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Ad-Hoc - Printable Version

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+--- Thread: Ad-Hoc (/showthread.php?tid=2794)



Ad-Hoc - nightmesh - 04-20-2013 06:28 AM

I know its way earlie for this but I'm curious about something. I was playing around with KHBBS and thought I'd try the online mode to see what it would do. It froze. Shocker! I expected that much to happen so I went to the log and saw it had the error below. My question is "Does this mean that adhoc play can be implemented or emulated in some playable form?"

20:46:165 user_main E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceNetAdhocPdpRecv


RE: Ad-Hoc - VIRGIN KLM - 04-20-2013 06:36 AM

Yeah, but be patient, there are alot more important stuff than Ad-Hoc. BTW It doesnt freeze on me, just nothing happens, like there's nobody around me.


RE: Ad-Hoc - Apology11 - 04-20-2013 06:36 AM

Yes it can be implwmented, but that wont happen for a lobg time untill everything more important works without problems.


RE: Ad-Hoc - Lunos - 04-20-2013 09:11 AM

It can be implemented, Of course that can (LAN, Hamachi, Comodo)

Cya~


RE: Ad-Hoc - GabrielCAlexios - 04-20-2013 11:28 AM

It would be great also on android!!!Big Grin


RE: Ad-Hoc - Henrik - 04-20-2013 11:43 AM

Sure it can be implemented, it will just be a ton of work. I'm not gonna work on it for a while, got other priorities. If anyone else wants to start work on it now, they're free.


RE: Ad-Hoc - isamu - 04-24-2013 10:21 PM

Thank you Henrik, please keep us updated on any future progress this feature may have. No rush, but it's good to know it *CAN* be done Smile


RE: Ad-Hoc - xperiaplay2someday - 04-25-2013 12:43 AM

What kind of performance hit can we except with this function just roughly estimating? Is it intensive or mote of a connection thing?