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Pangya: Fantasy Golf
08-03-2014, 04:34 AM
Post: #151
RE: Pangya: Fantasy Golf
(08-03-2014 04:32 AM)TheDax Wrote:  That list is rarely updated, so it's quite out of date for a lot of games, AFAIK.

And it is my mission to fix that problem.

My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
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08-03-2014, 10:09 AM (This post was last modified: 08-03-2014 10:35 AM by solarmystic.)
Post: #152
RE: Pangya: Fantasy Golf
Just had a go with the game after a long absence.

Played a couple of Wiz Wiz License Mode Chip-in and Hole-in-one missions, and I'm not seeing any "Press X at the end of the mode" crashes yet.

I'm trying to reproduce the crashes, so it'd be great if anyone has a detailed repro method for any of them.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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08-03-2014, 11:47 AM (This post was last modified: 08-03-2014 11:47 AM by solarmystic.)
Post: #153
RE: Pangya: Fantasy Golf
Just finished playing an 18 hole Wiz Wiz tournament using Cecilia. Everything seems pretty okay so far.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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08-03-2014, 12:53 PM
Post: #154
RE: Pangya: Fantasy Golf
(08-03-2014 04:34 AM)Nightquaker Wrote:  
(08-03-2014 04:32 AM)TheDax Wrote:  That list is rarely updated, so it's quite out of date for a lot of games, AFAIK.

And it is my mission to fix that problem.

You're really brave then Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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08-03-2014, 03:33 PM
Post: #155
RE: Pangya: Fantasy Golf
(08-03-2014 11:47 AM)solarmystic Wrote:  Just finished playing an 18 hole Wiz Wiz tournament using Cecilia. Everything seems pretty okay so far.

That's weird. May you post your detailed settings, please? Like system settings and advanced graphical settings. Maybe they will work for me, I really want to play that game more.

My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
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08-03-2014, 04:03 PM
Post: #156
RE: Pangya: Fantasy Golf
(08-03-2014 03:33 PM)Nightquaker Wrote:  
(08-03-2014 11:47 AM)solarmystic Wrote:  Just finished playing an 18 hole Wiz Wiz tournament using Cecilia. Everything seems pretty okay so far.

That's weird. May you post your detailed settings, please? Like system settings and advanced graphical settings. Maybe they will work for me, I really want to play that game more.

