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[AdHoc] Compatibility List [STOPPED]
06-24-2014, 11:13 AM
Post: #121
RE: [AdHoc] Compatibility List
(06-24-2014 06:07 AM)RPGTsukuru Wrote:  FullMetal Alchemist: Brotherhood (ULES01432). Lost Connection via localhost.

You are sure ? You have "New connection" on packet server ? If not, IP "localhost" doesn't work, use your IP local like "192.168.1.XX" or IP Internet.

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06-24-2014, 03:09 PM
Post: #122
RE: [AdHoc] Compatibility List
(06-24-2014 11:13 AM)GuenosNoLife Wrote:  
(06-24-2014 06:07 AM)RPGTsukuru Wrote:  FullMetal Alchemist: Brotherhood (ULES01432). Lost Connection via localhost.

You are sure ? You have "New connection" on packet server ? If not, IP "localhost" doesn't work, use your IP local like "192.168.1.XX" or IP Internet.

Same problem. "Lost Connection. Session Interrupted".

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06-24-2014, 04:51 PM
Post: #123
RE: [AdHoc] Compatibility List
I have a reason to think that this thread will have to be updated soon.
Actually I can already say that Lord of Apocalypse(and so Arcana) allow room creation and leaving to multiplayer quest with those functions implementedSmile. Quite likely alot of games will start working after this get's mergedSmile.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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06-24-2014, 05:01 PM (This post was last modified: 06-24-2014 06:21 PM by AdamN.)
Post: #124
RE: [AdHoc] Compatibility List
(06-18-2014 09:14 PM)GuenosNoLife Wrote:  ...
I have added new tag :
** = Game doesn't work on normal but have adhoc, It's for futur.

You should also added Full Auto 2 Battlelines Smile even though Join doesn't works yet (can't see the game session yet as it's not fully implemented yet), just like GTA:VCS
Btw, WipEout Pulse worked properly with my fix now (previously it have difficulties getting into adhoc menu, sometimes works sometimes doesn't)

I've managed to fix some of the bugs with adhoc and implement a few more adhoc functions, games that was having difficulties to Host/Join (sometimes works but sometimes doesn't) will now have a higher chance to works, games that was showing a strange game session list (usually after you search game session for several times) will now showing it correctly.

I already made a pull request but not sure when it'll be merged, here is the Windows build (x86) https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip

Let me know if it breaks any games where adhoc was working properly before.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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06-24-2014, 08:30 PM (This post was last modified: 06-24-2014 10:06 PM by captainobvious.)
Post: #125
RE: [AdHoc] Compatibility List
It appears some functions were added by AdamN (HURRAY), time to re-test stuff. Don't have anyone to test it with, but Soul Calibur can already access the Versus menu! Still gives a lot of red stuff in the console though.

EDIT: Okay, seems like you can enter lobby and not see each other.

And unlike hat's written, I've actually managed to play Worms Open Warfare with no problem (3 people even). For the life of me I can't remember if it's 1 or 2 though...
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06-24-2014, 11:03 PM (This post was last modified: 06-24-2014 11:06 PM by GuenosNoLife.)
Post: #126
RE: [AdHoc] Compatibility List
(06-24-2014 03:09 PM)RPGTsukuru Wrote:  
(06-24-2014 11:13 AM)GuenosNoLife Wrote:  
(06-24-2014 06:07 AM)RPGTsukuru Wrote:  FullMetal Alchemist: Brotherhood (ULES01432). Lost Connection via localhost.

You are sure ? You have "New connection" on packet server ? If not, IP "localhost" doesn't work, use your IP local like "192.168.1.XX" or IP Internet.

Same problem. "Lost Connection. Session Interrupted".
Okay thank you!

(06-24-2014 04:51 PM)LunaMoo Wrote:  I have a reason to think that this thread will have to be updated soon.
Actually I can already say that Lord of Apocalypse(and so Arcana) allow room creation and leaving to multiplayer quest with those functions implementedSmile. Quite likely alot of games will start working after this get's mergedSmile.
Thank for this commit.
Yeaah, I go add this Smile
Yes, this thread will be updated If the people re-test, I cannot test all games alone.

