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  Vulkan or DirectX11 on Acer Swift 3?
Posted by: dothackjhe - 10-20-2021, 11:47 AM - Forum: General Discussion and Announcements - No Replies

I'm running PPSSPP on an Acer Swift 3 (AMD Ryzen 5 4500U, AMD Radeon) laptop. So far, it runs just fine on DirectX11, albeit with some little visual glitches (like, a random line appearing, only to disappear not too long after). Will there be a difference if I switch the graphics renderer from DirectX11 to Vulkan? Is Vulkan stable enough to be completely superior to DirectX11?

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  sound blaster Z SE sound not playback
Posted by: hirahi - 10-19-2021, 12:02 PM - Forum: General Discussion and Announcements - No Replies

Sound does not play when loading game with PPSSPP 1.12.3
The sound card uses Sound Blaster Z SE.

I tried both SPDIF and analog, but it didn't work.

Would you please tell me if there is a setting method etc.

OS:Windows10 64bit 21H1
CPU:CORE i3 3220
memoryBig GrinDR3 8GB
Graphics:Intel HD Graphics 2500
audio:Sound Blaster Z SE

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  UWP Storage Solution
Posted by: astifan - 10-19-2021, 05:20 AM - Forum: General Discussion and Announcements - No Replies

Hi,
I have very good experience in UWP but with C#
I believe Henrik already done very good job with the PPSSPP UWP version as it's already tested on Windows Phone with build 15254 and provided very good performance.

The only missing thing is files/folders history and I understand it's related to the UWP restrictions but there is some solutions to avoid these restrictions.

I will post the solution as individual functions and I wish I can apply to the project directly but my experience is very limited in C++.

The functions are written in C++ (with my basic knowledge) and tested.

.zip   UWP Functions.zip (Size: 2.56 KB / Downloads: 473)
------------------

Below is explanation for the functions in the attached file.

First as we all know in UWP you cannot deal with any file using direct path if the file out of the App Local Folders.

Action: Call picker dialog
Limitation:
You have to ask the user to pick folder/file each time

Solution:
Microsoft did something called FutureAccessList: used to store folders and files to get them back after the user action.
using this feature you will be able to ask the user for picking only once then retrieve the folder back from the future list.

-------------------

Another solution is (Add option) to copy the games/game+content to App Local folder (PSP->GAMES)
I also attached my test, but I faced random crashes when the folder contains many files due to my limited understanding to use async tasks in C++.
I believe you can make much better.

If any thing is not clear in the files please let me know I can explain it deeply.

Thanks for Henrik and every contributor worked on this amazing project.
I wish the functions that I shared will help.

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Question Can you have multiple versions of the same Game simultaneously?
Posted by: melky32 - 10-19-2021, 04:19 AM - Forum: General Discussion and Announcements - No Replies

My little brother is interested in a game I'm currently playing but he's not as comfortable playing it in its English native version as I am.

Luckily I managed to find a translated patch online but I don't know if I can upload it to my library given that I have the same version already.

Will it break my PPSSPP and my save with it? Will it even recognize both of them? It may run ok but with the same save files but do you know how would the emulator behave?

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  1.12 lag
Posted by: Janp07 - 10-19-2021, 01:40 AM - Forum: General Discussion and Announcements - Replies (7)

In using oppo a74 5g the emulator runs perfectly in version 1.11 but at 1.12 games lag now, even when Im changing the settings the emulator also lags. When I open a game it loads slower. Is it because of my phone? Or should I wait for a new version that can fix this?

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  Controller detection problem
Posted by: Viciounz - 10-17-2021, 08:07 PM - Forum: General Discussion and Announcements - Replies (1)

I'm using PPSSPP v1.12 and it works fine on my PC, but somehow the PS4 controller I use is no longer detected by the games the first time I connect it via usb. To make it work I have to reconnect the cable a second time, and it's VERY annoying/uncomfortable. The emulator itself recognise it with no problems and I can navigate on menus or map the buttons like a charm, but it stops working when I launch a game. I tryed other builds, but the issue persists. My controller is a DualShock 4 V2, and the program I use to connect it to Windows 11 is DS4Windows v3.0.18 (last version). Other emulators and Steam works fine, so I don't understand...

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Question Sound Preview playing too fast at home screen
Posted by: melky32 - 10-16-2021, 07:17 PM - Forum: General Discussion and Announcements - Replies (2)

Is it common to have the game preview at the moment you are choosing what game to play sounding too fast?

I mean I'm in the middle of an epic God of War session and I can't keep my hype when I hear GoW music chipmunk style in the preview Big Grin. And it's the same thing for all the other games I have. I'm playing in my NVIDIA Shield btw.

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  Settings Menu - Game Audio Crackle Speed issue
Posted by: xboxmandude - 10-15-2021, 05:05 AM - Forum: General Discussion and Announcements - Replies (3)

So, just noticed the app updated to 1.12.

I'm using an Android phone - Redmi Note 10
When going into the games settings by either holding down on the game icon, or going into the settings tab while playing the game causes issues with the audio in the settings. For example God eater, or portable ops have menu music for the ppsspp settings tabs. The audio is either playing at x2 or x4 speed or is super crackly.


The crackle is happening some times in games as well like peace walker. But I don't think it's related. Settings haven't changed. Thought the reverb could be causing it but it's not that.

Any ideas?

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  Traffic Check on Burnout Legends
Posted by: kauanzito - 10-12-2021, 01:16 PM - Forum: General Discussion and Announcements - No Replies

I wish there was a cheat that could simulate Traffic Checking from Burnout Revenge, i really miss that mechanism from Revenge and i want to do that in Burnout Legends.

If someone knows how to program this cheat, please post it on the comments of the thread.

Thanks.

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  PPSSPP
Posted by: 4LPH4 - 10-10-2021, 02:55 PM - Forum: General Discussion and Announcements - No Replies

The speed of saving state is slower after the update of 1.2.1.It took 6 seconds to save a state rather than 2 seconds.I ask for a solution

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