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  God Of War to 15fps (max)
Posted by: zkizzik - 11-07-2013, 04:22 PM - Forum: General Discussion and Announcements - Replies (12)

Helo, i have psp rom (god of war ghost of sparta) but run very slow in samsung galaxy s4 Sad in 11fps to 15fpx max, the video run normaly but gameplay is very very very slow.

Use fast memory, tested in rendering in buffer mode (cpu and gpu but same result), alternative speed to 125%, force max fps enabled, transform by hardware enable, cache enable, low quality enable, filters disabled, disable alpha test enabled.

Use ppsspp v0.9.5

Hardware info of galaxy s4:

Code:
<?xml version="1.0" encoding="UTF-8" ?> <hardwareinfo version="2.1.7"> <group title="Samsung GT I9505"> <group title="System" subtitle="Android 4.2.2"> <entry name="Model">GT-I9505</entry> <entry name="Manufacturer">samsung</entry> <entry name="Device">jflte</entry> <entry name="Product">jfltevj</entry> <entry name="Brand">samsung</entry> <entry name="Android Version">4.2.2 (Jelly Bean)</entry> <entry name="API Level">17</entry> <entry name="Build ID">JDQ39</entry> <entry name="Fingerprint">samsung/jfltevj/jflte:4.2.2/JDQ39/I9505VJUAMDE:user/release-keys</entry> </group> <group title="Display" subtitle="1920x1080"> <entry name="Size">1920x1080</entry> <entry name="Refresh Rate">60 Hz</entry> <entry name="Default Orientation">Portrait</entry> <entry name="Physical Size">5,01" (12,71 cm)</entry> <entry name="Logical Size">Normal</entry> <entry name="Density">480 dpi (XX High)</entry> <entry name="Pixels Per Inch">X: 442,45; Y: 439,35</entry> </group> <group title="Processor" subtitle="ARMv7"> <entry name="Processor">ARMv7 Processor rev 0 (v7l)</entry> <entry name="Cores">4</entry> <entry name="Max Frequency">1890 Mhz</entry> <entry name="Instruction Sets">armeabi-v7a, armeabi</entry> <entry name="SIMD Instructions">NEON</entry> </group> <group title="Memory" subtitle="1821 MB"> <entry name="System RAM">1821 MB</entry> <entry name="JVM Max Memory">128 MB</entry> <entry name="Internal Storage">718 MB</entry> <entry name="External Storage">618 MB (Emulated)</entry> </group> <group title="Back Camera" subtitle="12,8 megapixel"> <entry name="Ae Bracket Hdr">Off</entry> <entry name="Ae Bracket Hdr Values">Off, HDR, AE Bracket</entry> <entry name="Anti Shake">0</entry> <entry name="Antibanding">Off</entry> <entry name="Antibanding Values">Off, 50hz, 60hz, Auto</entry> <entry name="Auto Exposure Lock">False</entry> <entry name="Auto Exposure Lock Supported">True</entry> <entry name="Auto Whitebalance Lock">False</entry> <entry name="Auto Whitebalance Lock Supported">True</entry> <entry name="Cam_mode">0</entry> <entry name="Camera Mode">1</entry> <entry name="Camera Mode Values">0, 1</entry> <entry name="Capture Burst Captures Values">2</entry> <entry name="Capture Burst Exposures"></entry> <entry name="Capture Burst Exposures Values">12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12</entry> <entry name="Capture Burst Interval">1</entry> <entry name="Capture Burst Interval Max">10</entry> <entry name="Capture Burst Interval Min">1</entry> <entry name="Capture Burst Interval Supported">True</entry> <entry name="Capture Burst Retroactive">0</entry> <entry name="Capture Burst Retroactive Max">2</entry> <entry name="Contextualtag Cityid">0</entry> <entry name="Contrast">5</entry> <entry name="Denoise">Denoise Off</entry> <entry name="Denoise Values">Denoise Off, Denoise On</entry> <entry name="Display_mode">Landscape</entry> <entry name="Dual_mode">0</entry> <entry name="Dualrecording Hint">1</entry> <entry name="Effect">None</entry> <entry name="Effect Values">None, Mono, Negative, Solarize, Sepia, Posterize, Whiteboard, Blackboard, Aqua, Emboss, Sketch, Neon, Vintage