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| Can i hide layers? |
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Posted by: Matlock - 03-15-2018, 03:28 AM - Forum: General Discussion and Announcements
- Replies (4)
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Ive been skimming through the threads for this answer.
I am wanting to rip some images from a game to use in some walkthroughs, but I can't find a way to hide specific layers so I can screenshot.
Does PPSSPP have this option?
Thanks!
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| Gran Turismo PSP Emulation Issues |
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Posted by: WindowsMaster - 03-13-2018, 05:27 PM - Forum: General Discussion and Announcements
- Replies (4)
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My computer ain't the greatest in the world, but for whatever reason, it can emulate PSP games pretty well.
Yep.
All except for Gran Turismo.
For some god-forsaken reason, I'm getting lag in the MENUS, and sometimes it can even affect the gameplay!
There are different results depending on a situation:
>Loading a race from the menu transfers the lag to the gameplay
>A race loaded from a save-state runs perfectly fine
>If a race is loaded from the menu, slowing down the car can slow down the framerate...for some reason
Here's my setup.
Computer: Lenovo G50
OS: Windows 7 Ultimate SP1, x64
Processor: AMD A6-6310 with Radeon R4 graphics
RAM: 4.00 GB
PPSSPP
No VSync
No postprocessing shader, I have to resort to D3D9 for Gran Turismo and only Gran Turismo
1x rendering resolution, again, only for Gran Turismo
1x window size...you get the idea
Buffered rendering
Frameskipping set to automatic if the framerate ever starts having a seizure
Texture filtering set to automatic
Screen scaling filter set to linear
Texture scaling off, but whatever "xBRZ" is is checked
Hardware transform on
Vertex cache on
Help is appreciated!
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| [Solved]Why is OpenGL slower now? |
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Posted by: rgabriel15 - 03-11-2018, 07:33 PM - Forum: General Discussion and Announcements
- Replies (6)
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I have a crappy onboard motherboard GPU (AMD Radeon HD 3000) and thats why i noticed it.
Going from PPSSPP official build 1.5.4 to the latest Git build i noticed slower performance on OpenGL. I tested GTA Liberty City and had a reduction of 15-20% in Rendering Speed measured by activating the emulator FPS counter. Went from 92% to 74% and the game is now almost unplayable.
Tested other games and had the same results in games that drop below 100% speed.
In my opinion, thats a huge performance loss.
Have you disabled some optimizations after 1.5.4? Do you plan to reintroduce or do something about this?
Cheers.
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| Patapon 3 controls seem to randomly unresponsive + The menus have crazed inputs |
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Posted by: Bubba - 03-09-2018, 12:49 PM - Forum: General Discussion and Announcements
- No Replies
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I don't know why but patapon 3's controlls seem to have become rather unresponsive, both completely ignorin inputs and sometimes counting a single button press as multiple of them rendering the game completely unplayable.
There don't seem to be any other problems, the game runs at solid 60 without stuttering or lag, it's just the inputs that are broken.
At the same, I don't know if it's related but while visiting the PPSSPP menu, it seems to constantly force the highlighted button to the right as if someone is spamming the -> hey and randomly closing the menu on it's own occasionally.
I have no idea what causes any of this, I've tried using both a controller and the keyboard, unplugging the controller and repluggining it but nothing seems to help.
Any ideas?
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| FF4 complete collection world map tearing and delayed texture resolution |
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Posted by: Soulmancer - 03-08-2018, 01:52 AM - Forum: General Discussion and Announcements
- Replies (2)
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Hello,
I've tried various recommended setting configurations and tweaks, none of which have resolved either issue... The world map has frequent black tearing whenever I move and the higher resolution sprite textures for my character are delayed... grainy / default resolution whenever I move around and only smooth out after I've stopped in one place for about 1 second.
I have a high end computer and can play most new games on high end settings with 60fps.
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