[Discussion] 60FPS patches for PSP games that run at 30FPS
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03-14-2015, 04:33 PM
Post: #316
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RE: 60FPS patches for PSP games that run at 30FPS
(03-14-2015 03:51 PM)LunaMoo Wrote: Another game: Never Heard this game i has much games but this is xD just <3 http://img4.fotos-hochladen.net/uploads/dhsignaturehcv9txkqdu.png |
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03-14-2015, 09:25 PM
(This post was last modified: 03-14-2015 10:05 PM by GamerzHell9137.)
Post: #317
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RE: 60FPS patches for PSP games that run at 30FPS
@LunaMoo @Kabuto_Kun
You are my heroes! Thanks for the Diva 60FPS Hacks! They work great! (It even made the input better) Ohh and can someone check out Monster Hunter 3rd HD? Would be awesome to play it in 60FPS. |
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03-15-2015, 12:07 AM
Post: #318
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RE: 60FPS patches for PSP games that run at 30FPS
@GamerzHell9137:
(03-07-2015 12:42 PM)LunaMoo Wrote: As far as I know no MH game has an existing 60fps patch. I actually tried to make one at some point, but gaved up, since before I got bored with the game(read as: before TK was released;3) I only could find a function which sets speed of a player during quest. Unfortunately this series like most of the games require correcting speed&timers after unlocking 60fps(~ which itself is easy as long as you remember to treat fmv's separately), otherwise you get a game for people with ADHD where everything except sound runs twice as fast as it should;p. ~ http://img4.fotos-hochladen.net/uploads/dhsignaturehcv9txkqdu.png |
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03-15-2015, 01:27 AM
Post: #319
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RE: 60FPS patches for PSP games that run at 30FPS
Ohh, guess its not possible then. Thanks for reposting Avon.
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03-15-2015, 05:01 AM
Post: #320
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RE: 60FPS patches for PSP games that run at 30FPS
(03-14-2015 04:33 PM)AvonSenpai Wrote:(03-14-2015 03:51 PM)LunaMoo Wrote: Another game: Ohohoho I also have this game Chill and Go with the flow ~d[o_o]b~ @YT - youtube.com/user/SuperHack333/videos Specs: MDL: Dell G7 15 7590 (Laptop) OPS: Windows 10 Pro 64-bit CPU: Intel Core i7-9750h @ 2.60 Ghz ~ 4.50 Ghz GPU: Nvidia GTX 1660 Ti 6GB GDDR6 @ 1455 Mhz ~ 1590 Mhz RAM: Micron Tech. 8GB DDR4 @ 2666 Mhz (4x2) |
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03-15-2015, 06:56 AM
(This post was last modified: 03-16-2015 02:18 AM by LunaMoo.)
Post: #321
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RE: 60FPS patches for PSP games that run at 30FPS
Code: _S ULUS-10020 Edit: Blah, I made a simple experiment because while looking weird the lipsync seemed strangely similar with patched and unpatched game. So I ran same cutscene in two ppsspp's, one running at 15 fps which is how the game works originally and one forced to 60fps but with frameskip at 3 to also get 15 fps and what's crazy that it looked EXACTLY same in both of those windows;p. Soo I pretty much must correct myself and the weird looking lipsync is not caused by the patch speeding it up, it's just how it was originally made and low fps was simply hiding it/making it appear a bit less weird. Anyway I'm gonna leave this one at that. Worth mentioning this game set exact timing to sync draw of 30 frames in a second.O.o Just another thing to search for in other games;3. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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03-16-2015, 04:34 AM
(This post was last modified: 03-16-2015 04:36 AM by GamerzHell9137.)
Post: #322
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RE: 60FPS patches for PSP games that run at 30FPS
(03-07-2015 06:53 AM)Kabuto_Kun Wrote: Hello again guys, as the good fan of Metal Gear that I am, here is the 20/30/60 fps cheat for Metal Gear Portable Ops. I've added all of the codes but PPSSPP doesn't show the 60FPS hack. Only 30 and 20. Ohh and with 30FPS hack Snake is walking with double speed. |
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03-16-2015, 04:48 AM
(This post was last modified: 03-16-2015 05:40 AM by Kabuto_Kun.)
Post: #323
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RE: 60FPS patches for PSP games that run at 30FPS
(03-16-2015 04:34 AM)GamerzHell9137 Wrote:(03-07-2015 06:53 AM)Kabuto_Kun Wrote: Hello again guys, as the good fan of Metal Gear that I am, here is the 20/30/60 fps cheat for Metal Gear Portable Ops. Maybe the cheat label is too large? Replace the first line with "_C0 60 FPS" (no quotes) or just create the cheat file again. About the walking speed, you must enable the code BEFORE you start the game, then it will work ok. goo.gl/kNOhTz : 60FPS master list, Mar. 2017 ; Reddit /u/Kabuto_Kun forums.ppsspp.org/showthread.php?tid=4799&pid=105128#pid105128 : Unlock FPS in PSP games ("easy method") forums.ppsspp.org/showthread.php?tid=4799&pid=123500#pid123500 : Permanently patch a PSP game with CW cheats. |
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03-16-2015, 06:31 AM
(This post was last modified: 03-16-2015 06:51 AM by GamerzHell9137.)
