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  Android Box Issue
Posted by: PinchyThaLobster - 02-18-2018, 03:25 PM - Forum: General Discussion and Announcements - Replies (1)

Hello I have been trying to use PPSSPP on my android box but every time I try to open an ISO I get a black screen and then the APP exits and says "PPSSPP has stopped"

My box is Mecool M8s Pro and its running a custom firmware based on TVStock Nexus ROM Android 7.1

Specs:
Processor: Amlogic S912
CPU: ARM Cortex-A53
Core: 1.5GHz,Octa Core
GPU: ARM Mali-T820MP3
RAM: 3G RAM
RAM Type: DDR4

ISOs that I am trying both work on my Samsung Galaxy S8.

Any help is appreciated.

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  problem with multiplayer dbzttt android
Posted by: sunny1354 - 02-18-2018, 02:54 PM - Forum: General Discussion and Announcements - No Replies

iam really done with it. ive been trying to play dragon ball z tenkaichi tag team multiplayer on android . i tried everything . it connects and game works but after 1 or two minutes it say connection lost returning to main menu. please guys fix this in next update plz iam begging you. and if someone solved this problem let me know.

thank you

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  Can I Run It ?
Posted by: DouglasDC-3 - 02-17-2018, 07:51 PM - Forum: General Discussion and Announcements - Replies (1)

This was the only fitting board
My First phone
Nokia N8
Second one
Samsung Galaxy J2 00F (Turkey)
The game I want to play
Vice City Stories
Will I able to play VCS on 1X or perhaps 2X rendering resolution without lag and smoothly intended FPS ?

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  [Bug report] Danganronpa Final Trial
Posted by: SoniaRose - 02-17-2018, 04:12 AM - Forum: General Discussion and Announcements - Replies (1)

During the final trial of the game, the game went into a non-stop debate and instead of beginning, it constantly span around and was locked spinning. the game wont continue and not matter how many times i revert to a previous save, the same thing happens,

Has this happened to anyone before and does anyone know how to fix it?
I havent changed any setting since the beginning of the game



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  [Bug Report] Crash of the Titans
Posted by: scoutinel - 02-13-2018, 03:33 PM - Forum: General Discussion and Announcements - Replies (1)

crash is INVISIBLE in the latest dev build, below is the screenshot, any fix for this?

ppsspp settings:
Rendering Resolution: 5x
Backend: D3D11
Version: 1.5.4-560

PC:
I3 4010U @1.7Ghz
4GB RAM
2GB NVIDIA 720M



Attached Files Thumbnail(s)
   
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  Requesting 2 Features
Posted by: Smoker1 - 02-12-2018, 07:20 PM - Forum: General Discussion and Announcements - Replies (3)

1: Cheat Creating, including Pointer Searching
2: Ability to Map Right Stick to Left Stick for Controllers or GPD/JXD Devices

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Sad Monster Hunter Freedom Unite : Cannot name Character
Posted by: Somistrix - 02-11-2018, 11:34 PM - Forum: General Discussion and Announcements - No Replies

Now I've become rather desperate
I installed the newest build of PPSSPP, got myself the iso to the game, started it up, everything normal so far.
Now i go into the character creation, make my character to my liking, and then i am told to name my character.... now here is the catch : where on the normal psp a keyboard would pop up to name the character.
Here, nothing happens in PPSSPP.
I can't type the name via keyboard, no koeyboard pop-up, nothing. i am stuck and can't do anything. Please help me people!
if it helps :

I7 Processor
geforce gtx 1050ti
16gb RAM
Windows 10
Latest drivers

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  Help with manual image hashing for texture replacement
Posted by: uyjulian - 02-11-2018, 07:47 PM - Forum: General Discussion and Announcements - Replies (5)

I need help with manual HD texture replacement for Zero no Kiseki (NPJH50311) and other games based on Falcom YamaNeko.

I already got the clut and texture extracted using a script I wrote: gist dot github dot com slash uyjulian slash 1e22b0d4c38ffe1e9cb1f90f1aec7df3

A sample file is located at transfer dot sh slash 3Qbu2 slash img underscore sample dot zip

The specific file I'm trying to hash is extra00.itp, and the hash PPSSPP generates is 00000000bf5ac1b01e7ce339, while the hash I generate is 0x9E5CC90D for method 1 in the script, 0x7A06CD22 for #2, and 0x77501699 for #3.

I ran xxhash32 agains the image data, but it doesn't match the hash that PPSSPP generates. I tried the separate row and sum method located at Core/TextureReplacer.cpp but that still doesn't work.

Is there a way to extract image data BEFORE it gets hashed in PPSSPP so I can compare with my script? Is there something that I'm doing wrong?

This is my textures.ini:

Code:
[options] hash = xxh32 ignoreAddress = true version = 1

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  Combo button with Analog Stick?
Posted by: SiameseQuark - 02-10-2018, 01:53 AM - Forum: General Discussion and Announcements - Replies (1)

I've been missing the POV Hat in GTA Liberty City Stories
POV is controlled by the combination of L+Analog Stick so I wanted to map my second analog stick to both commands.

I tried mapping both L and Analog to Analog stick 2 on my DS3 controller, but the combo doesn't seem to register.
I'd assumed this was due to L being triggered multiple times, but it registers properly if L is tied to multiple non-analog buttons.

As a workaround I mapped the AS2 clicker to L, and left AS2 stick as Analog only, but holding down stick 2 isn't as easy or intuitive

If anyone knows a config that will allow the analog directions to act as a combo, it'd be much appreciated.



Failed Config

Quote:L = 1-45,20-102,10-194,10-4029,10-4028,10-4023,10-4022
An.Up = 1-37,20-4002,10-4003,10-4029
An.Down = 1-39,20-4003,10-4002,10-4028
An.Left = 1-38,20-4001,10-4001,10-4023
An.Right = 1-40,20-4000,10-4000,10-4022

Workaround Config
Quote:L = 1-45,20-102,10-194,10-199
An.Up = 1-37,20-4002,10-4003,10-4029
An.Down = 1-39,20-4003,10-4002,10-4028
An.Left = 1-38,20-4001,10-4001,10-4023
An.Right = 1-40,20-4000,10-4000,10-4022


Where 10-4022,23,28,29 are AS2 Stick and 10-199 is AS2 Clicker

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  Room Lag in Final Fantasy III
Posted by: thebeverage - 02-10-2018, 01:46 AM - Forum: General Discussion and Announcements - Replies (1)

I've posted this on the Github, but figure I'll ask here too:

When I move from room to room for the first time, including entering new areas from the overworld, or entering new buildings in a town, the game seems to briefly stop, including the music cutting out for a split second. Once I've been in a room, I can re-enter it instantaneously until the game has been turned off. This also happens during battles if I have not been in that battle area yet, and when cutscenes start. It's minor but irritating.

I've included a video that includes my settings, as well as the issue. I don't happen to be near a town at the moment, which is where it's the worst, but you can still get the idea from the room transitions as well as the entry to battle at the end. Like I said, not major, but it's annoying.

Link: https://youtu.be/2TOGQnM_yx8
I apologize for not having a direct capture, but I only use this system for games and have no such software installed. Hopefully this is sufficient to see the issue.

Hardware:
i5-7500T, 8GB DDR4 RAM, GTX 1060
Running Windows 10

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