Warm, Vintage Cold, Washed</entry> <entry name="Exposure Compensation">0</entry> <entry name="Exposure Compensation Step">1</entry> <entry name="Face Detection">Off</entry> <entry name="Face Detection Values">Off, On</entry> <entry name="Face_position">( 1, 1)</entry> <entry name="Fast Fps Mode"></entry> <entry name="Flash Mode">Off</entry> <entry name="Flash Mode Values">Off, Auto, On, Torch</entry> <entry name="Focal Length">4.2</entry> <entry name="Focus Areas">(0, 0, 0, 0, 0)</entry> <entry name="Focus Distances">0.10, 1.20, Infinity</entry> <entry name="Focus Mode">Auto</entry> <entry name="Focus Mode Values">Auto, Infinity, Macro, Continuous Picture, Continuous Video</entry> <entry name="Hfr Size Values">800x480, 640x480</entry> <entry name="Histogram">Disable</entry> <entry name="Histogram Values">Enable, Disable</entry> <entry name="Horizontal View Angle">57.4</entry> <entry name="Intelligent Mode">0</entry> <entry name="Iso">Auto</entry> <entry name="Iso Values">Auto, ISO_HJR, 100, 200, 400, 800, 1600</entry> <entry name="Jpeg Quality">85</entry> <entry name="Jpeg Thumbnail Height">240</entry> <entry name="Jpeg Thumbnail Quality">90</entry> <entry name="Jpeg Thumbnail Size Values">512x288, 480x288, 432x288, 512x384, 352x288, 320x240, 176x144, 0x0</entry> <entry name="Jpeg Thumbnail Width">320</entry> <entry name="Lensshade">Enable</entry> <entry name="Lensshade Values">Enable, Disable</entry> <entry name="Luma Adaptation">1</entry> <entry name="Max Contrast">10</entry> <entry name="Max Exposure Compensation">4</entry> <entry name="Max Num Detected Faces Hw">10</entry> <entry name="Max Num Focus Areas">1</entry> <entry name="Max Num Metering Areas">0</entry> <entry name="Max Saturation">10</entry> <entry name="Max Sharpness">30</entry> <entry name="Max Zoom">30</entry> <entry name="Mce">Enable</entry> <entry name="Mce Values">Enable, Disable</entry> <entry name="Metering">Center</entry> <entry name="Metering Areas">(0, 0, 0, 0, 0)</entry> <entry name="Min Exposure Compensation">4</entry> <entry name="No Display Mode">0</entry> <entry name="Num Snaps Per Shutter">1</entry> <entry name="Orientation">90</entry> <entry name="Overlay Format">265</entry> <entry name="Picture Format">Jpeg</entry> <entry name="Picture Format Values">Jpeg, Raw</entry> <entry name="Picture Size">4128x3096</entry> <entry name="Picture Size Values">4128x3096, 4128x2322, 3264x2448, 3264x1836, 2048x1536, 2048x1152, 1280x720, 640x480</entry> <entry name="Power Mode">Normal_Power</entry> <entry name="Power Mode Supported">True</entry> <entry name="Preferred Preview Size For Video">176x144</entry> <entry name="Preview Format">Yuv420sp</entry> <entry name="Preview Format Values">Yuv420sp, Yuv420sp Adreno, Yuv420p, Nv12</entry> <entry name="Preview Fps Range">4000, 30000</entry> <entry name="Preview Fps Range Values">(4000, 30000)</entry> <entry name="Preview Frame Rate">30</entry> <entry name="Preview Frame Rate Values">15, 30</entry> <entry name="Preview Size">1440x1080</entry> <entry name="Preview Size Values">1920x1080, 1440x1080, 1280x720, 1056x864, 960x720, 720x480, 640x480, 320x240, 176x144</entry> <entry name="Qc Camera Features">1</entry> <entry name="Qc Max Num Requested Faces">2</entry> <entry name="Recording Hint">False</entry> <entry name="Redeye Reduction">Disable</entry> <entry name="Redeye Reduction Values">Enable, Disable</entry> <entry name="Saturation">5</entry> <entry name="Scene Detect">Off</entry> <entry name="Scene Detect Values">Off, On</entry> <entry name="Scene Mode">Auto</entry> <entry name="Scene Mode Values">Auto, Asd, Action, Portrait, Landscape, Night, Night Portrait, Theatre, Beach, Snow, Sunset, Steadyphoto, Fireworks, Sports, Party, Candlelight, Back