Ultimate Ghost´n Goblins
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01-11-2013, 03:46 PM
(This post was last modified: 03-12-2013 05:30 PM by livisor.)
Post: #1
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Ultimate Ghost´n Goblins
-Android-
Tested on Xperia Play @ 1,6Ghz, I cant see main menu, but its playable. Slow. -Windows- Default emulator config, same as Android, I cant see main menu but its very fast. Crappy sound and some graphical glitches, but playable: I´ve forget to enable dynarec, it runs even faster with it. |
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01-13-2013, 08:33 AM
Post: #2
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RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable]
(01-11-2013 03:46 PM)selecter25 Wrote: -Android- how can i enable dynarec ? Smartphone : Samsung Galaxy S4 Console : Playstion Vita PSN ID : Merivex95<<<[Add me!] |
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01-13-2013, 11:51 PM
Post: #3
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RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable]
(01-13-2013 08:33 AM)Merivex Wrote:(01-11-2013 03:46 PM)selecter25 Wrote: -Android- Options/Fast Memory. |
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01-14-2013, 01:13 PM
Post: #4
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RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable]
(01-13-2013 08:33 AM)Merivex Wrote:(01-11-2013 03:46 PM)selecter25 Wrote: -Android- When u open emulator, click cancel on open rom screen and then click emulation and choose dynarec (third option). Then re-run (close emulator and open it again) emulator and load ur rom and play. PC Specs: GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X) CPU: AMD Ryzen 3 1200 3.9GHz (OC) RAM: 8GB DDR4 2400 MHz MB: ASRock AB350 Pro4 OS: Windows 10 PRO x64 |
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01-30-2013, 07:13 AM
Post: #5
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RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable] | |||
02-03-2013, 06:52 PM
Post: #6
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RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable] | |||
02-20-2013, 02:14 AM
Post: #7
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RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable] | |||
03-12-2013, 04:32 PM
Post: #8
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RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable] | |||
03-12-2013, 04:58 PM
Post: #9
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RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable]
Yes, I forget comment here that the speed now is the correct one.
Some 3D object missing mainly the tombs. This game algo get good speed on Android (Sansung Galaxy 2) |
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03-18-2013, 02:47 PM
Post: #10
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RE: Ultimate Ghost´n Goblins
With latest version 0.7d Ultimate Ghost and Goblins run at 55-60fps with buffered rendering off and fastmem on. ! I noticed that same 3d elements are missing and sometimes virtual button became bigger and I cannot press them like they were blocked ! Iphone 4s is my device.
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03-20-2013, 05:10 PM
Post: #11
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RE: Ultimate Ghost´n Goblins
Tested on my Iphone 4S! |
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04-05-2013, 08:17 AM
Post: #12
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RE: Ultimate Ghost´n Goblins
From version 282 to 292 game is not working anymore, crashing after capcom logo !
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04-08-2013, 04:41 PM
Post: #13
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RE: Ultimate Ghost´n Goblins
Unfortunately, the game doesn't work anymore in the latests PC build either.
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04-09-2013, 09:50 AM
Post: #14
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RE: Ultimate Ghost´n Goblins
(04-08-2013 04:41 PM)vinnie035 Wrote: Unfortunately, the game doesn't work anymore in the latests PC build either. Yes I know, I report it to angelxwind thread. This is the answer: "Okay, great. That means it's probably related to psmfPlayer funcs. Hmm. If you could run it on Windows (using I guess log.bat), and put the log on pastebin or something, that would help". |
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04-11-2013, 11:05 AM
Post: #15
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RE: Ultimate Ghost´n Goblins
Move this to ingame, with the latest build crash always after capcom Logo!
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