Brothers in Arms: D-Day
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03-03-2013, 08:50 AM
(This post was last modified: 05-19-2015 11:10 AM by vnctdj.)
Post: #1
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Brothers in Arms: D-Day
using v0.6-879-g01b6fb9
can pass Ubisoft logo and sound working, just got blank screen after gearbox logo. LWW 320x480 3.2' 1ghz armv7 adreno 205 |
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03-16-2013, 08:35 AM
(This post was last modified: 03-16-2013 08:46 AM by rasyid.)
Post: #2
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RE: [win] [pre 0.8] Brothers in Arms D Day
v0.7-110-ge20e5f4
now can run in menu, blank after start game log: 42:19:335 root I[HLE]: Util\BlockAllocator.cpp:310 ----------- 42:19:335 root I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 42:19:335 root I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08e02d00 size 005fed00 taken=1 tag=ELF 42:19:335 root I[HLE]: Util\BlockAllocator.cpp:314 Block: 08e02d00 - 09fffc00 size 011fcf00 taken=0 tag=FPL 42:19:335 root I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=1 tag=stack/root 42:19:335 root E[HLE]: Util\BlockAllocator.cpp:126 Block Allocator failed to allocate 18862080 (011fd000) bytes of contiguous memory 42:19:335 root I[HLE]: Util\BlockAllocator.cpp:310 ----------- 42:19:335 root I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 42:19:335 root I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08e02d00 size 005fed00 taken=1 tag=ELF 42:19:335 root I[HLE]: Util\BlockAllocator.cpp:314 Block: 08e02d00 - 09fffc00 size 011fcf00 taken=0 tag=FPL 42:19:335 root I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=1 tag=stack/root 42:19:335 root E[HLE]: Util\BlockAllocator.cpp:126 Block Allocator failed to allocate 18862080 (011fd000) bytes of contiguous memory 42:19:335 root I[HLE]: HLE\sceKernelThread.cpp:1505 276 = sceKernelCreateThread(name="user_main", entry=0881b4e8, prio=60, stacksize=307200) 42:19:335 root I[HLE]: HLE\sceKernelThread.cpp:1541 sceKernelStartThread(thread=276, argSize=41, argPtr= 09fffd00 ) 42:19:335 root I[HLE]: HLE\sceKernelThread.cpp:1622 __KernelReturnFromThread : root 42:19:335 user_main I[HLE]: Util\BlockAllocator.cpp:310 ----------- 42:19:335 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 42:19:335 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08e02d00 size 005fed00 taken=1 tag=ELF 42:19:335 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08e02d00 - 09f74c00 size 01171f00 taken=1 tag=UserSbrk 42:19:335 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f74c00 - 09fb4c00 size 00040000 taken=0 tag=(untitled) 42:19:335 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fb4c00 - 09fffc00 size 0004b000 taken=1 tag=stack/user_main 42:19:335 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 42:19:350 user_main I[HLE]: HLE\sceKernelThread.cpp:1505 278 = sceKernelCreateThread(name="ExitCallbackThread", entry=0881b180, prio=10, stacksize=1024) 42:19:350 user_main I[HLE]: HLE\sceKernelThread.cpp:1541 sceKernelStartThread(thread=278, argSize=0, argPtr= 00000000 ) 42:19:352 idle0 I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 0 42:19:872 idle0 E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:368 Kernel: Bad object handle 0 (00000000) 42:19:872 idle0 E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:368 Kernel: Bad object handle 0 (00000000) LWW 320x480 3.2' 1ghz armv7 adreno 205 |
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04-08-2013, 09:39 AM
(This post was last modified: 04-08-2013 09:40 AM by BlackDaemon.)
