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Monster Hunter Freedom Unite [USA]
#46
there's just 1 code i've been trying to find besides the ones here.. and that's an item editor code i seem to recall seeing 1 for gameshark for psp that u would highlight an item in ur bag (i think it only worked in slot 1 tho) and hitting L or R would cycle through various items is that a possible code for this?
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#47
(08-14-2014, 04:53 AM)Divinehero Wrote: there's just 1 code i've been trying to find besides the ones here.. and that's an item editor code i seem to recall seeing 1 for gameshark for psp that u would highlight an item in ur bag (i think it only worked in slot 1 tho) and hitting L or R would cycle through various items is that a possible code for this?
Yeah it's possible, hard though for little reward.

I got another question, I have this address: "0B1D75EB" but I don't know how to convert it to cw cheat as I don't know where to put the 8 (it's an 8 bit value).
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#48
@deama you can read this example of mine how to convert simple cheat from CE to cw cheat.

I used aob scan in that linked post, since I tend to save it as a script for cheat tables, but you can also just check ppsspp log when the game first game loads(and before it get's spammedTongue). It will be in like 3rd line from the top looking alike:
Code:
11:54:278 MemMap.cpp:339 I[MM]: Memory system initialized. RAM at 000000000BCA0000 (mirror at 0 @ 0000000088770000, uncached @ 00000000C8770000)
In this example psp ram starts at 0xBCA0000, to that we have to add 0x800000 to get user memory start(where the game loads) in this example it would be 0xC4A0000, now you can find the address in cheat engine and cw_cheat_address = the_address_in_CE - user_memory_start.
So if address for the cheat in CE would be at let's say 0xD102710 with user memory start at 0xC4A0000, we would get:
cw cheat address = 0xD102710 - 0xC4A0000 = 0xC62710.
All of this will be different for you ofc, and likely you closed ppsspp already after finding your cheat address, so you'll have to find it again.
You can actually find a pointer to psp memory start which would work for all games, but ppsspp changes fast, so it's useless.



I made a small cheat table which should find a memory start by a single click thanks to aob scan script and has some stuff explained, including how to create similar one for other games, how to limit memory range used for searches to make them much quicker ect. pretty much some basics. Obviously I couldn't test it in US version, but it works in pretty much every MH game I tried, no wonder since this series works all on same engine and the core of it had very few changes ever.

.7z   pspMemory4MH.7z (Size: 1.71 KB / Downloads: 1,676)

Guess we spammed this thread a bit, but on the other hand someone could learn a bit about cheating, so it's not really an offtop.;3 Might be a bit confusing through since I suck at explaining stuff.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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#49
(08-14-2014, 03:03 PM)LunaMoo Wrote: @deama you can read this example of mine how to convert simple cheat from CE to cw cheat.

I used aob scan in that linked post, since I tend to save it as a script for cheat tables, but you can also just check ppsspp log when the game first game loads(and before it get's spammedTongue). It will be in like 3rd line from the top looking alike:
Code:
11:54:278 MemMap.cpp:339 I[MM]: Memory system initialized. RAM at 000000000BCA0000 (mirror at 0 @ 0000000088770000, uncached @ 00000000C8770000)
In this example psp ram starts at 0xBCA0000, to that we have to add 0x800000 to get user memory start(where the game loads) in this example it would be 0xC4A0000, now you can find the address in cheat engine and cw_cheat_address = the_address_in_CE - user_memory_start.
So if address for the cheat in CE would be at let's say 0xD102710 with user memory start at 0xC4A0000, we would get:
cw cheat address = 0xD102710 - 0xC4A0000 = 0xC62710.
All of this will be different for you ofc, and likely you closed ppsspp already after finding your cheat address, so you'll have to find it again.
You can actually find a pointer to psp memory start which would work for all games, but ppsspp changes fast, so it's useless.



I made a small cheat table which should find a memory start by a single click thanks to aob scan script and has some stuff explained, including how to create similar one for other games, how to limit memory range used for searches to make them much quicker ect. pretty much some basics. Obviously I couldn't test it in US version, but it works in pretty much every MH game I tried, no wonder since this series works all on same engine and the core of it had very few changes ever.