Post: #324
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RE: 60FPS patches for PSP games that run at 30FPS
(03-16-2015 04:48 AM)Kabuto_Kun Wrote:(03-16-2015 04:34 AM)GamerzHell9137 Wrote:(03-07-2015 06:53 AM)Kabuto_Kun Wrote: Hello again guys, as the good fan of Metal Gear that I am, here is the 20/30/60 fps cheat for Metal Gear Portable Ops. Ohh it works, maybe you should edit your post. Thanks again. EDIT: Some in game things are broken. https://www.youtube.com/watch?v=wPPsuH3W...e=youtu.be Snake can't do the wall sneak thing. Its supposed to be like this https://www.youtube.com/watch?v=JSRcZxy5...e=youtu.be |
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03-16-2015, 12:27 PM
(This post was last modified: 03-16-2015 12:27 PM by Internetakias.)
Post: #325
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RE: 60FPS patches for PSP games that run at 30FPS
Would it be feasible to make a full 60FPS patch for Danganronpa? The game switches between 60FPS for menus and 30FPS for the overworld and class trials, I think.
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03-16-2015, 08:02 PM
Post: #326
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RE: 60FPS patches for PSP games that run at 30FPS
It would be nice a 60 fps cheat for monster hunter freedom unite.
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03-16-2015, 08:21 PM
Post: #327
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RE: 60FPS patches for PSP games that run at 30FPS
Look at this post...
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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03-16-2015, 08:29 PM
Post: #328
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RE: 60FPS patches for PSP games that run at 30FPS
Yeah i saw that, but i hope that address is just the wrong one, and there is another address that can make the game run 60 fps when you change the value.
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03-17-2015, 02:10 AM
Post: #329
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RE: 60FPS patches for PSP games that run at 30FPS
It is wrong, because 15 fps is an accidental result of treating in-game by code which should apply for fmv's only.
Generally comparing different things is not a way I would recommend, because without suprise they work differently. 60fps is really easy to unlock in those (like pretty much all) games if you check properly how the game works in the place of your interest(in-game) and how it's forcing the 30fps. You don't even have to use any external tools for that, ppsspp disassembly is all that's needed, here's a small proof: And that took me like 5s just because I already knew how to do it in MHp3rd HD and they are all using same engine. But don't be too happy seeing that. The thing is "making the game run at 60 fps" is NOT enough to patch most games, since only a few does work properly after patching it. For example those Kingdom Hearts games which started it or Project Diva and few others, you just remove framelimiting part and voila - it works perfectly without any more work. In most games through doing that will leave game running at double speed and we have to find a way to change the speed back which sometimes can still be easy as some games were designed for 60 fps and after limiting it to 30 they simply doubled the speed of everything by a single function like for example in Assassin's Creed or Ghost in the Shell. Others and I think most "hunting" games are example of it, might had been designed for 30fps and don't seem to have any main function which affects speed of everything, but instead set speed of many things separately by lots of different constants scattered into many functions ~ and that is which makes it really hard/time consuming to patch fully, just as with my Toukiden Kiwami patch which still has some minor animations running at twice the speed. It's certainly not impossible, but and I would say that for all games which doesn't have 60fps yet, if you really want it done, try to learn a bit and do it yourself. Everyone is different, try different things, have different ideas and might succeed where others already gave up. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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03-17-2015, 02:34 AM
Post: #330
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RE: 60FPS patches for PSP games that run at 30FPS
(03-17-2015 02:10 AM)LunaMoo Wrote: It's certainly not impossible, but and I would say that for all games which doesn't have 60fps yet, if you really want it done, try to learn a bit and do it yourself. Everyone is different, try different things, have different ideas and might succeed where others already gave up. This is maybe a bit OT and not relev. for 60 fps patches but good to know for generally problems like this what Luna Said is right , im a nub at coding and unerstanding it right at all. But when i was working with my team on one of the old projects from me , we used a France tool that was certain not finished and as exampel it was for editing the textures in Monster Hunter some Monsters wasnt able and never able to edit. After some weeks we discovered ourselve a solution randomly and we was able to edit that unfinished monsters. http://img4.fotos-hochladen.net/uploads/dhsignaturehcv9txkqdu.png |
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