(06-24-2014 05:01 PM)AdamN Wrote:  
(06-18-2014 09:14 PM)GuenosNoLife Wrote:  ...
I have added new tag :
** = Game doesn't work on normal but have adhoc, It's for futur.

You should also added Full Auto 2 Battlelines Smile even though Join doesn't works yet (can't see the game session yet as it's not fully implemented yet), just like GTA:VCS
Btw, WipEout Pulse worked properly with my fix now (previously it have difficulties getting into adhoc menu, sometimes works sometimes doesn't)

I've managed to fix some of the bugs with adhoc and implement a few more adhoc functions, games that was having difficulties to Host/Join (sometimes works but sometimes doesn't) will now have a higher chance to works, games that was showing a strange game session list (usually after you search game session for several times) will now showing it correctly.

I already made a pull request but not sure when it'll be merged, here is the Windows build (x86) https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip

Let me know if it breaks any games where adhoc was working properly before.
Okay thank four, I will add this!
Oh I see you are dev Adhoc, good news! You can help too Sum Smile
Lot game work good on Host but the problem first is server list is blocked.
The problem from SceNetAdhocMatchingXXX Smile

(06-24-2014 08:30 PM)captainobvious Wrote:  It appears some functions were added by AdamN (HURRAY), time to re-test stuff. Don't have anyone to test it with, but Soul Calibur can already access the Versus menu! Still gives a lot of red stuff in the console though.

EDIT: Okay, seems like you can enter lobby and not see each other.

And unlike hat's written, I've actually managed to play Worms Open Warfare with no problem (3 people even). For the life of me I can't remember if it's 1 or 2 though...
Yeah! And I have test Worms (old revision : 0.9.7), It's doesn't work... If you re-test and work, say me.

All (news) games will be added / update soon, I'll finish my list test It's... big list ever Smile

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06-24-2014, 11:05 PM
Post: #127
RE: [AdHoc] Compatibility List
It appears that something in those new changes broke FFT0 :C (which worked fine before), when I enter invasion menu with a client, the list with available hosts get's spammed by same one repeating all over until it times him out, trying to join in/invade results in ppsspp crashing.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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06-24-2014, 11:57 PM (This post was last modified: 06-25-2014 12:05 AM by GuenosNoLife.)
Post: #128
RE: [AdHoc] Compatibility List
Added in letter B:
B-Boy [Menu]
Battlezone [Cant]
Blade Dancer: Lineage of Light [Menu]
Bleach: Heat the Soul [Menu]
Bleach: Heat the Soul 2 [Menu]
Bleach: Heat the Soul 3 [Menu]
Bleach: Heat the Soul 4 [Menu]
Bleach: Heat the Soul 5 [Menu]
Bleach: Heat the Soul 6 [Menu]
Bliss Island [Menu]
Blokus Portable: Steambot Championship [Menu]
Blood Bowl [Work]
Brian Lara 2007: Pressure Play [Menu]
Brothers in Arms: D-Day [Menu]
Bubble Bobble Evolution [Cant]
Burnout Dominator [Menu]
Burnout Legends [Menu]
Bust-a-Move Ghost [Menu]

Added in letter C:
Cars Race-O-Rama [Menu]
Colin McRae: Dirt 2 [Menu]
Colin McRae Rally 2005 Plus [Menu]
Crazy Taxi: Fare Wars [Menu]

Added in letter D:
Darkstalkers Chronicle: The Chaos Tower [Menu]
Dave Mirra BMX Challenge [Work]
Dead to Rights: Reckoning [Menu]
Death Jr. II: Root of Evil [Cant]
Dragon Ball Z: Shin Budokai 2 [Menu]
Dragonball Evolution [Menu]
Dragoneer's Aria [Menu]
Driver 76 [Menu]
Dynasty Warriors Vol.2 [Cant]
Dynasty Warriors: Strikeforce [Menu]

