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Ultimate Ghost´n Goblins
01-11-2013, 03:46 PM (This post was last modified: 03-12-2013 05:30 PM by livisor.)
Post: #1
Ultimate Ghost´n Goblins
-Android-

Tested on Xperia Play @ 1,6Ghz, I cant see main menu, but its playable. Slow.

-Windows-

Default emulator config, same as Android, I cant see main menu but its very fast. Crappy sound and some graphical glitches, but playable:





I´ve forget to enable dynarec, it runs even faster with it.
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01-13-2013, 08:33 AM
Post: #2
RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable]
(01-11-2013 03:46 PM)selecter25 Wrote:  -Android-

Tested on Xperia Play @ 1,6Ghz, I cant see main menu, but its playable. Slow.

-Windows-

Default emulator config, same as Android, I cant see main menu but its very fast. Crappy sound and some graphical glitches, but playable:





I´ve forget to enable dynarec, it runs even faster with it.

how can i enable dynarec ?

Smartphone : Samsung Galaxy S4
Console : Playstion Vita
PSN ID : Merivex95<<<[Add me!]
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01-13-2013, 11:51 PM
Post: #3
Thumbs Up RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable]
(01-13-2013 08:33 AM)Merivex Wrote:  
(01-11-2013 03:46 PM)selecter25 Wrote:  -Android-

Tested on Xperia Play @ 1,6Ghz, I cant see main menu, but its playable. Slow.

-Windows-

Default emulator config, same as Android, I cant see main menu but its very fast. Crappy sound and some graphical glitches, but playable:





I´ve forget to enable dynarec, it runs even faster with it.

how can i enable dynarec ?

Options/Fast Memory.
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01-14-2013, 01:13 PM
Post: #4
RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable]
(01-13-2013 08:33 AM)Merivex Wrote:  
(01-11-2013 03:46 PM)selecter25 Wrote:  -Android-

Tested on Xperia Play @ 1,6Ghz, I cant see main menu, but its playable. Slow.

-Windows-

Default emulator config, same as Android, I cant see main menu but its very fast. Crappy sound and some graphical glitches, but playable:





I´ve forget to enable dynarec, it runs even faster with it.

how can i enable dynarec ?

When u open emulator, click cancel on open rom screen and then click emulation and choose dynarec (third option). Then re-run (close emulator and open it again) emulator and load ur rom and play. Big Grin

PC Specs:

GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X)
CPU: AMD Ryzen 3 1200 3.9GHz (OC)
RAM: 8GB DDR4 2400 MHz
MB: ASRock AB350 Pro4
OS: Windows 10 PRO x64
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01-30-2013, 07:13 AM
Post: #5
RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable]
From version pre-0.6 to 0.6.1 hardware transform not work properly in this game,can see in the pictures I attached.

   
   
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02-03-2013, 06:52 PM
Post: #6
RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable]
(01-30-2013 07:13 AM)carre Wrote:  From version pre-0.6 to 0.6.1 hardware transform not work properly in this game,can see in the pictures I attached.

Yes, it has some graphical issues, but it runs faster than v 0.5.
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02-20-2013, 02:14 AM
Post: #7
RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable]
More improvements in this game, now there are more displayed information.

Still there are some ingame items missed I think that was 3D tombs
       


The main problem of this game is that it runs 2x Speed at 60 FPS on windows and that makes it unplayable unless you would be a crack on this game
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03-12-2013, 04:32 PM
Post: #8
RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable]
Version 0.7 (Windows) fixed the speed problem and the menus are fully visible now.

Some graphics assets are still invisible, as you can see in the screenshots.

Great improvements so far! Smile

       
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03-12-2013, 04:58 PM
Post: #9
RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable]
Yes, I forget comment here that the speed now is the correct one.

Some 3D object missing mainly the tombs.

This game algo get good speed on Android (Sansung Galaxy 2)
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03-18-2013, 02:47 PM
Post: #10
RE: Ultimate Ghost´n Goblins
With latest version 0.7d Ultimate Ghost and Goblins run at 55-60fps with buffered rendering off and fastmem on. ! I noticed that same 3d elements are missing and sometimes virtual button became bigger and I cannot press them like they were blocked ! Iphone 4s is my device.
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03-20-2013, 05:10 PM
Post: #11
RE: Ultimate Ghost´n Goblins
[Image: img0095k.png]

Tested on my Iphone 4S!
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04-05-2013, 08:17 AM
Post: #12
RE: Ultimate Ghost´n Goblins
From version 282 to 292 game is not working anymore, crashing after capcom logo Sad!
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04-08-2013, 04:41 PM
Post: #13
RE: Ultimate Ghost´n Goblins
Unfortunately, the game doesn't work anymore in the latests PC build either. Sad
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04-09-2013, 09:50 AM
Post: #14
RE: Ultimate Ghost´n Goblins
(04-08-2013 04:41 PM)vinnie035 Wrote:  Unfortunately, the game doesn't work anymore in the latests PC build either. Sad

Yes I know, I report it to angelxwind thread.
This is the answer:

"Okay, great. That means it's probably related to psmfPlayer funcs. Hmm.

If you could run it on Windows (using I guess log.bat), and put the log on pastebin or something, that would help".
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04-11-2013, 11:05 AM
Post: #15
RE: Ultimate Ghost´n Goblins
Move this to ingame, with the latest build crash always after capcom Logo!
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