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Pangya: Fantasy Golf
(08-03-2014, 04:32 AM)TheDax Wrote: That list is rarely updated, so it's quite out of date for a lot of games, AFAIK.

And it is my mission to fix that problem.
My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
Reply
Just had a go with the game after a long absence.

Played a couple of Wiz Wiz License Mode Chip-in and Hole-in-one missions, and I'm not seeing any "Press X at the end of the mode" crashes yet.

I'm trying to reproduce the crashes, so it'd be great if anyone has a detailed repro method for any of them.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Reply
Just finished playing an 18 hole Wiz Wiz tournament using Cecilia. Everything seems pretty okay so far.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Reply
(08-03-2014, 04:34 AM)Nightquaker Wrote:
(08-03-2014, 04:32 AM)TheDax Wrote: That list is rarely updated, so it's quite out of date for a lot of games, AFAIK.

And it is my mission to fix that problem.

You're really brave then Smile
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Reply
(08-03-2014, 11:47 AM)solarmystic Wrote: Just finished playing an 18 hole Wiz Wiz tournament using Cecilia. Everything seems pretty okay so far.

That's weird. May you post your detailed settings, please? Like system settings and advanced graphical settings. Maybe they will work for me, I really want to play that game more.
My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
Reply
(08-03-2014, 03:33 PM)Nightquaker Wrote:
(08-03-2014, 11:47 AM)solarmystic Wrote: Just finished playing an 18 hole Wiz Wiz tournament using Cecilia. Everything seems pretty okay so far.

That's weird. May you post your detailed settings, please? Like system settings and advanced graphical settings. Maybe they will work for me, I really want to play that game more.

Here's my ppsspp.ini file for the game:-

Code:
[General] FirstRun = False RunCount = 845 Enable Logging = False AutoRun = True Browse = False IgnoreBadMemAccess = True CurrentDirectory = Z:/extracted/2.Temp Games/PSP ISOs/ ShowDebuggerOnLoad = False CheckForNewVersion = False Language = en_US ForceLagSync = False NumWorkerThreads = 2 EnableAutoLoad = False EnableCheats = True ScreenshotsAsPNG = False StateSlot = 0 RewindFlipFrequency = 0 GridView1 = True GridView2 = False GridView3 = False ReportingHost = default AutoSaveSymbolMap = False TopMost = False WindowX = 472 WindowY = 0 WindowWidth = 1448 WindowHeight = 862 PauseOnLostFocus = False DumpDecryptedEboots = False PauseWhenMinimized = False [CPU] Jit = True SeparateCPUThread = False AtomicAudioLocks = False SeparateIOThread = False FastMemoryAccess = True FuncReplacements = True CPUSpeed = 0 [Graphics] ShowFPSCounter = 3 RenderingMode = 1 SoftwareRendering = False HardwareTransform = True SoftwareSkinning = False TextureFiltering = 4 InternalResolution = 0 FrameSkip = 0 AutoFrameSkip = False FrameRate = 0 FrameSkipUnthrottle = False ForceMaxEmulatedFPS = 0 AnisotropyLevel = 4 VertexCache = True TextureBackoffCache = True TextureSecondaryCache = True FullScreen = False PartialStretch = False StretchToDisplay = False SmallDisplay = False ImmersiveMode = False TrueColor = True MipMap = False TexScalingLevel = 1 TexScalingType = 0 TexDeposterize = False VSyncInterval = False DisableStencilTest = False AlwaysDepthWrite = False TimerHack = False AlphaMaskHack = False SplineBezierQuality = 0 PostShader = Off MemBlockTransferGPU = True BlockTransferGPU = True DisableSlowFramebufEffects = False AndroidHwScale = 1 LowQualitySplineBezier = False [Sound] Enable = True VolumeBGM = 8 VolumeSFX = 8 AudioLatency = 1 SoundSpeedHack = False LowLatency = False [Control] HapticFeedback = True ShowTouchCross = True ShowTouchCircle = True ShowTouchSquare = True ShowTouchTriangle = True ShowTouchStart = True ShowTouchSelect = True ShowTouchLTrigger = True ShowTouchRTrigger = True ShowAnalogStick = True ShowTouchDpad = True ShowTouchUnthrottle = True ShowTouchPause = False IgnoreWindowsKey = False ShowTouchControls = False DisableDpadDiagonals = False TouchButtonStyle = 1 TouchButtonOpacity = 65 ActionButtonSpacing2 = 1.000000 ActionButtonCenterX = 0.916667 ActionButtonCenterY = 0.852941 ActionButtonScale = 1.150000 DPadX = 0.099306 DPadY = 0.647059 DPadScale = 1.150000 DPadSpacing = 1.000000 StartKeyX = 0.591667 StartKeyY = 0.915441 StartKeyScale = 1.150000 SelectKeyX = 0.500000 SelectKeyY = 0.915441 SelectKeyScale = 1.150000 UnthrottleKeyX = 0.407639 UnthrottleKeyY = 0.915441 UnthrottleKeyScale = 1.150000 LKeyX = 0.055556 LKeyY = 0.056373 LKeyScale = 1.150000 RKeyX = 0.952083 RKeyY = 0.056373 RKeyScale = 1.150000 AnalogStickX = 0.099306 AnalogStickY = 0.887255 AnalogStickScale = 1.150000 [Network] EnableWlan = False [SystemParam] PSPModel = 1 PSPFirmwareVersion = 150 NickName = PPSSPP proAdhocServer = 192.168.1.27 MacAddress = 23:38:ec:69:d8:ca Language = 1 TimeFormat = 1 DateFormat = 1 TimeZone = 0 DayLightSavings = False ButtonPreference = 1 LockParentalLevel = 0 WlanAdhocChannel = 0 BypassOSKWithKeyboard = False WlanPowerSave = False EncryptSave = True [Debugger] DisasmWindowX = 480 DisasmWindowY = 287 DisasmWindowW = 773 DisasmWindowH = 698 GEWindowX = 480 GEWindowY = 287 GEWindowW = 768 GEWindowH = 684 ConsoleWindowX = 154 ConsoleWindowY = 154 FontWidth = 8 FontHeight = 12 DisplayStatusBar = True ShowBottomTabTitles = True ShowDeveloperMenu = False SkipDeadbeefFilling = False FuncHashMap = False [SpeedHacks] PrescaleUV = False DisableAlphaTest = False [JIT] [Upgrade] UpgradeMessage = UpgradeVersion = DismissedVersion =
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Reply
(08-03-2014, 04:03 PM)solarmystic Wrote:
(08-03-2014, 03:33 PM)Nightquaker Wrote:
(08-03-2014, 11:47 AM)solarmystic Wrote: Just finished playing an 18 hole Wiz Wiz tournament using Cecilia. Everything seems pretty okay so far.

That's weird. May you post your detailed settings, please? Like system settings and advanced graphical settings. Maybe they will work for me, I really want to play that game more.

Here's my ppsspp.ini file for the game:-

Code:
[General] FirstRun = False RunCount = 845 Enable Logging = False AutoRun = True Browse = False IgnoreBadMemAccess = True CurrentDirectory = Z:/extracted/2.Temp Games/PSP ISOs/ ShowDebuggerOnLoad = False CheckForNewVersion = False Language = en_US ForceLagSync = False NumWorkerThreads = 2 EnableAutoLoad = False EnableCheats = True ScreenshotsAsPNG = False StateSlot = 0 RewindFlipFrequency = 0 GridView1 = True GridView2 = False GridView3 = False ReportingHost = default AutoSaveSymbolMap = False TopMost = False WindowX = 472 WindowY = 0 WindowWidth = 1448 WindowHeight = 862 PauseOnLostFocus = False DumpDecryptedEboots = False PauseWhenMinimized = False [CPU] Jit = True SeparateCPUThread = False AtomicAudioLocks = False SeparateIOThread = False FastMemoryAccess = True FuncReplacements = True CPUSpeed = 0 [Graphics] ShowFPSCounter = 3 RenderingMode = 1 SoftwareRendering = False HardwareTransform = True SoftwareSkinning = False TextureFiltering = 4 InternalResolution = 0 FrameSkip = 0 AutoFrameSkip = False FrameRate = 0 FrameSkipUnthrottle = False ForceMaxEmulatedFPS = 0 AnisotropyLevel = 4 VertexCache = True TextureBackoffCache = True TextureSecondaryCache = True FullScreen = False PartialStretch = False StretchToDisplay = False SmallDisplay = False ImmersiveMode = False TrueColor = True MipMap = False TexScalingLevel = 1 TexScalingType = 0 TexDeposterize = False VSyncInterval = False DisableStencilTest = False AlwaysDepthWrite = False TimerHack = False AlphaMaskHack = False SplineBezierQuality = 0 PostShader = Off MemBlockTransferGPU = True BlockTransferGPU = True DisableSlowFramebufEffects = False AndroidHwScale = 1 LowQualitySplineBezier = False [Sound] Enable = True VolumeBGM = 8 VolumeSFX = 8 AudioLatency = 1 SoundSpeedHack = False LowLatency = False [Control] HapticFeedback = True ShowTouchCross = True ShowTouchCircle = True ShowTouchSquare = True ShowTouchTriangle = True ShowTouchStart = True ShowTouchSelect = True ShowTouchLTrigger = True ShowTouchRTrigger = True ShowAnalogStick = True ShowTouchDpad = True ShowTouchUnthrottle = True ShowTouchPause = False IgnoreWindowsKey = False ShowTouchControls = False DisableDpadDiagonals = False TouchButtonStyle = 1 TouchButtonOpacity = 65 ActionButtonSpacing2 = 1.000000 ActionButtonCenterX = 0.916667 ActionButtonCenterY = 0.852941 ActionButtonScale = 1.150000 DPadX = 0.099306 DPadY = 0.647059 DPadScale = 1.150000 DPadSpacing = 1.000000 StartKeyX = 0.591667 StartKeyY = 0.915441 StartKeyScale = 1.150000 SelectKeyX = 0.500000 SelectKeyY = 0.915441 SelectKeyScale = 1.150000 UnthrottleKeyX = 0.407639 UnthrottleKeyY = 0.915441 UnthrottleKeyScale = 1.150000 LKeyX = 0.055556 LKeyY = 0.056373 LKeyScale = 1.150000 RKeyX = 0.952083 RKeyY = 0.056373 RKeyScale = 1.150000 AnalogStickX = 0.099306 AnalogStickY = 0.887255 AnalogStickScale = 1.150000 [Network] EnableWlan = False [SystemParam] PSPModel = 1 PSPFirmwareVersion = 150 NickName = PPSSPP proAdhocServer = 192.168.1.27 MacAddress = 23:38:ec:69:d8:ca Language = 1 TimeFormat = 1 DateFormat = 1 TimeZone = 0 DayLightSavings = False ButtonPreference = 1 LockParentalLevel = 0 WlanAdhocChannel = 0 BypassOSKWithKeyboard = False WlanPowerSave = False EncryptSave = True [Debugger] DisasmWindowX = 480 DisasmWindowY = 287 DisasmWindowW = 773 DisasmWindowH = 698 GEWindowX = 480 GEWindowY = 287 GEWindowW = 768 GEWindowH = 684 ConsoleWindowX = 154 ConsoleWindowY = 154 FontWidth = 8 FontHeight = 12 DisplayStatusBar = True ShowBottomTabTitles = True ShowDeveloperMenu = False SkipDeadbeefFilling = False FuncHashMap = False [SpeedHacks] PrescaleUV = False DisableAlphaTest = False [JIT] [Upgrade] UpgradeMessage = UpgradeVersion = DismissedVersion =

Brilliant! Thanks, I'll see if these settings will work for me :3

--------------------------------------------------------------

Update: settings didn't work, at least as far as Fast Memory and I/O thread toggle.
My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
Reply
(08-03-2014, 04:12 PM)Nightquaker Wrote: Update: settings didn't work, at least as far as Fast Memory and I/O thread toggle.

It'd be great if you could get a debug log right before the game crashes/hangs at the "OK" point.

I just grabbed another license (the Deep Inferno) using Cecelia, once again, with no issues.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Reply
(08-03-2014, 05:08 PM)solarmystic Wrote:
(08-03-2014, 04:12 PM)Nightquaker Wrote: Update: settings didn't work, at least as far as Fast Memory and I/O thread toggle.

It'd be great if you could get a debug log right before the game crashes/hangs at the "OK" point.

I just grabbed another license (the Deep Inferno) using Cecelia, once again, with no issues.

Here's the log.
Unable to free spam all the time, Invalid address 0000007d appears every time I press X on result screen.
Here's more detailed "Unable to free" part with all sorts of different addresses http://pastebin.com/Yy622TcL


Attached Files Thumbnail(s)
   
My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
Reply
This game, afaik, intentionally frees things that were already freed or never allocated. Ignore that.

It seems like there are different regions of this game with different issues. It's also possible you have a bad or incomplete rip.

-[Unknown]
Reply
(08-03-2014, 05:58 PM)[Unknown] Wrote: This game, afaik, intentionally frees things that were already freed or never allocated. Ignore that.

It seems like there are different regions of this game with different issues. It's also possible you have a bad or incomplete rip.

-[Unknown]

Eh, don't know how I haven't thought of redumping it. Might do that now.
I've seen people having similar problems with improperly dumped images.
My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
Reply
Okay, I've somehow managed to reproduce the "pressing X to proceed" issue on my system as reported in the previous pages by several users including Nightquaker.

A particular chip-in mission in the Blue Lagoon course is the best place to do it. As reported, pressing X repeatedly during the Results screen after finishing the mission results in the confirmation sound being heard over and over again but the game does not progress at all.

Interestingly enough, once this starts to happen, the issue is easily reproducible with an alarming consistency for all License missions.

Alternatively, the game and PPSSPP will crash right before showing the Results screen and/or the "X to proceed" button.

Proceeding with the bisect.

EDIT:-
First responsible build via bisecting is actually 0.9.6-724-gecdffab.

