Monster Hunter Freedom Unite [USA]
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08-14-2014, 04:53 AM
Post: #46
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RE: Monster Hunter Freedom Unite [USA]
there's just 1 code i've been trying to find besides the ones here.. and that's an item editor code i seem to recall seeing 1 for gameshark for psp that u would highlight an item in ur bag (i think it only worked in slot 1 tho) and hitting L or R would cycle through various items is that a possible code for this?
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08-14-2014, 11:34 AM
(This post was last modified: 08-14-2014 11:35 AM by deama.)
Post: #47
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RE: Monster Hunter Freedom Unite [USA]
(08-14-2014 04:53 AM)Divinehero Wrote: there's just 1 code i've been trying to find besides the ones here.. and that's an item editor code i seem to recall seeing 1 for gameshark for psp that u would highlight an item in ur bag (i think it only worked in slot 1 tho) and hitting L or R would cycle through various items is that a possible code for this?Yeah it's possible, hard though for little reward. I got another question, I have this address: "0B1D75EB" but I don't know how to convert it to cw cheat as I don't know where to put the 8 (it's an 8 bit value). |
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08-14-2014, 03:03 PM
(This post was last modified: 08-14-2014 03:04 PM by LunaMoo.)
Post: #48
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RE: Monster Hunter Freedom Unite [USA]
@deama you can read this example of mine how to convert simple cheat from CE to cw cheat.
I used aob scan in that linked post, since I tend to save it as a script for cheat tables, but you can also just check ppsspp log when the game first game loads(and before it get's spammed). It will be in like 3rd line from the top looking alike: Code: 11:54:278 MemMap.cpp:339 I[MM]: Memory system initialized. RAM at 000000000BCA0000 (mirror at 0 @ 0000000088770000, uncached @ 00000000C8770000) So if address for the cheat in CE would be at let's say 0xD102710 with user memory start at 0xC4A0000, we would get: cw cheat address = 0xD102710 - 0xC4A0000 = 0xC62710. All of this will be different for you ofc, and likely you closed ppsspp already after finding your cheat address, so you'll have to find it again. You can actually find a pointer to psp memory start which would work for all games, but ppsspp changes fast, so it's useless. I made a small cheat table which should find a memory start by a single click thanks to aob scan script and has some stuff explained, including how to create similar one for other games, how to limit memory range used for searches to make them much quicker ect. pretty much some basics. Obviously I couldn't test it in US version, but it works in pretty much every MH game I tried, no wonder since this series works all on same engine and the core of it had very few changes ever. pspMemory4MH.7z (Size: 1.71 KB / Downloads: 1297) Guess we spammed this thread a bit, but on the other hand someone could learn a bit about cheating, so it's not really an offtop.;3 Might be a bit confusing through since I suck at explaining stuff. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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08-14-2014, 05:18 PM
(This post was last modified: 08-14-2014 10:24 PM by deama.)
Post: #49
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RE: Monster Hunter Freedom Unite [USA]
(08-14-2014 03:03 PM)LunaMoo Wrote: @deama you can read this example of mine how to convert simple cheat from CE to cw cheat. Ah, thanks for the CE file. I got another problem though... I can't seem to find the health skill value, I tried all search and still nothing (I used exact search). I even tried unknown search though on 1 byte (it's supposed to be 1 byte, right?). Or is it just some crazy unknown value that is actually 4 bytes!? Yes, I have that mapped thing enabled. I'm using 08800000 as the start and 1FFFFFFF as the end for memory scan options, that's right? Well, I just managed to find the max HP value and make a CW cheat out of it, which works (it's identical to the max HP cw cheat found everywhere else) so this means that I just can't seem to figure out how to find the health skill value... At any rate, I think increasing defense might be better; though I would like to use a multiplier; so how did you make a multiplier? PS: In case the multiplier thing is too hard... is it possible to add to existing values instead of replacing them via cw cheats? |
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08-14-2014, 07:08 PM
Post: #50
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RE: Monster Hunter Freedom Unite [USA]
is there a functioning one hit kill code? the only 1 i've seen the emulator keeps deleting the code... also the invincibility code i took off the cheat db doesn't work stuff still hurts me
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08-14-2014, 08:31 PM
Post: #51
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RE: Monster Hunter Freedom Unite [USA] | |||
08-15-2014, 12:05 AM
Post: #52
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RE: Monster Hunter Freedom Unite [USA]
uh.. 0.9.9-80
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08-15-2014, 11:44 AM
Post: #53
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RE: Monster Hunter Freedom Unite [USA] | |||
08-15-2014, 12:48 PM
Post: #54
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RE: Monster Hunter Freedom Unite [USA]
oh US
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08-15-2014, 01:14 PM
(This post was last modified: 08-15-2014 01:17 PM by deama.)
Post: #55
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RE: Monster Hunter Freedom Unite [USA]
(08-15-2014 12:48 PM)Divinehero Wrote: oh USWell, on the front page theres this cheat: Quote:_C1 Max force attackit'll give you like 30k attack. Once your in the cheats menu, click on "Edit cheats" then paste this there: Code: _G Monster Hunter Freedom Unite(USA) |
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08-15-2014, 01:42 PM
(This post was last modified: 08-15-2014 07:47 PM by LunaMoo.)
Post: #56
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RE: Monster Hunter Freedom Unite [USA]
(08-14-2014 07:08 PM)Divinehero Wrote: (...)also the invincibility code i took off the cheat db doesn't work stuff still hurts meOn the previous page here I made an invincibility cheat which you can try. It's in this post. Both of the cheats there should make you invincible, but one works by filling your hp to it's max value before hit is calculated, second just replaces the hit calculation so the hp bar will not even move with it. ===================== @deama I'll answer you pm in a moment. Edit: another one of those fraction multipliers, this actually shows it better than attack fraction multiplier why it's bothersome;p, had to save 2 registers to use then restore them, ending with pretty long script just to make this. Code: _C0 defense x XXXX/YYYY Code: _C0 defense x 1.2 http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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08-15-2014, 02:50 PM
(This post was last modified: 08-15-2014 02:53 PM by deama.)
Post: #57
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RE: Monster Hunter Freedom Unite [USA]
(08-15-2014 01:42 PM)LunaMoo Wrote:Thanks; still confusing stuff though hehe.(08-14-2014 07:08 PM)Divinehero Wrote: (...)also the invincibility code i took off the cheat db doesn't work stuff still hurts meOn the previous page here I made an invincibility cheat which you can try. It's in this post. Anyways, here are the multipliers I and LunaMoo made for anyone interested: Code: _G Monster Hunter Freedom Unite(USA) |
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08-15-2014, 07:18 PM
Post: #58
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RE: Monster Hunter Freedom Unite [USA]
do those atk/def codes stick after bein disabled and saving?
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08-15-2014, 07:39 PM
(This post was last modified: 08-15-2014 07:49 PM by LunaMoo.)
Post: #59
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RE: Monster Hunter Freedom Unite [USA]
@Divinehero they save in the savestate, but not in normal save, also while I made them I added [disable] cheat for both of them, so you can just use it.
deama didn't included those disable cheats while re-posting, but you can find them in original posts in here for attack and here for defense. Edit: and also just second ago, I added code to stop refreshing asm script when cheat is already activated, it's not really changing how the cheat works, but might help a bit when many cheats are used since ppsspp's cw cheat implementation doesn't handle it well. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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08-15-2014, 08:13 PM
(This post was last modified: 08-15-2014 08:14 PM by deama.)
Post: #60
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RE: Monster Hunter Freedom Unite [USA] | |||
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