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| About Controllers |
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Posted by: hiron - 02-04-2015, 02:08 PM - Forum: General Discussion and Announcements
- Replies (1)
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Hello you guys, nice to meet you. Well, having questions are now using a MFI certificeted controller "Horipad" see also: ttp://afterpad.com/post/85115844500/new-horipad-mfi-game-controller-coming-soon This one has already selled Japan and using. When playing PPSSPP's games with that one which don't have any problems. It works very well.
By the way, do you know How I can use a Dualshock3 sixaxis for PPSSSPP.
I mean pairing-mode or something might be made? I have already BTSTACK andControllers for all can use other emulators. Only PPSSPP doen't work. Thank you.
Using iphone 6 plus 8.1.2 Jail broken.
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| [Linux] AMD/ATI, NVIDIA Open-source VS Close-source discussion |
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Posted by: Succubi - 02-02-2015, 05:14 PM - Forum: General Discussion and Announcements
- Replies (4)
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Hello,
I despise of making threads similar to this without giving a decent sum amount of information, but I've decided that this topic might actually be a bit of important chatter when it comes to performance and handling of certain games.
So the basic question is, has anyone done a comparison of how more demanding games run when handled between the opensource and closedsource drivers on both NVIDIA and AMD/ATI?
For starters, I run a laptop on Arch Linux with an AMD A4-4300M APU@ 2.5GHz [Radeon HD 7420G], and I've seen major stutters and issues with fullscreen on 2D/Lesser 3D games such as Persona, Yggdra Union, Disgae Series but Major Improvements on framerate and speed on games such as Monster Hunter Series (60/60 on 4x PSP size and 16x AF)
Most relevant change I can admit from jumping from open source to closer source was Disgae, which dropped from 60 FPS at the coffin scene at the start of the game to stuttery 30~40 FPS.
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| PPSSPP 1.0 |
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Posted by: Henrik - 02-01-2015, 08:06 PM - Forum: General Discussion and Announcements
- Replies (95)
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1.0 has been released!
Obviously, this doesn't mean that every bug has been fixed, but it's still an important milestone. Just look at the list of new features:
Code: * Many, many bug fixes in JIT and elsewhere, improving compatibility
* Proper fix for Zenfone and related devices
* Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases
* You can now create specific configs per game
* FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save.
* The JIT now uses SSE on x86, improving speed considerably. This does not affect ARM devices, that's for the next version or two.
* Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems
* FFMPEG upgraded, fixed some music hangs ("GHA phase shifts")
* Some Ad Hoc improvements, coldbird.net is now default adhoc server. Ad Hoc still unfinished and hard to use.
* Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support
* Simulate UMD speed better, fixing hangs in several games
* More Atrac3 fixes, fixing hangs
* Somewhat better disk full handling
* Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3
* Updated to SDL2 where applicable (Linux, Mac)
* Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc
And many more!
Enjoy!
http://www.ppsspp.org/
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