Monster Hunter Freedom Unite [USA]
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06-15-2014, 07:48 AM
(This post was last modified: 06-15-2014 07:48 AM by vnctdj.)
Post: #16
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RE: Monster Hunter Freedom Unite [USA]
(06-14-2014 11:19 AM)ThatBenderGuy Wrote: I've been using cheats for the US version of Monster Hunter Freedom Unite like this one Merged. ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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07-07-2014, 11:04 PM
(This post was last modified: 07-08-2014 02:04 PM by vnctdj.)
Post: #17
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RE: Monster Hunter Freedom Unite [USA]
I download this game but the conversation is too small i cant read the given quest...whats the remedy guyz...any wrong about the settings of ppsspp?
Edit by vnctdj : Piracy is not allowed on our forum, please respect the rules. |
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07-14-2014, 02:04 AM
Post: #18
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RE: Monster Hunter Freedom Unite [USA]
i cant find the codes for hunter size for USA version, i keep finding the codes for the eup version
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08-11-2014, 01:47 PM
(This post was last modified: 08-11-2014 02:02 PM by LunaMoo.)
Post: #19
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RE: Monster Hunter Freedom Unite [USA]
As barbanium tested, it works in US version as well, so reposting
Code: _C0 Synchronize save http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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08-12-2014, 09:23 PM
Post: #20
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RE: Monster Hunter Freedom Unite [USA]
_C0 Attack x 2
_L 0x200D9298 0x00000000 _L 0x200D92A0 0x00108040 Right, can any of you guys help me? How do I make the above code increase by 1.1x instead of 2x? I tried changing the "0x00108040" to "0x00108020" but that didn't do anything. |
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08-12-2014, 11:32 PM
Post: #21
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RE: Monster Hunter Freedom Unite [USA]
@deama you cannot use this cheat that way, it shifts register that holds the value of damage you can deal, it's limited to power of 2, meaning x2, x4, x8, x16 etc. as well as /2, /4, /8, /16 etc. depending if you set it to shift left(increase) or right(decrese).
To do an accurate fraction multiplier over integer value in asm you would have to write a completely different cheat that would end up kind of lenghty and also somewhat bothersome to set custom values by the typical math-lazy users as well. The real difference between x1 and x1.1 or even like x1.5 is like not noticeable anyway at least in MH games, where damage can be multiplied without cheats by simply learning how to play the game as well as buffs and skills which affects it. In short making fraction multipliers is a chore which most people doesn't even need, so nobody really bothers. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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08-12-2014, 11:39 PM
Post: #22
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RE: Monster Hunter Freedom Unite [USA]
(08-12-2014 11:32 PM)LunaMoo Wrote: @deama you cannot use this cheat that way, it shifts register that holds the value of damage you can deal, it's limited to power of 2, meaning x2, x4, x8, x16 etc. as well as /2, /4, /8, /16 etc. depending if you set it to shift left(increase) or right(decrese). This value "_L 0x200D92A0 0x00108016" sets my attack to 29% of normal. |
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08-12-2014, 11:55 PM
Post: #23
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RE: Monster Hunter Freedom Unite [USA]
That's not a value, it's an instruction, in this case it's clz s0, zero - counts leading zeros of zero register meaning it has eight 0's and puts 8 into s0 which is the register that holds the value for damage, so no, it doesn't set 29%. It's sets a constant value of 8(in a very weird way since li s0, 0x8 would do the same thing easier). So yeah as I said, you can't use this cheat for fractions.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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08-13-2014, 12:02 AM
(This post was last modified: 08-13-2014 12:08 AM by deama.)
Post: #24
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RE: Monster Hunter Freedom Unite [USA]
(08-12-2014 11:55 PM)LunaMoo Wrote: That's not a value, it's an instruction, in this case it's clz s0, zero - counts leading zeros of zero register meaning it has eight 0's and puts 8 into s0 which is the register that holds the value for damage, so no, it doesn't set 29%. It's sets a constant value of 8(in a very weird way since li s0, 0x8 would do the same thing easier). So yeah as I said, you can't use this cheat for fractions. I had 528 attack, then after using that cheat it went to 153 (about 29%), works with all other weapons too. Alright, so, is there a way to increase attack by a set amount? The attack drug cheat has a limit (7F). |
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08-13-2014, 12:14 AM
Post: #25
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RE: Monster Hunter Freedom Unite [USA]
One correction to my previous post, it counts differently so counting zero register there's actually 32, but anyway this s0 register only stores base value, and the game does have some complex equations for all damage related stuff.
If you want to set a constant value, just change the value in that code line to 0x2410xxxx where xxxx is what you want to be ~ in hex. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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08-13-2014, 12:28 AM
Post: #26
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RE: Monster Hunter Freedom Unite [USA]
(08-13-2014 12:14 AM)LunaMoo Wrote: One correction to my previous post, it counts differently so counting zero register there's actually 32, but anyway this s0 register only stores base value, and the game does have some complex equations for all damage related stuff. Ah, thanks; guess this'll have to work. |
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08-13-2014, 12:42 AM
(This post was last modified: 08-15-2014 07:47 PM by LunaMoo.)
Post: #27
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RE: Monster Hunter Freedom Unite [USA]
Well I decided to make that bothersome cheat for you just to prove why people are not making them, but you'll have a hard time using it if you are terrible from math, it can also not be compatible with some other random cheats that would store their lenghty scripts in same place, but that's unlikely since I picked up a stupid address;p.
Code: _C0 Attack x XXXX / YYYYY Code: _C0 Attack x 1.2 http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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08-13-2014, 11:32 AM
(This post was last modified: 08-13-2014 02:32 PM by deama.)
Post: #28
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RE: Monster Hunter Freedom Unite [USA]
(08-13-2014 12:42 AM)LunaMoo Wrote: Well I decided to make that bothersome cheat for you just to prove why people are not making them, but you'll have a hard time using it if you are terrible from math, it can also not be compatible with some other random cheats that would store their lenghty scripts in same place, but that's unlikely since I picked up a stupid address;p.OH! Thanks! PS: I donno what's hard about it; I managed to make 1.1 all the way to 2 times. EDIT: I got another question though; when me and my mate cheat the health to 150 only one of us gets the buff, the other has 100 health; is there a way to fix it or? |
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08-13-2014, 02:40 PM
(This post was last modified: 08-13-2014 02:41 PM by LunaMoo.)
Post: #29
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RE: Monster Hunter Freedom Unite [USA]
Hard not really, but bothersome to make in compare to shifting for sure since the latter can usually be done by 1 line of code without any care for conflicts with existing cheats making it obvious choice.
Maybe I exaggerate a bit about how people in the net hate math, but it's hard to think otherwise after spending more time around the net.:X And about your question about health cheat, you both should use the cheat I guess, althrough I'm not sure how cheats work in multiplayer here. Which cheat are you using? http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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08-13-2014, 02:45 PM
(This post was last modified: 08-13-2014 03:07 PM by deama.)
Post: #30
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RE: Monster Hunter Freedom Unite [USA]
(08-13-2014 02:40 PM)LunaMoo Wrote: Hard not really, but bothersome to make in compare to shifting for sure since the latter can usually be done by 1 line of code without any care for conflicts with existing cheats making it obvious choice. I'm using the: _C0 Max HP _L 0x108B3864 0x00000096 _L 0x108B399E 0x00000096 I deleted the top one cause it would not let hp go down. Yeah, we both use it, though at different values (he uses 86 and I use 76). |
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