Here's my ppsspp.ini file for the game:-

Code:
[General]
FirstRun = False
RunCount = 845
Enable Logging = False
AutoRun = True
Browse = False
IgnoreBadMemAccess = True
CurrentDirectory = Z:/extracted/2.Temp Games/PSP ISOs/
ShowDebuggerOnLoad = False
CheckForNewVersion = False
Language = en_US
ForceLagSync = False
NumWorkerThreads = 2
EnableAutoLoad = False
EnableCheats = True
ScreenshotsAsPNG = False
StateSlot = 0
RewindFlipFrequency = 0
GridView1 = True
GridView2 = False
GridView3 = False
ReportingHost = default
AutoSaveSymbolMap = False
TopMost = False
WindowX = 472
WindowY = 0
WindowWidth = 1448
WindowHeight = 862
PauseOnLostFocus = False
DumpDecryptedEboots = False
PauseWhenMinimized = False
[CPU]
Jit = True
SeparateCPUThread = False
AtomicAudioLocks = False
SeparateIOThread = False
FastMemoryAccess = True
FuncReplacements = True
CPUSpeed = 0
[Graphics]
ShowFPSCounter = 3
RenderingMode = 1
SoftwareRendering = False
HardwareTransform = True
SoftwareSkinning = False
TextureFiltering = 4
InternalResolution = 0
FrameSkip = 0
AutoFrameSkip = False
FrameRate = 0
FrameSkipUnthrottle = False
ForceMaxEmulatedFPS = 0
AnisotropyLevel = 4
VertexCache = True
TextureBackoffCache = True
TextureSecondaryCache = True
FullScreen = False
PartialStretch = False
StretchToDisplay = False
SmallDisplay = False
ImmersiveMode = False
TrueColor = True
MipMap = False
TexScalingLevel = 1
TexScalingType = 0
TexDeposterize = False
VSyncInterval = False
DisableStencilTest = False
AlwaysDepthWrite = False
TimerHack = False
AlphaMaskHack = False
SplineBezierQuality = 0
PostShader = Off
MemBlockTransferGPU = True
BlockTransferGPU = True
DisableSlowFramebufEffects = False
AndroidHwScale = 1
LowQualitySplineBezier = False
[Sound]
Enable = True
VolumeBGM = 8
VolumeSFX = 8
AudioLatency = 1
SoundSpeedHack = False
LowLatency = False
[Control]
HapticFeedback = True
ShowTouchCross = True
ShowTouchCircle = True
ShowTouchSquare = True
ShowTouchTriangle = True
ShowTouchStart = True
ShowTouchSelect = True
ShowTouchLTrigger = True
ShowTouchRTrigger = True
ShowAnalogStick = True
ShowTouchDpad = True
ShowTouchUnthrottle = True
ShowTouchPause = False
IgnoreWindowsKey = False
ShowTouchControls = False
DisableDpadDiagonals = False
TouchButtonStyle = 1
TouchButtonOpacity = 65
ActionButtonSpacing2 = 1.000000
ActionButtonCenterX = 0.916667
ActionButtonCenterY = 0.852941
ActionButtonScale = 1.150000
DPadX = 0.099306
DPadY = 0.647059
DPadScale = 1.150000
DPadSpacing = 1.000000
StartKeyX = 0.591667
StartKeyY = 0.915441
StartKeyScale = 1.150000
SelectKeyX = 0.500000
SelectKeyY = 0.915441
SelectKeyScale = 1.150000
UnthrottleKeyX = 0.407639
UnthrottleKeyY = 0.915441
UnthrottleKeyScale = 1.150000
LKeyX = 0.055556
LKeyY = 0.056373
LKeyScale = 1.150000
RKeyX = 0.952083
RKeyY = 0.056373
RKeyScale = 1.150000
AnalogStickX = 0.099306
AnalogStickY = 0.887255
AnalogStickScale = 1.150000
[Network]
EnableWlan = False
[SystemParam]
PSPModel = 1
PSPFirmwareVersion = 150
NickName = PPSSPP
proAdhocServer = 192.168.1.27
MacAddress = 23:38:ec:69:d8:ca
Language = 1
TimeFormat = 1
DateFormat = 1
TimeZone = 0
DayLightSavings = False
ButtonPreference = 1
LockParentalLevel = 0
WlanAdhocChannel = 0
BypassOSKWithKeyboard = False
WlanPowerSave = False
EncryptSave = True
[Debugger]
DisasmWindowX = 480
DisasmWindowY = 287
DisasmWindowW = 773
DisasmWindowH = 698
GEWindowX = 480
GEWindowY = 287
GEWindowW = 768
GEWindowH = 684
ConsoleWindowX = 154
ConsoleWindowY = 154
FontWidth = 8
FontHeight = 12
DisplayStatusBar = True
ShowBottomTabTitles = True
ShowDeveloperMenu = False
SkipDeadbeefFilling = False
FuncHashMap = False
[SpeedHacks]
PrescaleUV = False
DisableAlphaTest = False
[JIT]
[Upgrade]
UpgradeMessage =
UpgradeVersion =
DismissedVersion =

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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08-03-2014, 04:12 PM (This post was last modified: 08-03-2014 04:23 PM by Nightquaker.)
Post: #157
RE: Pangya: Fantasy Golf
(08-03-2014 04:03 PM)solarmystic Wrote:  
(08-03-2014 03:33 PM)Nightquaker Wrote:  
(08-03-2014 11:47 AM)solarmystic Wrote:  Just finished playing an 18 hole Wiz Wiz tournament using Cecilia. Everything seems pretty okay so far.

That's weird. May you post your detailed settings, please? Like system settings and advanced graphical settings. Maybe they will work for me, I really want to play that game more.