Light, Flowers, AR, Text, Fall Color, Dusk Dawn</entry> <entry name="Selectable Zone Af">Auto</entry> <entry name="Selectable Zone Af Values">Auto, Spot Metering, Center Weighted, Frame Average</entry> <entry name="Sharpness">10</entry> <entry name="Shot Mode">0</entry> <entry name="Single Isp Output Enabled">False</entry> <entry name="SkinToneEnhancement">0</entry> <entry name="SkinToneEnhancement Values">Enable, Disable</entry> <entry name="Smart Screen Exposure">1</entry> <entry name="Strtextures">OFF</entry> <entry name="Sw Vdis">Off</entry> <entry name="Touch Af Aec">Touch Off</entry> <entry name="Touch Af Aec Values">Touch Off, Touch On</entry> <entry name="TouchAfAec Dx">100</entry> <entry name="TouchAfAec Dy">100</entry> <entry name="Vertical View Angle">44.1</entry> <entry name="Video Frame Format">Yuv420sp</entry> <entry name="Video Hfr">Off</entry> <entry name="Video Hfr Values">Off</entry> <entry name="Video Size">1920x1080</entry> <entry name="Video Size Values">1920x1080, 1440x1080, 1280x720, 800x450, 720x480, 640x480, 320x240, 176x144</entry> <entry name="Video Snapshot Supported">False</entry> <entry name="Video Stabilization">False</entry> <entry name="Video Zoom Support">True</entry> <entry name="Whitebalance">Auto</entry> <entry name="Whitebalance Values">Auto, Incandescent, Fluorescent, Daylight, Cloudy Daylight</entry> <entry name="Zoom">0</entry> <entry name="Zoom Ratios">100, 102, 104, 107, 109, 112, 114, 117, 120, 123, 125, 128, 131, 135, 138, 141, 144, 148, 151, 155, 158, 162, 166, 170, 174, 178, 182, 186, 190, 195, 200</entry> <entry name="Zoom Supported">True</entry> <entry name="Zsl">Off</entry> <entry name="Zsl Values">Off, On</entry> </group> <group title="Front Camera" subtitle="2,1 megapixel"> <entry name="Ae Bracket Hdr">Off</entry> <entry name="Ae Bracket Hdr Values">Off, HDR, AE Bracket</entry> <entry name="Anti Shake">0</entry> <entry name="Antibanding">Off</entry> <entry name="Antibanding Values">Off, 50hz, 60hz, Auto</entry> <entry name="Auto Exposure Lock">False</entry> <entry name="Auto Exposure Lock Supported">False</entry> <entry name="Auto Whitebalance Lock">False</entry> <entry name="Auto Whitebalance Lock Supported">False</entry> <entry name="Cam_mode">0</entry> <entry name="Camera Mode">0</entry> <entry name="Camera Mode Values">0, 1</entry> <entry name="Capture Burst Captures Values">2</entry> <entry name="Capture Burst Exposures"></entry> <entry name="Capture Burst Exposures Values">12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12</entry> <entry name="Capture Burst Interval">1</entry> <entry name="Capture Burst Interval Max">10</entry> <entry name="Capture Burst Interval Min">1</entry> <entry name="Capture Burst Interval Supported">True</entry> <entry name="Capture Burst Retroactive">0</entry> <entry name="Capture Burst Retroactive Max">2</entry> <entry name="Contextualtag Cityid">0</entry> <entry name="Contrast">5</entry> <entry name="Denoise">Denoise On</entry> <entry name="Denoise Values">Denoise Off, Denoise On</entry> <entry name="Display_mode">Landscape</entry> <entry name="Dual_mode">0</entry> <entry name="Dualrecording Hint">1</entry> <entry name="Effect">None</entry> <entry name="Effect Values">None, Mono, Negative, Solarize, Sepia, Posterize, Whiteboard, Blackboard, Aqua, Emboss, Sketch, Neon, Vintage Warm, Vintage Cold, Washed</entry> <entry name="Exposure Compensation">0</entry> <entry name="Exposure Compensation Step">1</entry> <entry name="Face Detection">Off</entry> <entry name="Face Detection Values">Off, On</entry> <entry name="Face_position">( 1, 1)</entry> <entry name="Fast Fps Mode"></entry> <entry name="Focal Length">1.85</entry> <entry name="Focus Areas">(0, 0, 0, 0, 0)</entry> <entry name="Focus Distances">0.10, 0.90, Infinity</entry> <entry name="Focus Mode">Infinity</entry> <entry name="Focus Mode Values">Infinity</entry> <entry name="Hfr Size Values">800x480, 640x480</entry> <entry name="Histogram">Disable</entry> <entry name="Histogram Values">Enable, Disable</entry> <entry name="Horizontal View Angle">54.4</entry> <entry name="Intelligent Mode">0</entry> <entry name="Iso">Auto</entry> <entry name="Iso Values">Auto, ISO_HJR, 100, 200, 400, 800, 1600</entry> <entry name="Jpeg Quality">85</entry> <entry name="Jpeg Thumbnail Height">288</entry> <entry name="Jpeg Thumbnail Quality">90</entry> <entry name="Jpeg Thumbnail Size Values">512x288, 480x288, 432x288, 512x384, 352x288, 320x240, 176x144, 0x0</entry> <entry name="Jpeg Thumbnail Width">512</entry> <entry name="Lensshade">Enable</entry> <entry name="Lensshade Values">Enable, Disable</entry> <entry name="Luma Adaptation">1</entry> <entry name="Max Contrast">10</entry> <entry name="Max Exposure Compensation">4</entry> <entry name="Max Num Detected Faces Hw">2</entry> <entry name="Max Num Focus Areas">0</entry> <entry name="Max Num Metering Areas">0</entry> <entry name="Max Saturation">10</entry> <entry name="Max Sharpness">30</entry> <entry name="Mce">Enable</entry> <entry name="Mce Values">Enable, Disable</entry> <entry name="Metering">Center</entry> <entry name="Metering Areas">(0, 0, 0, 0, 0)</entry> <entry name="Min Exposure Compensation">4</entry> <entry name="No Display Mode">0</entry> <entry name="Num Snaps Per Shutter">1</entry> <entry name="Orientation">270</entry> <entry name="Overlay Format">265</entry> <entry name="Picture Format">Jpeg</entry> <entry name="Picture Format Values">Jpeg, Raw</entry> <entry name="Picture Size">1920x1080</entry> <entry name="Picture Size Values">1920x1080, 1440x1080, 1280x720, 960x720, 720x480, 640x480, 320x240</entry> <entry name="Power Mode">Normal_Power</entry> <entry name="Power Mode Supported">True</entry> <entry name="Preferred Preview Size For Video">176x144</entry> <entry name="Preview Flip">0</entry> <entry name="Preview Format">Yuv420sp</entry> <entry name="Preview Format Values">Yuv420sp, Yuv420sp Adreno, Yuv420p, Nv12</entry> <entry name="Preview Fps Range">4000, 30000</entry> <entry name="Preview Fps Range Values">(4000, 30000)</entry> <entry name="Preview Frame Rate">30</entry> <entry name="Preview Frame Rate Values">15, 30</entry> <entry name="Preview Size">1440x1080</entry> <entry name="Preview Size Values">1920x1080, 1440x1080, 1280x720, 1056x864, 960x720, 720x480, 640x480, 320x240, 176x144</entry> <entry name="Qc Camera Features">1</entry> <entry name="Qc Max Num Requested Faces">2</entry> <entry name="Recording Hint">False</entry> <entry name="Redeye Reduction">Disable</entry> <entry name="Redeye Reduction Values">Enable, Disable</entry> <entry name="Saturation">5</entry> <entry name="Scene Detect">Off</entry> <entry name="Scene Detect Values">Off, On</entry> <entry name="Scene Mode">Auto</entry> <entry name="Scene Mode Values">Auto, Asd, Action, Portrait, Landscape, Night, Night Portrait, Theatre, Beach, Snow, Sunset, Steadyphoto, Fireworks, Sports, Party, Candlelight, Back Light, Flowers, AR, Text, Fall Color, Dusk Dawn</entry> <entry name="Selectable Zone Af">Auto</entry> <entry name="Selectable Zone Af Values"></entry> <entry name="Sharpness">10</entry> <entry name="Shot Mode">0</entry> <entry name="Single Isp Output Enabled">False</entry> <entry name="SkinToneEnhancement">0</entry> <entry name="SkinToneEnhancement Values">Enable, Disable</entry> <entry name="Smart Screen Exposure">1</entry> <entry name="Snapshot Flip">0</entry> <entry name="Strtextures">OFF</entry> <entry name="Sw Vdis">Off</entry> <entry