Added in letter E:
Eragon [Menu]
Everybody's Golf [Cant]
Everybody's Golf 2 [Cant]

&
Saki Achiga-hen episode of side - A portable [Menu]
FullMetal Alchemist: Brotherhood [Menu]
Full Auto 2 Battlelines [Menu]

Update:
Lord of Apocalypse [Cant] to [Menu]
WipEout Pulse [Menu] to [Work]

Later :
Coded Arms
Coded Arms: Contagion

I think I change the tags ?
Only two tags : Work in green / No Work (or Cant) in red.

And, lot game is tested on older revision, today we have new revision adhoc! Please, If your game doesn't work before but now It's work say me for update.

PS: I don't re-test this list on new revision, I ruined lot my time.


Thank!

(06-24-2014 11:05 PM)LunaMoo Wrote:  It appears that something in those new changes broke FFT0 :C (which worked fine before), when I enter invasion menu with a client, the list with available hosts get's spammed by same one repeating all over until it times him out, trying to join in/invade results in ppsspp crashing.
If I understand, It's doesn't work ? re-try... or It's from new revision ? Because old revision work fine. (found youtube and people on chat website)

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06-25-2014, 03:11 AM (This post was last modified: 10-26-2019 04:14 AM by AdamN.)
Post: #129
RE: [AdHoc] Compatibility List
(06-24-2014 11:05 PM)LunaMoo Wrote:  It appears that something in those new changes broke FFT0 :C (which worked fine before), when I enter invasion menu with a client, the list with available hosts get's spammed by same one repeating all over until it times him out, trying to join in/invade results in ppsspp crashing.

Thanks for the feedback, could you show me the log console near the last adhoc function after it shows an issue,
AFAIK there is atleast 2 (or 3) functions that can be used to retrieved the list, i wonder which one FFT0 used.


@GuenosNoLife : Yep, many of SceNetAdhocMatchingXXX haven't been implemented and they seems to be used by many games (with [Menu] tag), i'm still working on it

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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06-25-2014, 03:37 AM
Post: #130
RE: [AdHoc] Compatibility List
can i give report?

GE 2 work perfectly
PPSSPP play with PSP(with pro-online 6.60 pro-c2)
play in same local WLAN
but GE2 on PPSSPP still crash in 2nd mission
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06-25-2014, 04:43 AM (This post was last modified: 06-25-2014 04:45 AM by LunaMoo.)
Post: #131
RE: [AdHoc] Compatibility List
@AdamN here's log from when it works on older version:
Code:
21:28:633 user_main    E[NET]: HLE\sceNet.cpp:124 UNIMPL sceNetInit(poolsize=131072, calloutpri=40, calloutstack=0, netintrpri=40, netintrstack=0)
21:28:645 user_main    W[NET]: HLE\sceNetAdhoc.cpp:866 UNTESTED sceNetAdhocctlAddHandler(8865388, 8c1b980): added handler 0
21:29:069 user_main    I[NET]: HLE\proAdhoc.cpp:285 Received 139 Bytes of Data from Adhoc Server
21:29:069 user_main    I[NET]: HLE\proAdhoc.cpp:337 Incoming Peer Data...
21:29:169 idle0        I[NET]: HLE\proAdhoc.cpp:285 Received 7 Bytes of Data from Adhoc Server

