(08-03-2014, 11:47 AM)solarmystic Wrote: Just finished playing an 18 hole Wiz Wiz tournament using Cecilia. Everything seems pretty okay so far.
That's weird. May you post your detailed settings, please? Like system settings and advanced graphical settings. Maybe they will work for me, I really want to play that game more.
My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
(08-03-2014, 11:47 AM)solarmystic Wrote: Just finished playing an 18 hole Wiz Wiz tournament using Cecilia. Everything seems pretty okay so far.
That's weird. May you post your detailed settings, please? Like system settings and advanced graphical settings. Maybe they will work for me, I really want to play that game more.
08-03-2014, 04:12 PM (This post was last modified: 08-03-2014, 04:23 PM by Nightquaker.)
(08-03-2014, 04:03 PM)solarmystic Wrote:
(08-03-2014, 03:33 PM)Nightquaker Wrote:
(08-03-2014, 11:47 AM)solarmystic Wrote: Just finished playing an 18 hole Wiz Wiz tournament using Cecilia. Everything seems pretty okay so far.
That's weird. May you post your detailed settings, please? Like system settings and advanced graphical settings. Maybe they will work for me, I really want to play that game more.
08-03-2014, 05:23 PM (This post was last modified: 08-03-2014, 05:34 PM by Nightquaker.)
(08-03-2014, 05:08 PM)solarmystic Wrote:
(08-03-2014, 04:12 PM)Nightquaker Wrote: Update: settings didn't work, at least as far as Fast Memory and I/O thread toggle.
It'd be great if you could get a debug log right before the game crashes/hangs at the "OK" point.
I just grabbed another license (the Deep Inferno) using Cecelia, once again, with no issues.
Here's the log.
Unable to free spam all the time, Invalid address 0000007d appears every time I press X on result screen.
Here's more detailed "Unable to free" part with all sorts of different addresses http://pastebin.com/Yy622TcL
My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
08-03-2014, 08:04 PM (This post was last modified: 08-03-2014, 08:57 PM by solarmystic.)
Okay, I've somehow managed to reproduce the "pressing X to proceed" issue on my system as reported in the previous pages by several users including Nightquaker.
A particular chip-in mission in the Blue Lagoon course is the best place to do it. As reported, pressing X repeatedly during the Results screen after finishing the mission results in the confirmation sound being heard over and over again but the game does not progress at all.
Interestingly enough, once this starts to happen, the issue is easily reproducible with an alarming consistency for all License missions.
Alternatively, the game and PPSSPP will crash right before showing the Results screen and/or the "X to proceed" button.
Proceeding with the bisect.
EDIT:-
First responsible build via bisecting is actually 0.9.6-724-gecdffab.
For those who're interested in confirming these findings/testing (e.g. Nightquaker), here are the respective builds that I self-compiled with no additional modifications since the buildbot doesn't have them anymore. (Buildbot only goes as far back as 0.9.7).
08-04-2014, 01:48 AM (This post was last modified: 08-04-2014, 02:07 AM by Nightquaker.)
(08-03-2014, 08:04 PM)solarmystic Wrote: Okay, I've somehow managed to reproduce the "pressing X to proceed" issue on my system as reported in the previous pages by several users including Nightquaker.
A particular chip-in mission in the Blue Lagoon course is the best place to do it. As reported, pressing X repeatedly during the Results screen after finishing the mission results in the confirmation sound being heard over and over again but the game does not progress at all.
Interestingly enough, once this starts to happen, the issue is easily reproducible with an alarming consistency for all License missions.
Alternatively, the game and PPSSPP will crash right before showing the Results screen and/or the "X to proceed" button.
Proceeding with the bisect.
EDIT:-
First responsible build via bisecting is actually 0.9.6-724-gecdffab.
For those who're interested in confirming these findings/testing (e.g. Nightquaker), here are the respective builds that I self-compiled with no additional modifications since the buildbot doesn't have them anymore. (Buildbot only goes as far back as 0.9.7).
(unzip using 7zip and place the exe into any working PPSSPP folder)
I'll also open up a github issue if no one beats me to it.
Yes! That is exactly what the issue is. Once it happens, it happens all the time afterwards. I redumped the image, but to no avail, it still doesn't work. Thanks for the working build, by the way, finally I'll be able to play the game until it's fully fixed!!! :3
Too bad, there's a post-processing glitch where bottom half of the screen gets black when I prepare the strike.
My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
08-04-2014, 04:10 AM (This post was last modified: 08-04-2014, 07:03 AM by solarmystic.)
(08-04-2014, 01:48 AM)Nightquaker Wrote: Too bad, there's a post-processing glitch where bottom half of the screen gets black when I prepare the strike.
That happens because Simulate Block Transfers/Function Replacements (which is required to fix that) was only introduced by [Unknown] after 0.9.8. Just deal with it, it's only a very minor issue as the game is completely playable otherwise. (with the very,very occasional My Room crash when swapping out outfits.)
Okay, so here's another 64bit PPSSPP build containing the best of both worlds for Pangya; the "Press X to proceed" bug is "fixed" and the post-processing glitch (black bottom half of the screen when prepping the shot) is non-existent since this one is based on the latest master (v0.9.9-51-g5bd40e5) which has fully functional SBT/FR but with the singular responsible commit reverted.
I'd like to stress that this should only be used for Pangya, and also only if you experience the "Press X to proceed" issue, since the reverted commit is considered to be correct from testing and actually fixes other games like Nova, according to [Unknown].
(08-04-2014, 01:48 AM)Nightquaker Wrote: Too bad, there's a post-processing glitch where bottom half of the screen gets black when I prepare the strike.
That happens because Simulate Block Transfers/Function Replacements (which is required to fix that) was only introduced by [Unknown] after 0.9.8. Just deal with it, it's only a very minor issue as the game is completely playable otherwise. (with the very,very occasional My Room crash when swapping out outfits.)
Okay, so here's another 64bit PPSSPP build containing the best of both worlds for Pangya; the "Press X to proceed" bug is "fixed" and the post-processing glitch (black bottom half of the screen when prepping the shot) is non-existent since this one is based on the latest master (v0.9.9-51-g5bd40e5) which has fully functional SBT/FR but with the singular responsible commit reverted.
I'd like to stress that this is should only be used for Pangya, and also only if you experience the "Press X to proceed" issue, since the reverted commit is considered to be correct from testing and actually fixes other games like Nova, according to [Unknown].
That is amazing! Thank you so much :3
My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64