name="Touch Af Aec">Touch Off</entry> <entry name="Touch Af Aec Values"></entry> <entry name="TouchAfAec Dx">100</entry> <entry name="TouchAfAec Dy">100</entry> <entry name="Vertical View Angle">42.7</entry> <entry name="Video Flip">0</entry> <entry name="Video Frame Format">Yuv420sp</entry> <entry name="Video Hfr">Off</entry> <entry name="Video Hfr Values">Off</entry> <entry name="Video Size">1920x1080</entry> <entry name="Video Size Values">1920x1080, 1440x1080, 1280x720, 960x720, 800x450, 720x480, 640x480, 320x240, 176x144</entry> <entry name="Video Snapshot Supported">False</entry> <entry name="Video Stabilization">False</entry> <entry name="Video Zoom Support">False</entry> <entry name="Whitebalance">Auto</entry> <entry name="Whitebalance Values">Auto, Incandescent, Fluorescent, Daylight, Cloudy Daylight</entry> <entry name="Zoom">0</entry> <entry name="Zoom Supported">False</entry> <entry name="Zsl">Off</entry> <entry name="Zsl Values">Off, On</entry> </group> <group title="Sensors" subtitle="13"> <group title="K330 3-axis Accelerometer"> <entry name="Vendor">STMicroelectronics</entry> <entry name="Range">19.6133 m/s²</entry> <entry name="Resolution">5.985504E-4 m/s²</entry> <entry name="Power">0.25 mA</entry> <entry name="Delay">10000 μs</entry> </group> <group title="YAS532 Magnetic Sensor"> <entry name="Vendor">Yamaha Corporation</entry> <entry name="Range">1200.0 μT</entry> <entry name="Resolution">0.06 μT</entry> <entry name="Power">6.0 mA</entry> <entry name="Delay">10000 μs</entry> </group> <group title="K330 Gyroscope sensor"> <entry name="Vendor">STMicroelectronics</entry> <entry name="Range">8.726646 rad/s</entry> <entry name="Resolution">3.0543262E-4 rad/s</entry> <entry name="Power">6.1 mA</entry> <entry name="Delay">10000 μs</entry> </group> <group title="Barometer Sensor"> <entry name="Vendor">BOSCH</entry> <entry name="Range">1013.25 hPa</entry> <entry name="Resolution">1.0 hPa</entry> <entry name="Power">1.0 mA</entry> <entry name="Delay">66700 μs</entry> </group> <group title="MAX88920 Proximity Sensor"> <entry name="Vendor">MAXIM, Inc.</entry> <entry name="Range">8.0 cm</entry> <entry name="Resolution">8.0 cm</entry> <entry name="Power">0.75 mA</entry> </group> <group title="CM3323 RGB Sensor"> <entry name="Vendor">Capella Microsystems, Inc.</entry> <entry name="Range">60000.0 lx</entry> <entry name="Resolution">1.0 lx</entry> <entry name="Power">0.75 mA</entry> </group> <group title="SHTC1 relative humidity sensor"> <entry name="Vendor">Sensirion</entry> <entry name="Range">100.0%</entry> <entry name="Resolution">0.04%</entry> <entry name="Power">0.3 mA</entry> <entry name="Delay">1000000 μs</entry> </group> <group title="SHTC1 ambient temperature sensor"> <entry name="Vendor">Sensirion</entry> <entry name="Range">165.0°C</entry> <entry name="Resolution">0.01°C</entry> <entry name="Power">0.3 mA</entry> <entry name="Delay">1000000 μs</entry> </group> <group title="Rotation Vector Sensor"> <entry name="Vendor">Google Inc.</entry> <entry name="Range">1.0</entry> <entry name="Resolution">5.9604645E-8</entry> <entry name="Power">12.35 mA</entry> <entry name="Delay">10000 μs</entry> </group> <group title="Gravity Sensor"> <entry name="Vendor">Google Inc.</entry> <entry name="Range">19.6133 m/s²</entry> <entry name="Resolution">5.985504E-4 m/s²</entry> <entry name="Power">12.35 mA</entry> <entry name="Delay">10000 μs</entry> </group> <group title="Linear Acceleration Sensor"> <entry name="Vendor">Google Inc.</entry> <entry name="Range">19.6133 m/s²</entry> <entry name="Resolution">5.985504E-4 m/s²</entry> <entry name="Power">12.35 mA</entry> <entry name="Delay">10000 μs</entry> </group> <group title="Orientation Sensor"> <entry name="Vendor">Samsung Inc.