Guess we spammed this thread a bit, but on the other hand someone could learn a bit about cheating, so it's not really an offtop.;3 Might be a bit confusing through since I suck at explaining stuff.

Ah, thanks for the CE file. I got another problem though... I can't seem to find the health skill value, I tried all search and still nothing (I used exact search). I even tried unknown search though on 1 byte (it's supposed to be 1 byte, right?). Or is it just some crazy unknown value that is actually 4 bytes!?
Yes, I have that mapped thing enabled.
I'm using 08800000 as the start and 1FFFFFFF as the end for memory scan options, that's right?

Well, I just managed to find the max HP value and make a CW cheat out of it, which works (it's identical to the max HP cw cheat found everywhere else) so this means that I just can't seem to figure out how to find the health skill value...

At any rate, I think increasing defense might be better; though I would like to use a multiplier; so how did you make a multiplier?
PS: In case the multiplier thing is too hard... is it possible to add to existing values instead of replacing them via cw cheats?
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#50
is there a functioning one hit kill code? the only 1 i've seen the emulator keeps deleting the code... also the invincibility code i took off the cheat db doesn't work stuff still hurts me
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#51
(08-14-2014, 07:08 PM)Divinehero Wrote: is there a functioning one hit kill code? the only 1 i've seen the emulator keeps deleting the code... also the invincibility code i took off the cheat db doesn't work stuff still hurts me
which version you using?
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#52
uh.. 0.9.9-80
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#53
(08-15-2014, 12:05 AM)Divinehero Wrote: uh.. 0.9.9-80

I meant the game version, US/EU?
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#54
oh US
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#55
(08-15-2014, 12:48 PM)Divinehero Wrote: oh US
Well, on the front page theres this cheat:
Quote:_C1 Max force attack
_L 0x200D9298 0x00000000
_L 0x200D92A0 0x00108180
it'll give you like 30k attack.

Once your in the cheats menu, click on "Edit cheats" then paste this there:
Code:
_G Monster Hunter Freedom Unite(USA) _C1 Max force attack _L 0x200D9298 0x00000000 _L 0x200D92A0 0x00108180
save it then click "Import from cheat.db". Then go back to the cheat menu and make sure the "Max force attack" is ticked for your 1 hit kill.
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#56
(08-14-2014, 07:08 PM)Divinehero Wrote: (...)also the invincibility code i took off the cheat db doesn't work stuff still hurts me
On the previous page here I made an invincibility cheat which you can try. It's in this post.
Both of the cheats there should make you invincible, but one works by filling your hp to it's max value before hit is calculated, second just replaces the hit calculation so the hp bar will not even move with it.

=====================

@deama I'll answer you pm in a moment.
Edit: another one of those fraction multipliers, this actually shows it better than attack fraction multiplier why it's bothersome;p, had to save 2 registers to use then restore them, ending with pretty long script just to make this.
Code:
_C0 defense x XXXX/YYYY _L 0xE00D0CD6 0x100D9540 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x2408XXXX _L 0x20003368 0x2409YYYY _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 defense x XXXX/YYYY[disable] _L 0x200D9540 0x304200FF
example:
Code:
_C0 defense x 1.2 _L 0xE00D0CD6 0x100D9540 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x2408000C _L 0x20003368 0x2409000A _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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#57
(08-15-2014, 01:42 PM)LunaMoo Wrote:
(08-14-2014, 07:08 PM)Divinehero Wrote: (...)also the invincibility code i took off the cheat db doesn't work stuff still hurts me
On the previous page here I made an invincibility cheat which you can try. It's in this post.
Both of the cheats there should make you invincible, but one works by filling your hp to it's max value before hit is calculated, second just replaces the hit calculation so the hp bar will not even move with it.

