| Welcome, Guest |
You have to register before you can post on our site.
|
| Forum Statistics |
» Members: 20,381
» Latest member: Klews
» Forum threads: 14,256
» Forum posts: 118,694
Full Statistics
|
| Online Users |
There are currently 2389 online users. » 0 Member(s) | 2385 Guest(s) Applebot, Baidu, DuckDuckGo, Google
|
| Latest Threads |
Find a companion for the ...
Forum: Off-Topic
Last Post: Klews
2 hours ago
» Replies: 1
» Views: 925
|
Yu-Gi-Oh! Arc-V Tag Force...
Forum: CWCheat codes
Last Post: JinxMaster95
Yesterday, 04:47 AM
» Replies: 39
» Views: 487,263
|
CwCheat Support
Forum: CWCheat codes
Last Post: jackduhripper
10-31-2026, 09:24 PM
» Replies: 1,110
» Views: 5,722,256
|
[ULES01183] Yu-Gi-Oh GX T...
Forum: Texture Packs
Last Post: Josivrau
10-31-2026, 04:57 PM
» Replies: 1
» Views: 420
|
Monster Hunter Freedom Un...
Forum: CWCheat codes
Last Post: Kaidou
10-29-2026, 08:20 PM
» Replies: 128
» Views: 1,356,256
|
Error code 8002013a
Forum: Ad-Hoc Multiplayer
Last Post: AlexKoragon
10-21-2026, 12:28 AM
» Replies: 0
» Views: 102
|
Error code 8002013a
Forum: Ad-Hoc Multiplayer
Last Post: AlexKoragon
10-20-2026, 09:16 PM
» Replies: 0
» Views: 88
|
Error code 8002013a
Forum: Ad-Hoc Multiplayer
Last Post: AlexKoragon
10-20-2026, 09:12 PM
» Replies: 0
» Views: 82
|
Dissidia 012: Duodecim Fi...
Forum: Playable Games
Last Post: MatNyaga
10-20-2026, 09:17 AM
» Replies: 1,103
» Views: 4,271,783
|
60 FPS Patches Master Lis...
Forum: CWCheat codes
Last Post: Fran535
10-17-2026, 10:27 AM
» Replies: 116
» Views: 2,374,152
|
|
|
| Issues with MHFU online |
|
Posted by: Alejandro314 - 02-24-2018, 03:56 PM - Forum: General Discussion and Announcements
- Replies (4)
|
 |
Hello, English isnt my main language but i will try to explain my problem the best i can.
We are 3 friends that want to play together. We have already activated wlan, Adhoc server, used hamachi to copy the same ip (We use my IP) and disabled fast memory.
We can see the other in the lobby but:
When we are two players, i have to be the one who takes the mission or the other will leave when the mission loads.
When we are three, one of my friends disconnects when the mission loads but it isnt always the same. Sometimes is friend 1 and other times is friend 2.
Anyone can help? We use the emulator“s last version, 1.5.4
|
|
|
| PPSSPP (Unofficial) CPU Requeriments for Android |
|
Posted by: GuilhermeGS2 - 02-21-2018, 07:27 PM - Forum: General Discussion and Announcements
- Replies (2)
|
 |
Warning: the informations below are not official, this has been made by myself based on my own testing and researchs. This is not sure you can run the emulator in the descripted conditions.
These requirements are for new OpenGL threading which is in most recent builds and future official v1.6.
Cortex A53 @1.5GHz cores or better, it'll be enough to run most 30 FPS games and some light 60 FPS games, such as Soul Calibur Broken Destiny, Ridge Racer 2, Dragon Ball Z Shin Budokai.
(Examples: current Galaxy J/A series Exynos, most low/mid-range Mediatek, Snapdragon 610, 615, 616 and 617).
For games such as GTA Vice City and Liberty City Stories, Tekken 6, Gran Turismo, will be needed Cortex A53 @2.0GHz cores or better.
(Examples: Mediatek P20 series, Snapdragon 625 or better).
Some CPU-intensive games such as both God of War's, Midnight Club LA and 3, and other 60 FPS games, might require a more powerful CPU, at least Cortex A57 cores or even Cortex A72. Most Cortex A57/A72/A73 devices support Vulkan, which is faster than OpenGL and can be used instead.
(Example: old Snapdragon 800 SoCs, Snapdragon 650 or better, Mediatek X20 series, NVIDIA Tegra K1 and X1).
For Vulkan, Cortex A53 cores @2.0~2.5GHz should be good enough for most games even the CPU-intensive's, but due to bad driver optimization the requeriments can be close to these for OpenGL threading depending on the optimization level. Anyway, as said before, the most SoCs supporting Vulkan also have Cortex A57/A72/A73 cores that are more than enough.
P.S.: CPU thermal throttling can affect performance in different levels, some devices might have better performance than others with same specs due to manufacturer's software limitation/optimization.
|
|
|
| Slow down on magic animation FF |
|
Posted by: Limyx826 - 02-21-2018, 12:43 PM - Forum: General Discussion and Announcements
- Replies (2)
|
 |
On Final Fantasy I on Windows 10, I have suffered from sudden slow down when magic animation kicks in during battle. The framerate will drop from 60 fps to less than 30~20 fps during the animation. Tried fiddling many of the settings yet the problem persists.
On Android, this problem does not exist.
|
|
|
|