</entry> <entry name="Range">360.0°</entry> <entry name="Resolution">0.00390625°</entry> <entry name="Power">12.35 mA</entry> <entry name="Delay">10000 μs</entry> </group> <group title="Corrected Gyroscope Sensor"> <entry name="Vendor">Google Inc.</entry> <entry name="Range">8.726646 rad/s</entry> <entry name="Resolution">3.0543262E-4 rad/s</entry> <entry name="Power">12.35 mA</entry> <entry name="Delay">10000 μs</entry> </group> </group> <group title="OpenGL 1.X" subtitle="Adreno (TM) 320"> <group title="General"> <entry name="Renderer">Adreno (TM) 320</entry> <entry name="Version">OpenGL ES-CM 1.1</entry> <entry name="Vendor">Qualcomm</entry> </group> <group title="Limits"> <entry name="Texture Size">4096x4096</entry> <entry name="Texture Units">2</entry> <entry name="Viewport Size">4096x4096</entry> <entry name="Modelview Stack Depth">16</entry> <entry name="Projection Stack Depth">4</entry> <entry name="Texture Stack Depth">2</entry> <entry name="Lights">8</entry> </group> <group title="Compressed Texture Formats"> <entry >ATITC, ETC1, Paletted</entry> </group> <group title="Extensions"> <entry >GL_EXT_debug_marker GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_APPLE_texture_2D_limited_npot GL_ARB_vertex_buffer_object GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_depth_texture GL_OES_depth24 GL_OES_draw_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_mirrored_repeat GL_QCOM_binning_control GL_QCOM_extended_get GL_QCOM_tiled_rendering </entry> </group> </group> <group title="OpenGL 2.0" subtitle="Adreno (TM) 320"> <group title="General"> <entry name="Renderer">Adreno (TM) 320</entry> <entry name="Version">OpenGL ES 2.0 [email protected] AU@ (CL@3544079)</entry> <entry name="Vendor">Qualcomm</entry> <entry name="GLSL Version">OpenGL ES GLSL ES 1.00</entry> </group> <group title="Limits"> <entry name="Texture Size">4096x4096</entry> <entry name="Texture Units">16</entry> <entry name="Vertex Textures">16</entry> <entry name="Combined Textures">32</entry> <entry name="Viewport Size">4096x4096</entry> <entry name="Renderbuffer Size">4096x4096</entry> <entry name="Cubemap Size">4096x4096</entry> <entry name="Vertex Attributes">16</entry> <entry name="Vertex Uniforms">256</entry> <entry name="Varying Vectors">16</entry> <entry name="Fragment Uniforms">224</entry> </group> <group title="Vertex Numeric Precision"> <entry name="Int">[-2^16, 2^16]</entry> <entry name="Float">[-2^62, 2^62], 2^-24</entry> </group> <group title="Fragment Numeric Precision"> <entry name="Int">[-2^16, 2^16]</entry> <entry name="Float">[-2^62, 2^62], 2^-24</entry> </group> <group title="Compressed Texture Formats"> <entry >ATITC, ETC1</entry> </group> <group title="Extensions"> <entry >GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_AMD_program_binary_Z400 GL_EXT_debug_labelGL_EXT_debug_markerGL_EXT_robustness GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_NV_fence GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture GL_OES_depth24 GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_depth_texture_cube_map GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_array_object GL_QCOM_alpha_test GL_QCOM_binning_control GL_QCOM_driver_control GL_QCOM_perfmon_global_mode GL_QCOM_extended_get GL_QCOM_extended_get2 GL_QCOM_tiled_rendering GL_QCOM_writeonly_rendering GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float </entry> </group> </group> <group title="Graphic Modes" subtitle="RGBA 32bit"> <entry >RGB 16bit (565)</entry> <entry >RGB 16bit (565), Samples x2, Non-Conformant</entry> <entry >RGB 16bit (565), Samples x4, Non-Conformant</entry> <entry >RGB 16bit (565), Depth 16bit</entry> <entry >RGB 16bit (565), Depth 16bit, Samples