And while it glitches out on new build(kind of suprising it worked earlier looking at how many new stuff it tries to use now:])
Code:
15:12:916 user_main    E[NET]: HLE\sceNet.cpp:139 UNIMPL sceNetInit(poolsize=131072, calloutpri=40, calloutstack=0, netintrpri=40, netintrstack=0) at 08806f70
15:12:916 user_main    I[NET]: HLE\sceNetAdhoc.cpp:218 sceNetAdhocInit() at 08806fc0
15:12:916 user_main    I[NET]: HLE\sceNetAdhoc.cpp:235 sceNetAdhocctlInit(16384, 48, 08bc5f60) at 0880702c
15:12:946 user_main    I[NET]: HLE\proAdhoc.cpp:354 FriendFinder: Begin of Friend Finder Thread
15:12:946 user_main    W[NET]: HLE\sceNetAdhoc.cpp:966 UNTESTED sceNetAdhocctlAddHandler(8865388, 8c1b980): added handler 0
15:13:010 user_main    I[NET]: HLE\sceNetAdhoc.cpp:1235 sceNetAdhocctlConnect(groupName=match03) at 08861e70
15:13:010 user_main    I[NET]: HLE\sceNetAdhoc.cpp:1165 sceNetAdhocctlCreate(match03) at 08861e70
15:13:147 user_main    I[NET]: HLE\proAdhoc.cpp:398 Received 7 Bytes of Data from Adhoc Server
15:13:147 user_main    I[NET]: HLE\proAdhoc.cpp:405 FriendFinder: Incoming OPCODE_CONNECT_BSSID
15:13:276 user_main    I[NET]: HLE\sceNetAdhoc.cpp:287 sceNetAdhocPdpCreate(8c76d394, 32764, 65523, 0) at 088fa86c
15:13:279 user_main    I[NET]: HLE\sceNetAdhoc.cpp:287 sceNetAdhocPdpCreate(8c76d384, 32765, 65523, 0) at 088fa86c
15:38:704 idle0        I[NET]: HLE\proAdhoc.cpp:398 Received 139 Bytes of Data from Adhoc Server
15:38:704 idle0        I[NET]: HLE\proAdhoc.cpp:454 Incoming Peer Data...

And that's how it looks in game
   
^ constantly tries to add my game to the list and fails, when I try to enter any of those duplicates it either crash ppsspp or show incorrect info like no player being in game(while it should show 1 or more while I'm with npc's) and returns back.

Anyway thanks for working on it, anything's better than previous adhoc implementation made for MH only with few other games working accidently.:3

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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06-25-2014, 09:38 AM (This post was last modified: 06-25-2014 09:46 AM by GuenosNoLife.)
Post: #132
RE: [AdHoc] Compatibility List
(06-25-2014 03:37 AM)zhillan Wrote:  can i give report?

GE 2 work perfectly
PPSSPP play with PSP(with pro-online 6.60 pro-c2)
play in same local WLAN
but GE2 on PPSSPP still crash in 2nd mission
Okay, thank you, I will note 2nd mission is crash.

And I have update for FFT0 :
Final Fantasy Type-0 [Work] Before revision v0.9.8-1390 not after (Adhoc update killing this game, waiting new update fixed)

@AdamN Good luck for make better code of adhoc Smile

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06-25-2014, 11:28 AM
Post: #133
RE: [AdHoc] Compatibility List
Thank for the info, hopefully i'll have FFT0 tomorrow
And i just findout that Wipeout Pulse no longer works either Sad can't see the host anymore, must be something i changed before i commit it (i forgot to retest it with wipeout pulse)
I'm surprised that there are games that still works, because the function that was buggy is being used by all multiplayer games

@zhillian: which one is the crashing one? Host or Join? or both?
and when it worked playing with a real PSP does switching who the Host and who Join will also crash PPSSPP?

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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06-25-2014, 11:32 AM (This post was last modified: 06-25-2014 11:38 AM by GuenosNoLife.)
Post: #134
RE: [AdHoc] Compatibility List
New rule :
Please, specify the complete title of the game, revision version, and If possible screenshot multiplayer (only work)

And I have add a quote for reply new game / update.
Title : Name of Game
Version : vX.X.X.XXXX
Compatability : XXXX

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06-25-2014, 12:48 PM (This post was last modified: 06-25-2014 12:49 PM by AdamN.)
Post: #135
RE: [AdHoc] Compatibility List
I've made a new commit to fix Wipeout Pulse (still waiting to be merged), this should also affect many other games since the function is used by all adhoc games AFAIK

Here is the Win32 build : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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