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| Android Box Issue |
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Posted by: PinchyThaLobster - 02-18-2018, 03:25 PM - Forum: General Discussion and Announcements
- Replies (1)
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Hello I have been trying to use PPSSPP on my android box but every time I try to open an ISO I get a black screen and then the APP exits and says "PPSSPP has stopped"
My box is Mecool M8s Pro and its running a custom firmware based on TVStock Nexus ROM Android 7.1
Specs:
Processor: Amlogic S912
CPU: ARM Cortex-A53
Core: 1.5GHz,Octa Core
GPU: ARM Mali-T820MP3
RAM: 3G RAM
RAM Type: DDR4
ISOs that I am trying both work on my Samsung Galaxy S8.
Any help is appreciated.
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| problem with multiplayer dbzttt android |
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Posted by: sunny1354 - 02-18-2018, 02:54 PM - Forum: General Discussion and Announcements
- No Replies
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iam really done with it. ive been trying to play dragon ball z tenkaichi tag team multiplayer on android . i tried everything . it connects and game works but after 1 or two minutes it say connection lost returning to main menu. please guys fix this in next update plz iam begging you. and if someone solved this problem let me know.
thank you
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| Can I Run It ? |
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Posted by: DouglasDC-3 - 02-17-2018, 07:51 PM - Forum: General Discussion and Announcements
- Replies (1)
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This was the only fitting board
My First phone
Nokia N8
Second one
Samsung Galaxy J2 00F (Turkey)
The game I want to play
Vice City Stories
Will I able to play VCS on 1X or perhaps 2X rendering resolution without lag and smoothly intended FPS ?
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| Help with manual image hashing for texture replacement |
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Posted by: uyjulian - 02-11-2018, 07:47 PM - Forum: General Discussion and Announcements
- Replies (5)
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I need help with manual HD texture replacement for Zero no Kiseki (NPJH50311) and other games based on Falcom YamaNeko.
I already got the clut and texture extracted using a script I wrote: gist dot github dot com slash uyjulian slash 1e22b0d4c38ffe1e9cb1f90f1aec7df3
A sample file is located at transfer dot sh slash 3Qbu2 slash img underscore sample dot zip
The specific file I'm trying to hash is extra00.itp, and the hash PPSSPP generates is 00000000bf5ac1b01e7ce339, while the hash I generate is 0x9E5CC90D for method 1 in the script, 0x7A06CD22 for #2, and 0x77501699 for #3.
I ran xxhash32 agains the image data, but it doesn't match the hash that PPSSPP generates. I tried the separate row and sum method located at Core/TextureReplacer.cpp but that still doesn't work.
Is there a way to extract image data BEFORE it gets hashed in PPSSPP so I can compare with my script? Is there something that I'm doing wrong?
This is my textures.ini:
Code: [options]
hash = xxh32
ignoreAddress = true
version = 1
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| Combo button with Analog Stick? |
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Posted by: SiameseQuark - 02-10-2018, 01:53 AM - Forum: General Discussion and Announcements
- Replies (1)
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I've been missing the POV Hat in GTA Liberty City Stories
POV is controlled by the combination of L+Analog Stick so I wanted to map my second analog stick to both commands.
I tried mapping both L and Analog to Analog stick 2 on my DS3 controller, but the combo doesn't seem to register.
I'd assumed this was due to L being triggered multiple times, but it registers properly if L is tied to multiple non-analog buttons.
As a workaround I mapped the AS2 clicker to L, and left AS2 stick as Analog only, but holding down stick 2 isn't as easy or intuitive
If anyone knows a config that will allow the analog directions to act as a combo, it'd be much appreciated.
Failed Config
Quote:L = 1-45,20-102,10-194,10-4029,10-4028,10-4023,10-4022
An.Up = 1-37,20-4002,10-4003,10-4029
An.Down = 1-39,20-4003,10-4002,10-4028
An.Left = 1-38,20-4001,10-4001,10-4023
An.Right = 1-40,20-4000,10-4000,10-4022
Workaround Config
Quote:L = 1-45,20-102,10-194,10-199
An.Up = 1-37,20-4002,10-4003,10-4029
An.Down = 1-39,20-4003,10-4002,10-4028
An.Left = 1-38,20-4001,10-4001,10-4023
An.Right = 1-40,20-4000,10-4000,10-4022
Where 10-4022,23,28,29 are AS2 Stick and 10-199 is AS2 Clicker
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| Room Lag in Final Fantasy III |
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Posted by: thebeverage - 02-10-2018, 01:46 AM - Forum: General Discussion and Announcements
- Replies (1)
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I've posted this on the Github, but figure I'll ask here too:
When I move from room to room for the first time, including entering new areas from the overworld, or entering new buildings in a town, the game seems to briefly stop, including the music cutting out for a split second. Once I've been in a room, I can re-enter it instantaneously until the game has been turned off. This also happens during battles if I have not been in that battle area yet, and when cutscenes start. It's minor but irritating.
I've included a video that includes my settings, as well as the issue. I don't happen to be near a town at the moment, which is where it's the worst, but you can still get the idea from the room transitions as well as the entry to battle at the end. Like I said, not major, but it's annoying.
Link: https://youtu.be/2TOGQnM_yx8
I apologize for not having a direct capture, but I only use this system for games and have no such software installed. Hopefully this is sufficient to see the issue.
Hardware:
i5-7500T, 8GB DDR4 RAM, GTX 1060
Running Windows 10
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