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[AdHoc] Compatibility List [STOPPED]
08-08-2014, 04:08 PM (This post was last modified: 08-08-2014 04:12 PM by AdamN.)
Post: #556
RE: [AdHoc] Compatibility List
(08-08-2014 03:29 PM)AkiyoSSJ Wrote:  Log console at Bleach Heat the Soul 7:
[Image: Snapshot_2014_08_08_192601.jpg]
I can see my opponent but nothing happens after I click on his name/request a match.

From that log, the issue seems to happen on the other player where it Reject/Cancel your Join request.
You should try to get the other player's log, may be that player is getting invalid address or something at the time he/she received Join Event

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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08-08-2014, 05:29 PM
Post: #557
RE: [AdHoc] Compatibility List
(08-08-2014 04:08 PM)AdamN Wrote:  
(08-08-2014 03:29 PM)AkiyoSSJ Wrote:  Log console at Bleach Heat the Soul 7:
[Image: Snapshot_2014_08_08_192601.jpg]
I can see my opponent but nothing happens after I click on his name/request a match.

From that log, the issue seems to happen on the other player where it Reject/Cancel your Join request.
You should try to get the other player's log, may be that player is getting invalid address or something at the time he/she received Join Event
[Image: Photo_Share.jpg] my opponent's log.
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08-09-2014, 06:33 AM
Post: #558
RE: [AdHoc] Compatibility List
does ad-hoc work on ios ?
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08-10-2014, 08:42 AM
Post: #559
RE: [AdHoc] Compatibility List
(08-09-2014 06:33 AM)POGO4LIFE Wrote:  does ad-hoc work on ios ?

yes as a client , with the lan network , dunno if you try to connect online

Experimenting with adhoc over internet system through Amultios custom ppsspp fork, find me in game

Monster Hunter Freedom : Lucis
Monster Hunter Freedom Unite : Lucis
Monster Hunter Portable 3rd: Lucis
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08-10-2014, 09:13 PM (This post was last modified: 08-10-2014 09:38 PM by deama.)
Post: #560
RE: [AdHoc] Compatibility List
Alright, me and a friend are having trouble playing Lord of Arcana multiplayer through adhoc.
Pretty much, we can connect fine, but we can't see each other.

So, we disabled our firewalls (router and windows), doesn't work.
We tried different versions of ppsspp, doesn't work
We tried slowing down to 8fps

Our IPs and MAC addresses show up in the adhoc cmd when we try and join with no errors.
We're using tunngle to connect and it worked fine with monster hunter...
are we supposed to talk to someone or what?
PS: we did the trial quest only, and it unlocked the guild hall thing, are we supposed to do more quests?

Any help?
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08-11-2014, 11:52 AM (This post was last modified: 08-11-2014 01:01 PM by tamakachi.)
Post: #561
RE: [AdHoc] Compatibility List
Hello, I am using your latest build as found on this thread.
One PPSSPP client is 64 bit, the other is 32 bit trying to play Dissidia 012

AdHocServer detects both of us showing we are both playing on the same server, yet we get stuck at the "Connecting to lobby" screen.
Trying to cancel the connect to lobby stalls the game but not the program, it's not that it freezes but it never exits the cancel lobby.

When trying to group battle I get an instant error code: 80410b03.

Any ideas what we're doing wrong?

Edit: The log shows this in red -
ffst_thread E[NET]: HLE\sceNet.ccp:118 UNTESTED sceNetInit<poolsize=102400, calloutpri=30, calloutstack=0, netintrpri=30, netintrstack=0> at 0890e66c

Edit: Solved, Had to enable LAN in PPSSPP settings.
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08-11-2014, 12:21 PM (This post was last modified: 08-11-2014 12:24 PM by lumune.)
Post: #562
RE: [AdHoc] Compatibility List
(08-11-2014 11:52 AM)tamakachi Wrote:  Hello, I am using your latest build as found on this thread.
One PPSSPP client is 64 bit, the other is 32 bit trying to play Dissidia 012

AdHocServer detects both of us showing we are both playing on the same server, yet we get stuck at the "Connecting to lobby" screen.
Trying to cancel the connect to lobby stalls the game but not the program, it's not that it freezes but it never exits the cancel lobby.

When trying to group battle I get an instant error code: 80410b03.

Any ideas what we're doing wrong?

Edit: The log shows this in red -
ffst_thread E[NET]: HLE\sceNet.ccp:118 UNTESTED sceNetInit<poolsize=102400, calloutpri=30, calloutstack=0, netintrpri=30, netintrstack=0> at 0890e66c

I've just noticed some games stopped working. Gundam Vs Gundam NEXT Plus doesn't host anymore, Kamen Rider Super Climax Heroes as well.
I'm using the lastest AdamN build (64bit).