Here's my ppsspp.ini file for the game:-

Code:
[General]
FirstRun = False
RunCount = 845
Enable Logging = False
AutoRun = True
Browse = False
IgnoreBadMemAccess = True
CurrentDirectory = Z:/extracted/2.Temp Games/PSP ISOs/
ShowDebuggerOnLoad = False
CheckForNewVersion = False
Language = en_US
ForceLagSync = False
NumWorkerThreads = 2
EnableAutoLoad = False
EnableCheats = True
ScreenshotsAsPNG = False
StateSlot = 0
RewindFlipFrequency = 0
GridView1 = True
GridView2 = False
GridView3 = False
ReportingHost = default
AutoSaveSymbolMap = False
TopMost = False
WindowX = 472
WindowY = 0
WindowWidth = 1448
WindowHeight = 862
PauseOnLostFocus = False
DumpDecryptedEboots = False
PauseWhenMinimized = False
[CPU]
Jit = True
SeparateCPUThread = False
AtomicAudioLocks = False
SeparateIOThread = False
FastMemoryAccess = True
FuncReplacements = True
CPUSpeed = 0
[Graphics]
ShowFPSCounter = 3
RenderingMode = 1
SoftwareRendering = False
HardwareTransform = True
SoftwareSkinning = False
TextureFiltering = 4
InternalResolution = 0
FrameSkip = 0
AutoFrameSkip = False
FrameRate = 0
FrameSkipUnthrottle = False
ForceMaxEmulatedFPS = 0
AnisotropyLevel = 4
VertexCache = True
TextureBackoffCache = True
TextureSecondaryCache = True
FullScreen = False
PartialStretch = False
StretchToDisplay = False
SmallDisplay = False
ImmersiveMode = False
TrueColor = True
MipMap = False
TexScalingLevel = 1
TexScalingType = 0
TexDeposterize = False
VSyncInterval = False
DisableStencilTest = False
AlwaysDepthWrite = False
TimerHack = False
AlphaMaskHack = False
SplineBezierQuality = 0
PostShader = Off
MemBlockTransferGPU = True
BlockTransferGPU = True
DisableSlowFramebufEffects = False
AndroidHwScale = 1
LowQualitySplineBezier = False
[Sound]
Enable = True
VolumeBGM = 8
VolumeSFX = 8
AudioLatency = 1
SoundSpeedHack = False
LowLatency = False
[Control]
HapticFeedback = True
ShowTouchCross = True
ShowTouchCircle = True
ShowTouchSquare = True
ShowTouchTriangle = True
ShowTouchStart = True
ShowTouchSelect = True
ShowTouchLTrigger = True
ShowTouchRTrigger = True
ShowAnalogStick = True
ShowTouchDpad = True
ShowTouchUnthrottle = True
ShowTouchPause = False
IgnoreWindowsKey = False
ShowTouchControls = False
DisableDpadDiagonals = False
TouchButtonStyle = 1
TouchButtonOpacity = 65
ActionButtonSpacing2 = 1.000000
ActionButtonCenterX = 0.916667
ActionButtonCenterY = 0.852941
ActionButtonScale = 1.150000
DPadX = 0.099306
DPadY = 0.647059
DPadScale = 1.150000
DPadSpacing = 1.000000
StartKeyX = 0.591667
StartKeyY = 0.915441
StartKeyScale = 1.150000
SelectKeyX = 0.500000
SelectKeyY = 0.915441
SelectKeyScale = 1.150000
UnthrottleKeyX = 0.407639
UnthrottleKeyY = 0.915441
UnthrottleKeyScale = 1.150000
LKeyX = 0.055556
LKeyY = 0.056373
LKeyScale = 1.150000
RKeyX = 0.952083
RKeyY = 0.056373
RKeyScale = 1.150000
AnalogStickX = 0.099306
AnalogStickY = 0.887255
AnalogStickScale = 1.150000
[Network]
EnableWlan = False
[SystemParam]
PSPModel = 1
PSPFirmwareVersion = 150
NickName = PPSSPP
proAdhocServer = 192.168.1.27
MacAddress = 23:38:ec:69:d8:ca
Language = 1
TimeFormat = 1
DateFormat = 1
TimeZone = 0
DayLightSavings = False
ButtonPreference = 1
LockParentalLevel = 0
WlanAdhocChannel = 0
BypassOSKWithKeyboard = False
WlanPowerSave = False
EncryptSave = True
[Debugger]
DisasmWindowX = 480
DisasmWindowY = 287
DisasmWindowW = 773
DisasmWindowH = 698
GEWindowX = 480
GEWindowY = 287
GEWindowW = 768
GEWindowH = 684
ConsoleWindowX = 154
ConsoleWindowY = 154
FontWidth = 8
FontHeight = 12
DisplayStatusBar = True
ShowBottomTabTitles = True
ShowDeveloperMenu = False
SkipDeadbeefFilling = False
FuncHashMap = False
[SpeedHacks]
PrescaleUV = False
DisableAlphaTest = False
[JIT]
[Upgrade]
UpgradeMessage =
UpgradeVersion =
DismissedVersion =

Brilliant! Thanks, I'll see if these settings will work for me :3

--------------------------------------------------------------

Update: settings didn't work, at least as far as Fast Memory and I/O thread toggle.