=====================

@deama I'll answer you pm in a moment.
Edit: another one of those fraction multipliers, this actually shows it better than attack fraction multiplier why it's bothersome;p, had to save 2 registers to use then restore them, ending with pretty long script just to make this.
Code:
_C0 defense x XXXX/YYYY _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x2408XXXX _L 0x20003368 0x2409YYYY _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 defense x XXXX/YYYY[disable] _L 0x200D9540 0x304200FF
example:
Code:
_C0 defense x 1.2 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x2408000C _L 0x20003368 0x2409000A _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551
Thanks; still confusing stuff though hehe.
Anyways, here are the multipliers I and LunaMoo made for anyone interested:
Code:
_G Monster Hunter Freedom Unite(USA) _C0 Defence x 1.05 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x24080015 _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Defence x 1.1 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x24080016 _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Defence x 1.15 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x24080017 _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Defence x 1.2 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x24080018 _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Defence x 1.25 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x24080019 _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Defence x 1.3 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x2408001A _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Defence x 1.35 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x2408001B _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Defence x 1.4 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x2408001C _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Defence x 1.45 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x2408001D _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Defence x 1.5 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x2408001E _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Defence x 1.55 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x2408001F _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Defence x 1.6 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x24080020 _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Defence x 1.65 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x24080021 _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Defence x 1.7 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x24080022 _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Defence x 1.75 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x24080023 _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Defence x 1.8 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x24080024 _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Defence x 1.85 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x24080025 _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Defence x 1.9 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x24080026 _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Defence x 1.95 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x24080027 _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Defence x 2 _L 0x200D9540 0x0A200CD6 _L 0x20003358 0x3C1B0880 _L 0x2000335C 0xAF683350 _L 0x20003360 0xAF693354 _L 0x20003364 0x24080028 _L 0x20003368 0x24090014 _L 0x2000336C 0x02080018 _L 0x20003370 0x00008012 _L 0x20003374 0x0209001A _L 0x20003378 0x00008012 _L 0x2000337C 0x8F683350 _L 0x20003380 0x8F693354 _L 0x20003384 0x0A236551 _C0 Attack x 1.1 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x2416000B _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 _C0 Attack x 1.2 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x2416000C _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 _C0 Attack x 1.3 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x2416000D _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 _C0 Attack x 1.4 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x2416000E _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 _C0 Attack x 1.5 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x2416000F _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 _C0 Attack x 1.6 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x24160010 _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 _C0 Attack x 1.7 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x24160011 _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 _C0 Attack x 1.8 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x24160012 _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 _C0 Attack x 1.9 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x24160013 _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 _C0 Attack x 2 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x24160014 _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 _C0 Attack x 2.1 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x24160015 _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 _C0 Attack x 2.2 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x24160016 _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 _C0 Attack x 2.3 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x24160017 _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 _C0 Attack x 2.4 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x24160018 _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 _C0 Attack x 2.5 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x24160019 _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 _C0 Attack x 2.6 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x2416001A _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 _C0 Attack x 2.7 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x2416001B _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 _C0 Attack x 2.8 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x2416001C _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 _C0 Attack x 2.9 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x2416001D _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9 _C0 Attack x 3 _L 0x200D9298 0x0A200CCC _L 0x20003330 0x2416001E _L 0x20003334 0x2417000A _L 0x20003338 0x02160018 _L 0x2000333C 0x00008012 _L 0x20003340 0x0217001A _L 0x20003344 0x00008012 _L 0x20003348 0x0A2364A9
Attack goes up to 3x and Defence goes up to 2x.
Reply
#58
do those atk/def codes stick after bein disabled and saving?
Reply
#59
@Divinehero they save in the savestate, but not in normal save, also while I made them I added [disable] cheat for both of them, so you can just use it.
deama didn't included those disable cheats while re-posting, but you can find them in original posts in here for attack and here for defense.
Edit: and also just second ago, I added code to stop refreshing asm script when cheat is already activated, it's not really changing how the cheat works, but might help a bit when many cheats are used since ppsspp's cw cheat implementation doesn't handle it well.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Reply
#60
(08-15-2014, 07:18 PM)Divinehero Wrote: do those atk/def codes stick after bein disabled and saving?
It goes away after you restart the game. Unless you load it via a save state.
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