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  CSO compression level
Posted by: Squall - 04-20-2013, 03:41 PM - Forum: General Discussion and Announcements - Replies (2)

There are 9 levels.
What is the best compression level if I want to keep good speed and save storage space?

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  how compile?
Posted by: migcar - 04-20-2013, 02:00 PM - Forum: General Discussion and Announcements - Replies (8)

hello, i have visual studio 2010 an directx sdk downloaded form here :http://www.microsoft.com/en-us/download/details.aspx?id=3035
can someone tell me step-by-step what i must do for compile the source of ppsspp for windows?

ty

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  [r188] Korean language appears to be a question mark
Posted by: qwer1335 - 04-20-2013, 09:12 AM - Forum: General Discussion and Announcements - Replies (2)

Heart
Korean language appears to be a question mark
Heart
Ask for the modification
Heart
[Image: SHJNyYJ.jpg?1?5634]
[Image: 9qLTRy1.jpg?1?3804]

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  Please add Korean lang
Posted by: qwer1335 - 04-20-2013, 08:25 AM - Forum: General Discussion and Announcements - Replies (1)

Please add Korean lang

file



Attached Files
.zip   ko_Kr.zip (Size: 969 bytes / Downloads: 513)
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  Ad-Hoc
Posted by: nightmesh - 04-20-2013, 06:28 AM - Forum: General Discussion and Announcements - Replies (7)

I know its way earlie for this but I'm curious about something. I was playing around with KHBBS and thought I'd try the online mode to see what it would do. It froze. Shocker! I expected that much to happen so I went to the log and saw it had the error below. My question is "Does this mean that adhoc play can be implemented or emulated in some playable form?"

20:46:165 user_main E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceNetAdhocPdpRecv

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  LAG on DBZ Shin Budokai 2 using nvidia 6150se
Posted by: Kakarot - 04-20-2013, 05:53 AM - Forum: General Discussion and Announcements - Replies (1)

Hi! I'm new to this emulator. I got 40-45fps in this game but when I disabled buffered rending it goes 60 fps. I tried this game in my brother's pc but different onboardgfx it's nvidia 7025 and its stable 60fps. Sad

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  Tell me if you like this :p
Posted by: VIRGIN KLM - 04-19-2013, 07:11 PM - Forum: General Discussion and Announcements - Replies (32)

Title says it all, just wanted to post it for fun and what people would think.
Excuse also the small misalignments and size stuff, it was just to get a general idea:

[Image: ppssppxmb1.jpg]
[Image: ppssppxmb2.jpg]

Tell me your thoughts!

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  Request map analog to dpad
Posted by: xperiaplay2someday - 04-19-2013, 06:37 PM - Forum: General Discussion and Announcements - No Replies

Would it be possible the map the analog to hardware dpad on xperia play?
SOme games require analog but the touchpad is unsupported as of now, id rather use the dpad anyway.

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Sad A Question!!!!
Posted by: skyfor - 04-19-2013, 04:24 PM - Forum: General Discussion and Announcements - Replies (9)

hey...thanks to all developer...now i can see all effect games on some games on latest android build.. Big Grin
ex:dragonball,soul calibur,tekken is fixed....
but the question why after all effect visible now its run slower on android..dragonballbz shin budokai 2 now runs slower,its run 30 fps before is 37-38 fps on my xperia sola... Sad
even def jam is run slower...blazblue is slower also it run 40 fps...it run 55 fps before...
pls developer do some update to increase fps on android...

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  Suggestion about active window
Posted by: truNEET - 04-19-2013, 04:06 PM - Forum: General Discussion and Announcements - No Replies

Loving the emulator so far, I can play some of my favourite games on it to almost perfection.
However, one of the things that bugs me about it is that even when I don't have PPSSPP as the current active window, it still sends button/ keyboard key inputs to it and causes it to do things when I don't want it to. I can stop this happening by pausing the emulation with F8, but I don't think I should have to do that every time.
Can there be an option made (or just outright disable it) that changes this so that when PPSSPP is not the current active window, no input can be sent to it? It would be really helpful if this could be put in a later version and I would greatly appreciate it.

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