My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
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08-03-2014, 05:08 PM (This post was last modified: 08-03-2014 05:09 PM by solarmystic.)
Post: #158
RE: Pangya: Fantasy Golf
(08-03-2014 04:12 PM)Nightquaker Wrote:  Update: settings didn't work, at least as far as Fast Memory and I/O thread toggle.

It'd be great if you could get a debug log right before the game crashes/hangs at the "OK" point.

I just grabbed another license (the Deep Inferno) using Cecelia, once again, with no issues.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Find all posts by this user
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08-03-2014, 05:23 PM (This post was last modified: 08-03-2014 05:34 PM by Nightquaker.)
Post: #159
RE: Pangya: Fantasy Golf
(08-03-2014 05:08 PM)solarmystic Wrote:  
(08-03-2014 04:12 PM)Nightquaker Wrote:  Update: settings didn't work, at least as far as Fast Memory and I/O thread toggle.

It'd be great if you could get a debug log right before the game crashes/hangs at the "OK" point.

I just grabbed another license (the Deep Inferno) using Cecelia, once again, with no issues.

Here's the log.
Unable to free spam all the time, Invalid address 0000007d appears every time I press X on result screen.
Here's more detailed "Unable to free" part with all sorts of different addresses http://pastebin.com/Yy622TcL


Attached File(s) Thumbnail(s)
   

My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
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08-03-2014, 05:58 PM
Post: #160
RE: Pangya: Fantasy Golf
This game, afaik, intentionally frees things that were already freed or never allocated. Ignore that.

It seems like there are different regions of this game with different issues. It's also possible you have a bad or incomplete rip.

-[Unknown]
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08-03-2014, 06:05 PM (This post was last modified: 08-03-2014 06:18 PM by Nightquaker.)
Post: #161
RE: Pangya: Fantasy Golf
(08-03-2014 05:58 PM)[Unknown] Wrote:  This game, afaik, intentionally frees things that were already freed or never allocated. Ignore that.

It seems like there are different regions of this game with different issues. It's also possible you have a bad or incomplete rip.

-[Unknown]

Eh, don't know how I haven't thought of redumping it. Might do that now.
I've seen people having similar problems with improperly dumped images.

My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
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08-03-2014, 08:04 PM (This post was last modified: 08-03-2014 08:57 PM by solarmystic.)
Post: #162
RE: Pangya: Fantasy Golf
Okay, I've somehow managed to reproduce the "pressing X to proceed" issue on my system as reported in the previous pages by several users including Nightquaker.

A particular chip-in mission in the Blue Lagoon course is the best place to do it. As reported, pressing X repeatedly during the Results screen after finishing the mission results in the confirmation sound being heard over and over again but the game does not progress at all.

Interestingly enough, once this starts to happen, the issue is easily reproducible with an alarming consistency for all License missions.

Alternatively, the game and PPSSPP will crash right before showing the Results screen and/or the "X to proceed" button.

Proceeding with the bisect.

EDIT:-
First responsible build via bisecting is actually 0.9.6-724-gecdffab.

[Image: ib1kCJi7RLOsTy.PNG]

Last working revision is 0.9.6-723-g4cec228

For those who're interested in confirming these findings/testing (e.g. Nightquaker), here are the respective builds that I self-compiled with no additional modifications since the buildbot doesn't have them anymore. (Buildbot only goes as far back as 0.9.7).

These builds are for 64bit Windows users only.

0.9.6-723-g4cec228 (works) :- https://www.mediafire.com/?me13xa8tm5y5j3o

0.9.6-724-gecdffab (doesn't work) :- https://www.mediafire.com/?l1colcnx8apdj1z

(unzip using 7zip and place the exe into any working PPSSPP folder)

I'll also open up a github issue if no one beats me to it.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Find all posts by this user
Quote this message in a reply
08-04-2014, 01:48 AM (This post was last modified: 08-04-2014 02:07 AM by Nightquaker.)
Post: #163
RE: Pangya: Fantasy Golf
(08-03-2014 08:04 PM)solarmystic Wrote:  Okay, I've somehow managed to reproduce the "pressing X to proceed" issue on my system as reported in the previous pages by several users including Nightquaker.

