[Discussion] 60FPS patches for PSP games that run at 30FPS
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03-13-2015, 07:11 PM
Post: #301
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RE: 60FPS patches for PSP games that run at 30FPS
(03-13-2015 05:21 PM)LunaMoo Wrote: @cybercjt try new one for PDE, I had a random bug with disassembler(guess it might happen after adding too many breakpoints :C and I was lazy to delete ones from previous games I messed with) and overcomplicated something I could made simpler which should now work nicely;p. I tryd this directly first Luna and this code work not for the Eu version of LOA x: http://img4.fotos-hochladen.net/uploads/dhsignaturehcv9txkqdu.png |
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03-13-2015, 07:26 PM
Post: #302
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RE: 60FPS patches for PSP games that run at 30FPS
Well I could port it to EU version if you give me some info from it. If you can - just run LOA on windows and open disassembly(ctrl+d or debug->disassembly), type/paste into "go to"(upper left) 8804000 and press enter then press ctrl+F and paste there "sceKernelWakeupThread"(without quotes) once it finds it, right click on the line it highlited and "copy address" then just post it, I think that address will be enough, since all I need is close to it and the game shouldn't differ much.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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03-13-2015, 09:26 PM
(This post was last modified: 03-13-2015 09:27 PM by AvonSenpai.)
Post: #303
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RE: 60FPS patches for PSP games that run at 30FPS
(03-13-2015 07:26 PM)LunaMoo Wrote: Well I could port it to EU version if you give me some info from it. If you can - just run LOA on windows and open disassembly(ctrl+d or debug->disassembly), type/paste into "go to"(upper left) 8804000 and press enter then press ctrl+F and paste there "sceKernelWakeupThread"(without quotes) once it finds it, right click on the line it highlited and "copy address" then just post it, I think that address will be enough, since all I need is close to it and the game shouldn't differ much. Ill hope i done everything right when it so ill have this adress here 08AED894 Hope i was helping u O: http://img4.fotos-hochladen.net/uploads/dhsignaturehcv9txkqdu.png |
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03-13-2015, 10:10 PM
(This post was last modified: 03-14-2015 12:09 AM by LunaMoo.)
Post: #304
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RE: 60FPS patches for PSP games that run at 30FPS
--cut--
Try the first one, if it works completely and fmv's play fine, that's cool, if not you can try the one without fmv fix, if that one works I will need an extra info for fmv's ~ do exactly same thing as before, but search for "sceKernelReleaseSubIntrHandler" after it finds it, look below that line for the first line starting from "lui" followed by line starting from "lw" opcodes they should be near the start of the next function, just few opcodes below the line you find. Then select them both, right click and "copy instruction" doesn't matter hex or disasm I need just part of the info from both of them. Just in case it's not soo obvious, without fmv fix, fmv's get kind of ugly stutter, easy to test by just starting new game without saving:]. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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03-13-2015, 10:49 PM
(This post was last modified: 03-13-2015 10:52 PM by AvonSenpai.)
Post: #305
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RE: 60FPS patches for PSP games that run at 30FPS
(03-13-2015 10:10 PM)LunaMoo Wrote: Well i tested now around , when i enable both Before the fmv´s run with and without fmv´s fix the fmv´s they stutter a bit (not really noticeable), with a horizontal line that gives disorders into the video constanly wandering from top to bot. I tryd to screenshot it but whatever reason i cant screenshoot it :/. Btw : When i disabel while the fmv is playing the 60 fps patch the fmv works without problems.When i then enable the 60 fps patch again when the fmv still play fps goes up to 60 and fmv works fine for whatever reason but for every new fmv the problem comes back as above explained and can be fixed with my solve i said o: . Sry for bad english i try my best hope u know what i mean , so i should still make the more info search or leave it as it is now. ? Greetings Avon http://img4.fotos-hochladen.net/uploads/dhsignaturehcv9txkqdu.png |
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03-13-2015, 10:58 PM
Post: #306
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RE: 60FPS patches for PSP games that run at 30FPS
Yeah since it works as you described, if you follow those additional instructions from my previous post I should be able to fix it completely:3.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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03-13-2015, 11:56 PM
Post: #307
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RE: 60FPS patches for PSP games that run at 30FPS
sry for late response was busy
Just to be sure ill got both hex and Disasm idk if it matters i think not but well i hope thats the right ones o: . Hex : lui - 3C1408B4 lw - 8E8314E0 Disasm : lui - s4,0x8B4 lw - v1,0x14E0(s4) Greetings Avon http://img4.fotos-hochladen.net/uploads/dhsignaturehcv9txkqdu.png |
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03-14-2015, 12:10 AM
Post: #308
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RE: 60FPS patches for PSP games that run at 30FPS
This one should work.
