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| Choppy audio while screen streaming |
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Posted by: fluent - 04-08-2016, 04:06 AM - Forum: General Discussion and Announcements
- No Replies
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Hey folks!
I was hoping someone here could help me. Your Android port of PPSSPP is great! It works well enough, but for some reason, whenever I am streaming my Android tablet screen, be it with the Screen Stream Mirroring app or the lesser known Weak Control, the audio becomes choppy in the games.
However, the FPS remains a constant 60, so it's not that it's too much for my tablet (I have an Nvidia Shield tablet which is the fastest gaming tablet on the market right now). The game still runs great, it's just that the audio gets choppy while streaming, and even messing with the latency mode does absolutely nothing. It's the same amount of choppiness on all three settings.
Really trying to figure this out. I'd love to stream live gameplay to my YouTube channel for some PPSSPP games from my tablet, but the audio glitch is a bit of a game killer for me. Any ideas or update you can make to your Android app to get it working properly while streaming the screen to PC?
I'm using OBS to capture the footage, by the way, if that matters.
Please advise. Thanks!
- Fluent
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| Galaxy S7 Help |
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Posted by: wasd123333 - 04-07-2016, 04:25 PM - Forum: General Discussion and Announcements
- Replies (2)
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Hi recently got an s7 and using 1.2.2 gold ppsspp. I'm playing disgaea 1 and oreimo english patched but I'm getting a lot of mixed results I am disappointed with.
For disgaea 1,
I'm trying to run the game in 60 fps and it seems to work better in Buffered Mode but most of the time in maps or even in battle, I will always hit 58/59 out of 60 fps. As a result, the audio also skips sometimes and can be very annoying. I have these options enabled:
Buffered Rendering
Simulate block transfer effects
Frameskipping: off
Auto frameskip: off
Prevent FPS from exceding 60: on
Rendering res: 2x
Display Res: 2x
Mipmapping: on
Hardware trans: on
ssoftware skinning: on
vertex cache: on
lazy texture caching: on
retain change textures: off
disable slower efffects: on
spline/bezier curves quality: low
upscale: off
upscale type: xbrz
deposterize: off
anisotropic filtering: off
texture filtering: auto
screen scaling filter: linear
texture coord speedhack: on
Audio latency: medium
audio sync: off
fast memory: on
multithread: off (this makes it slow down significantly)
i/o: on
CPu clock setting: 222 mhz
I have tried tinkering around even with default settings with clean install but having these options seems to hit close to 60 fps most consistently. I can never hit constant 60 fps though because there's always slight lag and audio skipping. Please advise.
For oreimo the game seems to run on 30 fps. I generally have no problems with this game since the device can hit 30 fps consistently with no skipping. However, it needs to be set on Buffered Rendering, otherwise with Non-buffered there seems to be blinking of the screen when new images are being loaded
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| PPSSPP Does Not Work With New Shadowplay |
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Posted by: ramok2k - 04-05-2016, 10:34 PM - Forum: General Discussion and Announcements
- No Replies
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Hello,
I've been struggling for a while to understand why my PPSSPP emulator wasn't working. Basically every time I run the executable I get a loading mouse icon and then nothing. I then realize the app is running in the background.
Strange, until I realized it was related to the new Nvidia Shadowplay (the one that allows you to share images using alt + z). I had to disable it to get it working. Oddly enough version 0.9 worked fine.
Thought of sharing this to the devs. Cheers!
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| Plz help. :( |
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Posted by: VL1999 - 04-05-2016, 08:35 AM - Forum: General Discussion and Announcements
- Replies (3)
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straight to the point: I've been trying to rip some models from Tron Evolution (psp version ofc) and make some Gmod addons. But the problem is: my emulator only supports OpenGL 2.0, but the majority of the rippers out there only rip models from DirectX applications/games. What do I do? Can I tweak the emulator slightly so I can run it on Direct3D9, if so, how? Or are there any good rippers for OpenGL applications?
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| Looking for some help with PSP saves |
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Posted by: lichess - 04-04-2016, 04:45 AM - Forum: General Discussion and Announcements
- Replies (1)
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Are save files in max drive/x-port/codebreaker format(.max, .xps, .cbs) really valid for PSP? Specifically, is there a way to use them in PPSSPP? I was under the impression that these formats are for PS2/Xbox/GC.
BACKGROUND:
Every PSP save I've used so far has been in .zip format with the 3 files packed into it. But for this older game, Smackdown vs Raw 07, I wasn't able to find a good save in that format through my usual source(Gamefaqs). However, there were pretty good saves listed on caws.ws which is where this little confusion's come from.
Not sure if I'm allowed to link there but nevertheless, it wasn't just a case of a whole bunch of PS2 saves being listed in the PSP section by accident, the uploader himself has specified it's for PSP.
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| Shield tv help |
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Posted by: neochaos01 - 04-04-2016, 12:54 AM - Forum: General Discussion and Announcements
- Replies (4)
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Hi there, got my nvidia shield yesterday and have had terrible luck getting any emulaters to work, I know the device is more than capable as previous to the purchase I was running this on the Amazon fire tv 2014 edition.
So I'm thinking that it's a setting im using, or not using or its a issue with marshmallow. Can anyone please direct me to an up to date settings list for the shield tv or if you have a good working set up, I would be very grateful if you could share it.
I currently only have Tekken 6 and while the charactr models look okay, (not as good as the YouTube video I saw) the flooring is not there on most maps.
Any advise would be helpful. Thanks
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| Ppsspp crashes |
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Posted by: Warmachine02 - 04-02-2016, 06:11 PM - Forum: General Discussion and Announcements
- No Replies
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Hey I hope I got the right category to post this in.. but basically every game I open pretty much crashes 95% of the time.
I have a galaxy s7 edge. I think the probably is dynarec JIT as when I disable this it works fine but in slowwwwww motion, anyone else experiencing this problem or have a solution?
Thanks
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