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| How to get PPSSPP started on Windows 7 Ultimate? |
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Posted by: Vampire - 10-02-2014, 03:43 PM - Forum: General Discussion and Announcements
- Replies (11)
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I have a few ISOs and am trying to play PSP games on my Windows 7 Ultimate 64 bit but when i try to start the emulator it gives me this message:
"Insufficient OpenGL driver support detected!
Your GPU reports that it does not support OpenGL 2.0, which is currently required for PPSSPP to run.
Please check that your GPU is compatible with OpenGL 2.0. If it is, you need to find and install new graphics drivers from your GPU vendor's website."
Please tell of how to get it started
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| Java Emulator on latest PPSSPP not working? |
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Posted by: Vampire - 10-01-2014, 10:25 AM - Forum: General Discussion and Announcements
- Replies (8)
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The java PSPKVM was working fine on PPSSPP version 0.8.1 470-g476382d build when i tap on EBOOT.PBP most .jar applications are running fine. But on PPSSPP version 0.9.9.1 the emulator has a black screen and after a few seconds it crashes. Can the developer please fix this or tell me any settings in 0.9.9.1 that needs changing? I use Android Samsung Galaxy S III.
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| Game compatibility feedback |
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Posted by: [Unknown] - 09-28-2014, 02:27 PM - Forum: General Discussion and Announcements
- Replies (2)
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So, a while ago I planned on doing this but never really got around to it. I've now created a pull for basic compatibility feedback. I think it'll be improved more in the future.
Inside PPSSPP, you'll just pause the game, and then you can submit feedback for how well the game works. It will automatically know what CPU, GPU, OS, game, region, PPSSPP version, and settings you're using, and it will submit all of those for you.
The goal is to eventually provide very interesting compatibility information, such as what games a certain device can run well (based on feedback), or what settings are most used / best for certain games.
Anyway, I wanted to solicit some ideas and discussion around this and its features, and also see if anyone wanted to contribute.
One idea I had is maybe giving games "badges". I do think badges/trophies for everything is silly, but this could be a bit interesting. For example:
* If a game is rated 3 stars for speed on 3 or more platforms, it gets the "Fast" badge.
* If a game has been given high ratings for > 3 months ago and is given high ratings now, it's given the "Reliable" badge.
* If a game was getting bad feedback and starts getting good feedback in git builds only, it gets the "Bleeding Edge" badge.
Or I dunno. I'm not particularly good at things like that, what do you guys think?
Another question is comments: does it make sense to try to fit comments into the PPSSPP feedback report screen? People will comment in non-English as well (by the way we can know which translation they're using.) We could also allow comments on the site.
I'm thinking screenshots (which could be submitted from within PPSSPP) make a lot of sense.
Right now I'm not planning to have users. I know there's that central thing, I guess it could be integrated. If we have comments it will be more necessary I think.
Aside from the filtering options shown in this comp:
https://github.com/unknownbrackets/ppssp...t-31589667
It might make sense to filter by others... like platform. GPUs might be tricky since we don't have their names.
Any comments or other ideas? Thanks in advance.
-[Unknown]
Another idea proposed on IRC: Include the crc hash of the eboot / loaded modules / primary volume descriptor / something to differentiate translation patches and potentially bad rips.
-[Unknown]
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| Gods Eater Burst (Crash) |
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Posted by: pocketgodman - 09-28-2014, 07:57 AM - Forum: General Discussion and Announcements
- Replies (10)
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Hi guys, as you can see, I'm literally new around here (but I've been a lurker since I got PPSSPP) but what really made me create an account was because of in-game crashing.
Enough chit-chat. I'm already playing post-story line plot (rescuing Lindow Amamiya) and I'm now up to the point where I have to find Kanon, but as soon as I try to take the mission from Hibari, ppsspp crashes! I've tried everything from switching from Integrated GFX card to my Nvidia but no luck.
Another is when I try to customize bullets, it eventually crashes. I have like 7 seconds to return to the main Terminal menu before PPSSPP crashes.
Also, the opening movie and the ending credits only give a black screen but the music still plays in the background
Here's the following info the rules said I'd have to provide:
Region: US
Format: ISO
Version: v0.9.9.1
OS: Windows 8.1
Compatibility: Playable (huh)
Notes: In-game crashing (Bullet customization, mission taking), movie black screen
And here's my Graphics Card:
NVIDIA GT 630M. I know it's a little rudimentary but it does the trick in most games, even in The 3rd Birthday and Crisis Core.
Thanks in advance!
Here are screencaps of the last dialogue box with Hibari and the succeeding crash:
[img]postimg.org/image/w0wcog44h/[/img]
[img]postimg.org/image/h6r9zs5oz/[/img]
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