Code: _G Lord of Arcana EU version http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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03-14-2015, 12:39 AM
Post: #309
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RE: 60FPS patches for PSP games that run at 30FPS
(03-14-2015 12:10 AM)LunaMoo Wrote: This one should work. Works like a Charm ur a Gem Luna-chan ♥ Its not importend for me but its normal i need after activate the 60 fps patch starting the game twice i mean when i activate him and tsart the game LOA & LOAP the first run of the game makes me feel like i using Speedhack the game just runs at twice speed. when i restart then the game and let the 60 fps still on the game runs normal with smooth 60 eyecandy fps and i love it. * ^* http://img4.fotos-hochladen.net/uploads/dhsignaturehcv9txkqdu.png |
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03-14-2015, 12:50 AM
Post: #310
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RE: 60FPS patches for PSP games that run at 30FPS
Ah for this, if you're using older version, try latest from buildbot, ppsspp cheat engine sometimes was not activating asm cheats fully at first because it raced with whole jit invalidation, but some time ago all of that was fixed by invalidating jit for required addresses during every write. Issues like that should not happen in new ppsspp.:3
If you stick to older version for some important reason, you can just re-enter and leave cheat menu again that should work as restart for cheats. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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03-14-2015, 01:02 AM
Post: #311
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RE: 60FPS patches for PSP games that run at 30FPS
(03-14-2015 12:50 AM)LunaMoo Wrote: Ah for this, if you're using older version, try latest from buildbot, ppsspp cheat engine sometimes was not activating asm cheats fully at first because it raced with whole jit invalidation, but some time ago all of that was fixed by invalidating jit for required addresses during every write. Issues like that should not happen in new ppsspp.:3 Ill using already the latest version 1.01-159 and had this happend x: Happend to me firstime so i was wondering about it i tested all ur 60 fps patches but surprising it only happend in LOA and LOAP so i tho it depens on the games~ but well isnt a big deal to refreshing/reloading it :3 http://img4.fotos-hochladen.net/uploads/dhsignaturehcv9txkqdu.png |
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03-14-2015, 01:44 AM
Post: #312
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RE: 60FPS patches for PSP games that run at 30FPS
Yeah I tested, not much, but village, some random quest, fmv's, menus, not much more in the game that could be treated differently:3. I'm also using same ppsspp version and didn't happened to me so it's a bit weird. Maybe there are still some bugs in ppsspp cheat list or refresh rate or there's a place in the game where my speed correction doesn't apply, althrough I kind of doubt it, since restart wouldn't help, if that was the case.
I have no idea how to fix something which I can't reproduce, but since it works, it's fine, hacks like that are typically just turned on and forgot about anyway:3. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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03-14-2015, 02:10 AM
(This post was last modified: 03-14-2015 02:10 AM by AvonSenpai.)
Post: #313
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RE: 60FPS patches for PSP games that run at 30FPS
(03-14-2015 01:44 AM)LunaMoo Wrote: Yeah I tested, not much, but village, some random quest, fmv's, menus, not much more in the game that could be treated differently:3. I'm also using same ppsspp version and didn't happened to me so it's a bit weird. Maybe there are still some bugs in ppsspp cheat list or refresh rate or there's a place in the game where my speed correction doesn't apply, althrough I kind of doubt it, since restart wouldn't help, if that was the case. Ill never forgot the help from the ancient MoonCow Luna-chan the fps patches will remember me everytime when my eye crys for thsi smooth screens * -* idk how it comes either cause it only happend in LOA and LOAP all other patches are fine hwo they are, maybe it depens on some configurations in my ppsspp any special combination or something idk but well, it isnt a big deal really i mean this kind of "Code" is just to improvment a bit the eyecandy and isnt a big gameplay change or something so turn it on and dont worry anymore about it [as u said just with my words lel ] http://img4.fotos-hochladen.net/uploads/dhsignaturehcv9txkqdu.png |
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03-14-2015, 05:48 AM
Post: #314
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RE: 60FPS patches for PSP games that run at 30FPS
(03-13-2015 09:58 AM)LunaMoo Wrote: 2 x LOA from me: (03-13-2015 07:11 PM)AvonSenpai Wrote:(03-13-2015 05:21 PM)LunaMoo Wrote: @cybercjt try new one for PDE, I had a random bug with disassembler(guess it might happen after adding too many breakpoints :C and I was lazy to delete ones from previous games I messed with) and overcomplicated something I could made simpler which should now work nicely;p. Nice thanks for updating bro works perfectly now Chill and Go with the flow ~d[o_o]b~ @YT - youtube.com/user/SuperHack333/videos Specs: MDL: Dell G7 15 7590 (Laptop) OPS: Windows 10 Pro 64-bit CPU: Intel Core i7-9750h @ 2.60 Ghz ~ 4.50 Ghz GPU: Nvidia GTX 1660 Ti 6GB GDDR6 @ 1455 Mhz ~ 1590 Mhz RAM: Micron Tech. 8GB DDR4 @ 2666 Mhz (4x2) |
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03-14-2015, 03:51 PM
Post: #315
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RE: 60FPS patches for PSP games that run at 30FPS
Another game:
Code: _S ULJS-00367 http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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