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| how compile? |
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Posted by: migcar - 04-20-2013, 02:00 PM - Forum: General Discussion and Announcements
- Replies (8)
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hello, i have visual studio 2010 an directx sdk downloaded form here :http://www.microsoft.com/en-us/download/details.aspx?id=3035
can someone tell me step-by-step what i must do for compile the source of ppsspp for windows?
ty
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| Ad-Hoc |
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Posted by: nightmesh - 04-20-2013, 06:28 AM - Forum: General Discussion and Announcements
- Replies (7)
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I know its way earlie for this but I'm curious about something. I was playing around with KHBBS and thought I'd try the online mode to see what it would do. It froze. Shocker! I expected that much to happen so I went to the log and saw it had the error below. My question is "Does this mean that adhoc play can be implemented or emulated in some playable form?"
20:46:165 user_main E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceNetAdhocPdpRecv
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| Suggestion about active window |
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Posted by: truNEET - 04-19-2013, 04:06 PM - Forum: General Discussion and Announcements
- No Replies
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Loving the emulator so far, I can play some of my favourite games on it to almost perfection.
However, one of the things that bugs me about it is that even when I don't have PPSSPP as the current active window, it still sends button/ keyboard key inputs to it and causes it to do things when I don't want it to. I can stop this happening by pausing the emulation with F8, but I don't think I should have to do that every time.
Can there be an option made (or just outright disable it) that changes this so that when PPSSPP is not the current active window, no input can be sent to it? It would be really helpful if this could be put in a later version and I would greatly appreciate it.
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