C0 Attack x XXXX / YYYYY
_L 0x200D9298 0x0A200CCC
_L 0x20003330 0x2416XXXX
_L 0x20003334 0x2417YYYY
_L 0x20003338 0x02160018
_L 0x2000333C 0x00008012
_L 0x20003340 0x0217001A
_L 0x20003344 0x00008012
_L 0x20003348 0x0A2364A9
//XXXX and YYYY has to be in hex
_C0 Attack x XXXX / YYYY [disable]
_L 0x200D9298 0x5E000003
for example
Code:
_C0 Attack x 1.2
_L 0x200D9298 0x0A200CCC
_L 0x20003330 0x2416000C
_L 0x20003334 0x2417000A
_L 0x20003338 0x02160018
_L 0x2000333C 0x00008012
_L 0x20003340 0x0217001A
_L 0x20003344 0x00008012
_L 0x20003348 0x0A2364A9
//in here we multiply by 12(0xC) and divide by 10(0xA) ~ 1.2
Edit: decreased the thing by 1 line, by not basing it over previous cheat;p and added disable cheat. Oh and yeah this will work on EU as well, they're exactly same at least at this part of memory so at least most assembly cheats will work on both since they're not affected by language/region stuff in this game at least.
OH! Thanks!
PS: I donno what's hard about it; I managed to make 1.1 all the way to 2 times.

EDIT: I got another question though; when me and my mate cheat the health to 150 only one of us gets the buff, the other has 100 health; is there a way to fix it or?
Find all posts by this user
Quote this message in a reply
08-13-2014, 02:40 PM (This post was last modified: 08-13-2014 02:41 PM by LunaMoo.)
Post: #29
RE: Monster Hunter Freedom Unite [USA]
Hard not really, but bothersome to make in compare to shifting for sure since the latter can usually be done by 1 line of code without any care for conflicts with existing cheats making it obvious choice.
Maybe I exaggerate a bit about how people in the net hate math, but it's hard to think otherwise after spending more time around the net.:X

And about your question about health cheat, you both should use the cheat I guess, althrough I'm not sure how cheats work in multiplayer here. Which cheat are you using?

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
08-13-2014, 02:45 PM (This post was last modified: 08-13-2014 03:07 PM by deama.)
Post: #30
RE: Monster Hunter Freedom Unite [USA]
(08-13-2014 02:40 PM)LunaMoo Wrote:  Hard not really, but bothersome to make in compare to shifting for sure since the latter can usually be done by 1 line of code without any care for conflicts with existing cheats making it obvious choice.
Maybe I exaggerate a bit about how people in the net hate math, but it's hard to think otherwise after spending more time around the net.:X

And about your question about health cheat, you both should use the cheat I guess, althrough I'm not sure how cheats work in multiplayer here. Which cheat are you using?

I'm using the:
_C0 Max HP
_L 0x108B3864 0x00000096
_L 0x108B399E 0x00000096
I deleted the top one cause it would not let hp go down.
Yeah, we both use it, though at different values (he uses 86 and I use 76).
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: