Ultimate Ghost´n Goblins
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04-22-2013, 07:11 AM
Post: #31
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RE: Ultimate Ghost´n Goblins | |||
04-22-2013, 07:14 AM
Post: #32
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RE: Ultimate Ghost´n Goblins | |||
04-23-2013, 10:38 AM
Post: #33
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RE: Ultimate Ghost´n Goblins
Good job for v7.6 released but it is still unplayable after Capcom logo. I thought that my log.txt can help you find what's wrong with broken somewhere ?
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04-23-2013, 12:20 PM
Post: #34
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RE: Ultimate Ghost´n Goblins
Yes the game is always unplayable but citizen post a screen with the game working with v. 7.5-347
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04-23-2013, 12:22 PM
Post: #35
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RE: Ultimate Ghost´n Goblins
Maybe they will fix it for v0.8.0 release with playable mpeg video too.
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04-23-2013, 12:26 PM
Post: #36
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RE: Ultimate Ghost´n Goblins | |||
04-23-2013, 01:43 PM
Post: #37
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RE: Ultimate Ghost´n Goblins
I said maybe.. so it could not be the next version for playable mpeg video but this game should be fix for the next version because of log.txt showing something is broken in there.
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04-23-2013, 04:52 PM
(This post was last modified: 04-23-2013 06:43 PM by migcar.)
Post: #38
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RE: Ultimate Ghost´n Goblins
Unfortunately, in the meantime, other changes have corrupted the game, now the characters are no longer visible: (
this is the latest build of ppsspp without the v0.7-292-gc8e2f37 changes |
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04-23-2013, 06:03 PM
Post: #39
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RE: Ultimate Ghost´n Goblins
Thanks for sharing. I hope that they will take a look at it. You better send a log.txt to them and they can take a look at it.
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04-23-2013, 08:42 PM
Post: #40
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RE: Ultimate Ghost´n Goblins
(04-23-2013 04:52 PM)migcar Wrote: Unfortunately, in the meantime, other changes have corrupted the game, now the characters are no longer visible: ( ops.. with hardware trasform off the characters are visible, but the fps decreased to 33 |
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04-23-2013, 08:43 PM
Post: #41
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RE: Ultimate Ghost´n Goblins
yeah something is wrong with HT on in all games
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04-24-2013, 01:47 PM
(This post was last modified: 04-24-2013 02:34 PM by azoreseuropa.)
Post: #42
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RE: Ultimate Ghost´n Goblins
Good things, I have an old PPSSPP folder version worked fine for them is: ppsspp-20130327-x64 (v0.7-277)
Anyway... I just download the release update today through compiling: PPSSPP v0.7.6-129-gc4ab043 Still black screen after Capcom logo. |
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04-24-2013, 03:24 PM
Post: #43
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RE: Ultimate Ghost´n Goblins
That will hopefully be fixed when mpeg video will be supported, cause the game hangs where the video is supposed to play. Also there was an earlier revision when the game still worked, so we can search for the commit that corrupted it and see what was the cause.
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04-24-2013, 03:32 PM
Post: #44
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RE: Ultimate Ghost´n Goblins
No,
ppsspp-20130327-x64 (v0.7-277) - it was still works fine (without mpeg being unplayable video) with some invisible like you cannot see the stone box when you need to jump over it. Something is broken somewhere when v0.7.5 released and after binary compiling svn update still doesnt work at all. |
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04-24-2013, 04:16 PM
(This post was last modified: 04-24-2013 05:39 PM by migcar.)
Post: #45
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RE: Ultimate Ghost´n Goblins
uh? but have you read my posts? the game worked with some object not visible until version v0.7-289 but the changes from version v0.7-292 (related to psmfplayer) have broken the game, the latest versions have fixed the invisible objects (as you can see from the version that I compiled) but the developers have not still fixed the problem with the psmfplayer because they have done a great job these days making playable games like Kingdom Hearts, Little Big Planet, just have a little patiente and it too will be fixed, in the meantime we can play GnG with the version I compiled and I posted earlier if we want
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