[Image: ib1kCJi7RLOsTy.PNG]

Last working revision is 0.9.6-723-g4cec228

For those who're interested in confirming these findings/testing (e.g. Nightquaker), here are the respective builds that I self-compiled with no additional modifications since the buildbot doesn't have them anymore. (Buildbot only goes as far back as 0.9.7).

These builds are for 64bit Windows users only.

0.9.6-723-g4cec228 (works) :- https://www.mediafire.com/?me13xa8tm5y5j3o

0.9.6-724-gecdffab (doesn't work) :- https://www.mediafire.com/?l1colcnx8apdj1z

(unzip using 7zip and place the exe into any working PPSSPP folder)

I'll also open up a github issue if no one beats me to it.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Reply
(08-03-2014, 08:04 PM)solarmystic Wrote: Okay, I've somehow managed to reproduce the "pressing X to proceed" issue on my system as reported in the previous pages by several users including Nightquaker.

A particular chip-in mission in the Blue Lagoon course is the best place to do it. As reported, pressing X repeatedly during the Results screen after finishing the mission results in the confirmation sound being heard over and over again but the game does not progress at all.

Interestingly enough, once this starts to happen, the issue is easily reproducible with an alarming consistency for all License missions.

Alternatively, the game and PPSSPP will crash right before showing the Results screen and/or the "X to proceed" button.

Proceeding with the bisect.

EDIT:-
First responsible build via bisecting is actually 0.9.6-724-gecdffab.

[Image: ib1kCJi7RLOsTy.PNG]

Last working revision is 0.9.6-723-g4cec228

For those who're interested in confirming these findings/testing (e.g. Nightquaker), here are the respective builds that I self-compiled with no additional modifications since the buildbot doesn't have them anymore. (Buildbot only goes as far back as 0.9.7).

These builds are for 64bit Windows users only.

0.9.6-723-g4cec228 (works) :- https://www.mediafire.com/?me13xa8tm5y5j3o

0.9.6-724-gecdffab (doesn't work) :- https://www.mediafire.com/?l1colcnx8apdj1z

(unzip using 7zip and place the exe into any working PPSSPP folder)

I'll also open up a github issue if no one beats me to it.

Yes! That is exactly what the issue is. Once it happens, it happens all the time afterwards. I redumped the image, but to no avail, it still doesn't work. Thanks for the working build, by the way, finally I'll be able to play the game until it's fully fixed!!! :3
Too bad, there's a post-processing glitch where bottom half of the screen gets black when I prepare the strike.
My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
Reply
(08-04-2014, 01:48 AM)Nightquaker Wrote: Too bad, there's a post-processing glitch where bottom half of the screen gets black when I prepare the strike.

That happens because Simulate Block Transfers/Function Replacements (which is required to fix that) was only introduced by [Unknown] after 0.9.8. Just deal with it, it's only a very minor issue as the game is completely playable otherwise. (with the very,very occasional My Room crash when swapping out outfits.)

Okay, so here's another 64bit PPSSPP build containing the best of both worlds for Pangya; the "Press X to proceed" bug is "fixed" and the post-processing glitch (black bottom half of the screen when prepping the shot) is non-existent since this one is based on the latest master (v0.9.9-51-g5bd40e5) which has fully functional SBT/FR but with the singular responsible commit reverted.

https://www.mediafire.com/?3as0g9sdw5c5d8i

I'd like to stress that this should only be used for Pangya, and also only if you experience the "Press X to proceed" issue, since the reverted commit is considered to be correct from testing and actually fixes other games like Nova, according to [Unknown].
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Reply
(08-04-2014, 04:10 AM)solarmystic Wrote:
(08-04-2014, 01:48 AM)Nightquaker Wrote: Too bad, there's a post-processing glitch where bottom half of the screen gets black when I prepare the strike.

That happens because Simulate Block Transfers/Function Replacements (which is required to fix that) was only introduced by [Unknown] after 0.9.8. Just deal with it, it's only a very minor issue as the game is completely playable otherwise. (with the very,very occasional My Room crash when swapping out outfits.)

Okay, so here's another 64bit PPSSPP build containing the best of both worlds for Pangya; the "Press X to proceed" bug is "fixed" and the post-processing glitch (black bottom half of the screen when prepping the shot) is non-existent since this one is based on the latest master (v0.9.9-51-g5bd40e5) which has fully functional SBT/FR but with the singular responsible commit reverted.

https://www.mediafire.com/?3as0g9sdw5c5d8i

I'd like to stress that this is should only be used for Pangya, and also only if you experience the "Press X to proceed" issue, since the reverted commit is considered to be correct from testing and actually fixes other games like Nova, according to [Unknown].

That is amazing! Thank you so much :3
My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
Reply


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