EDIT: Nevermind, it's working again.
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08-11-2014, 04:08 PM (This post was last modified: 08-11-2014 06:03 PM by deama.)
Post: #563
RE: [AdHoc] Compatibility List
Oh apparentely using Evolve/Hamachi instead of Tunngle works for lord of arcana...
Although, sometimes me and sometimes my buddy experience black screens after combat, which we cannot do anything at Sad
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08-11-2014, 11:41 PM (This post was last modified: 08-15-2014 06:56 AM by lumune.)
Post: #564
RE: [AdHoc] Compatibility List
I bring bad news... at least for Ikkitousen fans.

Ikkitousen XROSS IMPACT refuses to host games. This error code showed up everytime i tried to host a game.
Tested with the official build(0.9.9), orphis latest build and as you can see, AdamN's build as well, same error.

It's such a shame, this game is awesome. Sad

EDIT: Now with the latest orphisbot build i'm getting Error code: 80410702.

ERROR_NET_ADHOC_INVALID_ADDR = 0x80410702
SCE_ERROR_NET_ADHOC_INVALID_ARG = 0x80410711


UPDATE: GAME HOSTS ON JPCSP


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08-12-2014, 12:10 PM
Post: #565
Problem with tekken and naruto
I am trying to play naruto ultimate ninja heroes and tekken 5 and have some errors.
When I enter the multiplayer I can not see other devices, but there are connections AdhokSever.
All settings were: fast memory - false, cpu speed 1000, ip addresses.
Devices are both 1 WiFi network.
PPSSPP version 0.9.9
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08-12-2014, 12:16 PM
Post: #566
RE: [AdHoc] Compatibility List
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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08-12-2014, 01:41 PM (This post was last modified: 08-12-2014 01:52 PM by CrocoX1.)
Post: #567
RE: [AdHoc] Compatibility List
Isn't there a way of getting the games which are not working[Menu] to actually work ?
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08-12-2014, 06:26 PM
Post: #568
RE: [AdHoc] Compatibility List
(08-12-2014 01:41 PM)CrocoX1 Wrote:  Isn't there a way of getting the games which are not working[Menu] to actually work ?

Of course there is....its not like every game worked from the start. Be patient, the devs will make them work eventually
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08-15-2014, 06:38 AM
Post: #569
RE: [AdHoc] Compatibility List
Yugioh 5D's tag force 5 can enter menu. but when a player finished creating the group, adhoc show that the player left the group.
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08-17-2014, 01:43 AM (This post was last modified: 08-17-2014 01:45 AM by onelight.)
Post: #570
RE: [AdHoc] Compatibility List
(08-11-2014 11:52 AM)tamakachi Wrote:  Hello, I am using your latest build as found on this thread.
One PPSSPP client is 64 bit, the other is 32 bit trying to play Dissidia 012

AdHocServer detects both of us showing we are both playing on the same server, yet we get stuck at the "Connecting to lobby" screen.
Trying to cancel the connect to lobby stalls the game but not the program, it's not that it freezes but it never exits the cancel lobby.

When trying to group battle I get an instant error code: 80410b03.

Any ideas what we're doing wrong?

Edit: The log shows this in red -
ffst_thread E[NET]: HLE\sceNet.ccp:118 UNTESTED sceNetInit<poolsize=102400, calloutpri=30, calloutstack=0, netintrpri=30, netintrstack=0> at 0890e66c

Edit: Solved, Had to enable LAN in PPSSPP settings.
To try to play Dissidia 012 adhoc, you'd better using 32bit PPSSPP even you have a 64bit system.

(08-11-2014 12:21 PM)lumune Wrote:  
(08-11-2014 11:52 AM)tamakachi Wrote:  Hello, I am using your latest build as found on this thread.
One PPSSPP client is 64 bit, the other is 32 bit trying to play Dissidia 012

AdHocServer detects both of us showing we are both playing on the same server, yet we get stuck at the "Connecting to lobby" screen.
Trying to cancel the connect to lobby stalls the game but not the program, it's not that it freezes but it never exits the cancel lobby.

When trying to group battle I get an instant error code: 80410b03.

Any ideas what we're doing wrong?

Edit: The log shows this in red -
ffst_thread E[NET]: HLE\sceNet.ccp:118 UNTESTED sceNetInit<poolsize=102400, calloutpri=30, calloutstack=0, netintrpri=30, netintrstack=0> at 0890e66c

I've just noticed some games stopped working. Gundam Vs Gundam NEXT Plus doesn't host anymore, Kamen Rider Super Climax Heroes as well.
I'm using the lastest AdamN build (64bit).

EDIT: Nevermind, it's working again.
Gundam Vs Gundam NEXT Plus cant host, but can join if JPCSP is host.
http://forums.ppsspp.org/showthread.php?tid=12357
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