A particular chip-in mission in the Blue Lagoon course is the best place to do it. As reported, pressing X repeatedly during the Results screen after finishing the mission results in the confirmation sound being heard over and over again but the game does not progress at all.

Interestingly enough, once this starts to happen, the issue is easily reproducible with an alarming consistency for all License missions.

Alternatively, the game and PPSSPP will crash right before showing the Results screen and/or the "X to proceed" button.

Proceeding with the bisect.

EDIT:-
First responsible build via bisecting is actually 0.9.6-724-gecdffab.

[Image: ib1kCJi7RLOsTy.PNG]

Last working revision is 0.9.6-723-g4cec228

For those who're interested in confirming these findings/testing (e.g. Nightquaker), here are the respective builds that I self-compiled with no additional modifications since the buildbot doesn't have them anymore. (Buildbot only goes as far back as 0.9.7).

These builds are for 64bit Windows users only.

0.9.6-723-g4cec228 (works) :- https://www.mediafire.com/?me13xa8tm5y5j3o

0.9.6-724-gecdffab (doesn't work) :- https://www.mediafire.com/?l1colcnx8apdj1z

(unzip using 7zip and place the exe into any working PPSSPP folder)

I'll also open up a github issue if no one beats me to it.

Yes! That is exactly what the issue is. Once it happens, it happens all the time afterwards. I redumped the image, but to no avail, it still doesn't work. Thanks for the working build, by the way, finally I'll be able to play the game until it's fully fixed!!! :3
Too bad, there's a post-processing glitch where bottom half of the screen gets black when I prepare the strike.

My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
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08-04-2014, 04:10 AM (This post was last modified: 08-04-2014 07:03 AM by solarmystic.)
Post: #164
RE: Pangya: Fantasy Golf
(08-04-2014 01:48 AM)Nightquaker Wrote:  Too bad, there's a post-processing glitch where bottom half of the screen gets black when I prepare the strike.

That happens because Simulate Block Transfers/Function Replacements (which is required to fix that) was only introduced by [Unknown] after 0.9.8. Just deal with it, it's only a very minor issue as the game is completely playable otherwise. (with the very,very occasional My Room crash when swapping out outfits.)

Okay, so here's another 64bit PPSSPP build containing the best of both worlds for Pangya; the "Press X to proceed" bug is "fixed" and the post-processing glitch (black bottom half of the screen when prepping the shot) is non-existent since this one is based on the latest master (v0.9.9-51-g5bd40e5) which has fully functional SBT/FR but with the singular responsible commit reverted.

https://www.mediafire.com/?3as0g9sdw5c5d8i

I'd like to stress that this should only be used for Pangya, and also only if you experience the "Press X to proceed" issue, since the reverted commit is considered to be correct from testing and actually fixes other games like Nova, according to [Unknown].

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Find all posts by this user
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08-04-2014, 06:27 AM
Post: #165
RE: Pangya: Fantasy Golf
(08-04-2014 04:10 AM)solarmystic Wrote:  
(08-04-2014 01:48 AM)Nightquaker Wrote:  Too bad, there's a post-processing glitch where bottom half of the screen gets black when I prepare the strike.

That happens because Simulate Block Transfers/Function Replacements (which is required to fix that) was only introduced by [Unknown] after 0.9.8. Just deal with it, it's only a very minor issue as the game is completely playable otherwise. (with the very,very occasional My Room crash when swapping out outfits.)

Okay, so here's another 64bit PPSSPP build containing the best of both worlds for Pangya; the "Press X to proceed" bug is "fixed" and the post-processing glitch (black bottom half of the screen when prepping the shot) is non-existent since this one is based on the latest master (v0.9.9-51-g5bd40e5) which has fully functional SBT/FR but with the singular responsible commit reverted.

https://www.mediafire.com/?3as0g9sdw5c5d8i

I'd like to stress that this is should only be used for Pangya, and also only if you experience the "Press X to proceed" issue, since the reverted commit is considered to be correct from testing and actually fixes other games like Nova, according to [Unknown].

That is amazing! Thank you so much :3

My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
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