Post: #3
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RE: [win] [pre 0.8] Brothers in Arms D Day
This game using external executables:
- PSP_GAME/USRDIR/SYSTEM/BIAOFF.PRX - PSP_GAME/USRDIR/SYSTEM/BIAON.PRX For testing purposes i replaced them with cube sample, and after starting new game cube was loaded successfully. Intel Core i5-760 [email protected] / Hynix 1x2Gb + 1x4Gb DDR3-1333 / Zotac GeForce GTX 470 AMP! / Windows 7 SP1 RTM x86 |
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11-22-2013, 04:05 PM
Post: #4
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RE: Brothers in Arms D Day
any news?
*updating compatibility list. Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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12-07-2013, 10:21 AM
(This post was last modified: 12-07-2013 07:48 PM by TheDax.)
Post: #5
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RE: Brothers in Arms D Day
0.9.5-850-g0bdf17b x64
Black screen log Code: 14:45:733 EmuThread.cpp:113 I[BOOT]: Done. Mod edit: Enclosed the huge log in code tags. |
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03-29-2014, 11:12 PM
(This post was last modified: 03-29-2014 11:23 PM by The Phoenix.)
Post: #6
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RE: Brothers in Arms D Day
Update: Good News, this game now works on Windows 7 (x86)
Used: PPSSPP v0.9.8-189-g58237d9 - ULUS10193 Game. I tested the Story & Skimish modes, and can report no problems, it seems to be able to save your game okay. Graphics look fine, the audio is great also, music & sound effects Etc. To a Mod, please move game to Playable please. |
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03-29-2014, 11:23 PM
Post: #7
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RE: Brothers in Arms D Day
Moved
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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03-30-2014, 05:01 AM
(This post was last modified: 03-30-2014 05:03 AM by StoneCold.)
Post: #8
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RE: Brothers in Arms D Day
For some reason on my computer, during the loading screen it goes like till 99% and then it just freezes there (not a hard freeze, I can still press Esc to go back to PPSSPP's menu) when the PSP model is set to 2000/3000. When I set it to PSP 1000 it loads quickly, but the game is in slow motion. I get this with both the x86 and x64 versions of the PPSSPP v0.9.8-189-g58237d9 build, same goes for the official and latest 0.9.8 build as well. The Phoenix, what settings are you using if you don't mind sharing them please ?
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03-30-2014, 02:09 PM
Post: #9
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RE: Brothers in Arms D Day
Here are my settings that I find run the game best...........
Postprocessing shader set to: Spline36 Upscaler. If the speed is not good enough for you, activate alternate speed during gameplay to increase the overall speed. To improve graphics to top notch, change to Non-Buffered Rendering, Only one problem with this is Tactical view (Pressing Select), doesn't display correctly in this view. |
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05-08-2014, 03:15 PM
Post: #10
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Brothers in Arms - D-Day
I read the other topic about this game and it seems like it is working on Windows 7. However, I couldn't get this game to work on my laptop. All I got is a black screen when I loaded this game. I tried both USA and EUR versions but same result.
Title: Brothers in Arms - D-Day Genre: Action, First-Person Shooter Region (US, EU, JP): US and EU Format (ISO, CSO, EBOOT): ISO OS: Windows 8.1 64bit. Compatability (Intro, Menus, Ingame, Playable, Perfect): Not intro yet Logs: (attachment) I use PPSSPP 0.9.8 |
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05-08-2014, 03:39 PM
Post: #11
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RE: Brothers in Arms D Day
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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05-18-2015, 09:52 PM
Post: #12
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Bug, need help
Hello,
I use ppsspp since 2 mounths without problem. But today, when I tryied to play brothers in arms : d-day, The game freeze after Gearbox announce. How can I fix it ? Thanks you , YpoX |
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05-19-2015, 11:11 AM
Post: #13
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RE: Brothers in Arms: D-Day
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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12-22-2015, 11:22 AM
Post: #14
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RE: Brothers in Arms: D-Day
For all of you out there that had problems with running BiA (crashing after Gearbox logo) just set the psp model to 1000 and turn off fast mem, and that should do the trick, also the game feels like it is running slower than on psp, it' like it is running in sort of a slow motion, yet the framerate counter says it is 60fps... weird.
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