x2, Non-Conformant</entry> <entry >RGB 16bit (565), Depth 16bit, Samples x4, Non-Conformant</entry> <entry >RGB 16bit (565), Depth 24bit, Stencil 8bit</entry> <entry >RGB 16bit (565), Depth 24bit, Stencil 8bit, Samples x2, Non-Conformant</entry> <entry >RGB 16bit (565), Depth 24bit, Stencil 8bit, Samples x4, Non-Conformant</entry> <entry >RGB 24bit (888)</entry> <entry >RGB 24bit (888), Samples x2, Non-Conformant</entry> <entry >RGB 24bit (888), Samples x4, Non-Conformant</entry> <entry >RGB 24bit (888), Depth 16bit</entry> <entry >RGB 24bit (888), Depth 16bit, Samples x2, Non-Conformant</entry> <entry >RGB 24bit (888), Depth 16bit, Samples x4, Non-Conformant</entry> <entry >RGB 24bit (888), Depth 24bit, Stencil 8bit</entry> <entry >RGB 24bit (888), Depth 24bit, Stencil 8bit, Samples x2, Non-Conformant</entry> <entry >RGB 24bit (888), Depth 24bit, Stencil 8bit, Samples x4, Non-Conformant</entry> <entry >RGBA 32bit (8888)</entry> <entry >RGBA 32bit (8888), Samples x2, Non-Conformant</entry> <entry >RGBA 32bit (8888), Samples x4, Non-Conformant</entry> <entry >RGBA 32bit (8888), Depth 16bit</entry> <entry >RGBA 32bit (8888), Depth 16bit, Samples x2, Non-Conformant</entry> <entry >RGBA 32bit (8888), Depth 16bit, Samples x4, Non-Conformant</entry> <entry >RGBA 32bit (8888), Depth 24bit, Stencil 8bit</entry> <entry >RGBA 32bit (8888), Depth 24bit, Stencil 8bit, Samples x2, Non-Conformant</entry> <entry >RGBA 32bit (8888), Depth 24bit, Stencil 8bit, Samples x4, Non-Conformant</entry> </group> <group title="Features" subtitle="44"> <group title="Graphics"> <entry >OpenGL 2.0</entry> </group> <group title="Android Hardware"> <entry >android.hardware.bluetooth</entry> <entry >android.hardware.camera</entry> <entry >android.hardware.camera.any</entry> <entry >android.hardware.camera.autofocus</entry> <entry >android.hardware.camera.flash</entry> <entry >android.hardware.camera.front</entry> <entry >android.hardware.faketouch</entry> <entry >android.hardware.location</entry> <entry >android.hardware.location.gps</entry> <entry >android.hardware.location.network</entry> <entry >android.hardware.microphone</entry> <entry >android.hardware.nfc</entry> <entry >android.hardware.screen.landscape</entry> <entry >android.hardware.screen.portrait</entry> <entry >android.hardware.sensor.accelerometer</entry> <entry >android.hardware.sensor.barometer</entry> <entry >android.hardware.sensor.compass</entry> <entry >android.hardware.sensor.gyroscope</entry> <entry >android.hardware.sensor.light</entry> <entry >android.hardware.sensor.proximity</entry> <entry >android.hardware.telephony</entry> <entry >android.hardware.telephony.gsm</entry> <entry >android.hardware.touchscreen</entry> <entry >android.hardware.touchscreen.multitouch</entry> <entry >android.hardware.touchscreen.multitouch.distinct</entry> <entry >android.hardware.touchscreen.multitouch.jazzhand</entry> <entry >android.hardware.usb.accessory</entry> <entry >android.hardware.usb.host</entry> <entry >android.hardware.wifi</entry> <entry >android.hardware.wifi.direct</entry> </group> <group title="Android Software"> <entry >android.software.live_wallpaper</entry> <entry >android.software.sip</entry> <entry >android.software.sip.voip</entry> </group> <group title="Sec"> <entry >com.sec.android.mdm</entry> <entry >com.sec.feature.barcode_emulator</entry> <entry >com.sec.feature.flashbar</entry> <entry >com.sec.feature.hovering_ui</entry> <entry >com.sec.feature.irda_service</entry> <entry >com.sec.feature.minimode</entry> <entry >com.sec.feature.multiwindow</entry> <entry >com.sec.feature.multiwindow.phone</entry> <entry >com.sec.feature.sensorhub</entry> <entry >com.sec.feature.yosemite</entry> </group> </group> </group> </hardwareinfo>

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  What version and setting would compatible to my device?
Posted by: arlaz714 - 11-07-2013, 02:35 AM - Forum: General Discussion and Announcements - Replies (1)

My android device is Cherry Mobile Omega hd 2.0 with MT6589 1.2GHz quad-core processor. im trying dissidia 012 and tried various versions of the ppsspp but it's still slow Sad

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  KB Controll mapping Mac
Posted by: Seppoh - 11-06-2013, 05:00 PM - Forum: General Discussion and Announcements - No Replies

Hi all,

I have a little problem.
I'm running a ppsspp windows version with wine on my Mac.
Wanted to play Monster Hunter again for a long time now
and graphically running great.
but the problem is that i only can setup a few buttons on my keyboard.
Not enough to play the game and then again those buttons to far from each other to make it playable..
any help here?
let me know Wink!

Regards Seppoh

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  [Solved] Controller Mapping Problem
Posted by: Clay460 - 11-06-2013, 04:24 PM - Forum: General Discussion and Announcements - Replies (5)

I apologize in advance if this issue has already been posted. Since about release 138 on the automated build release page the control mapping on my Motorola Photon 4G has stopped working. Shields that release I have been unable to head the buttons which are not necessary such as the analog and when ever I move any botton once I exit the customization screen the moved buttons all move to the extreme left. Could u please look into this issue.


Here are a few examples of the problem



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Shocked why music can't be played while playing with the new ppsspp upgrade???
Posted by: mimo1212 - 11-06-2013, 01:49 AM - Forum: General Discussion and Announcements - Replies (16)

Hi everyone!
I'm new to this forum and I really thank people who has developed this precious ppsspp software Smile

but I have faced a problem lately which is the following:
before, I was able to play games on my ppsspp installed on my android device while listening to music running with another application on my android. but after installing the latest upgrade 0.9.5 I can't do that anymore, so when I play music and click on to run the ppsspp app, the music automatically stops.

I would like to know if there is any option to get that back to as it was before.
And many thanks Big Grin

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  Speed problem
Posted by: GeoMan - 11-05-2013, 04:18 PM - Forum: General Discussion and Announcements - Replies (8)

With the latest daily releases - 0.9.5 and after - i noticed that most NTSC games now play 30/30 instead of 60/60 they used to play before 0.9.5

It is not a problem with my Windows PC as using TAB i reach a steady 290+ FPS.

I tried Vsync off but still almost all NTSC games reach a max of 30/30.

Anyone has a solution? Is there something that i am missing? Can i force PPSSPP to NTSC standards?

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  Crashing while loading 100% each time (NOT INTEL!)=/
Posted by: TheMadHatter - 11-05-2013, 02:56 PM - Forum: General Discussion and Announcements - Replies (13)

Being new to PPSSPP I thought it maybe my fault(and still could be?), but with every build and all options ticked/unticked I have yet to see a game working at all on WinXP SP3 32bit. The program starts and I can go through all the options and it looks like it works. But as soon as I try to Start/open a game(ISO) it crashes immediately 100% each time I try to open a game.

Using a Dell Latitude D810 with ATI x600 video card stating it is OGL 2.0 functional. Updated all the way.

Anyone know any reason why this happens?

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  Auto scrolling on a controller (windows)
Posted by: musera - 11-05-2013, 09:01 AM - Forum: General Discussion and Announcements - Replies (1)

Registered just to ask this one question. In the games browser (windows version) if I hold down on my keyboard it continue to scroll down as expected, my question is why doesn't this work if I use a controller? If I press the down button all it does is goes down one and stops, very annoying having to press the key up to 50 times to find what I want.

Other than that I love the emulator and must say the gui is not only appealing but highly functional and intuitive. Props to whomever designed it.

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  tilt sensitivity
Posted by: Noooob - 11-05-2013, 07:08 AM - Forum: General Discussion and Announcements - Replies (1)

The tilt sensitivity to too high is there an way to reduce it? Btw i cant load my previous save after i uodated to 0.9.5 but lucky my games can save but dev better work on this soon as i see complains in playstore. But im patient so better work on important stuff firstSmile

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  Possible to not full-screen on an Android tablet?
Posted by: yuzutea1 - 11-04-2013, 08:36 PM - Forum: General Discussion and Announcements - Replies (9)

Is it possible in the options to not have the game fill up the entire screen on an Android tablet? I have a lot of games that have 2D graphics and they just don't look that good stretched out on a 10" tablet. I looked in the settings and 1X resolution still makes it take up the entire screen.

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