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[ULES01183] Yu-Gi-Oh GX T...
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Error code 8002013a
Forum: Ad-Hoc Multiplayer
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Error code 8002013a
Forum: Ad-Hoc Multiplayer
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Error code 8002013a
Forum: Ad-Hoc Multiplayer
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| start+select not working |
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Posted by: brkdwntv - 11-19-2016, 10:20 AM - Forum: General Discussion and Announcements
- Replies (1)
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Playing FF1, start and select won't work in game. Worked on the start menu and character select but not in game? I have a feeling I'm just missing something game related but I've tried using select, out in the world, in town, in shops and in the castle and it never works.
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| Black Screen after Intro |
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Posted by: InfernoPanther - 11-19-2016, 05:41 AM - Forum: General Discussion and Announcements
- Replies (1)
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Hi guys,
I've downloaded the latest build (1.3 zip for windows) and I have tried with both 32 and 64 bit.
The intro of all games works. But after the intro the screen goes black. You can hear the audio.
I've attempted updating drivers, and sifting through various forums and youtube videos in my search for an answer.
I've made numerous alterations to the settings... still cannot find a way to get it to work.
I've checked that the games are on the working list - they are.
settings are currently Direct3D 9, non-buffered
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| Tag Force 4 Lag and Glitch (HELP) |
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Posted by: thetom21 - 11-12-2016, 12:44 AM - Forum: General Discussion and Announcements
- No Replies
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So Im trying to launch Yugioh Tag Force 4, and I have it all launched and stuff. But it's showing this little fairy thing with a staff on the screen and its not doing anything but moving the staff around. It's also very laggy. I need help fixing the lag (what settings to go on), and how to actually be able to get past the loading screen.
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Sudden performance drop |
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Posted by: unton4ik - 11-08-2016, 01:06 PM - Forum: General Discussion and Announcements
- No Replies
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I've been playing MHFU for some time with 4x resolution and 4x xBRZ and had no issues with performance at all. I don't think I changed anything, but now for some reason the lag is just insane. Lowering the upscaling helps a lot, but the performance is still much worse than it used to be. PLS HALP
My ppsspp.ini (just in case you need it):
Code: [General]
FirstRun = False
RunCount = 5
Enable Logging = False
AutoRun = True
Browse = False
IgnoreBadMemAccess = True
CurrentDirectory = C:/Users/unton/Documents/EmuGames/PSP/
ShowDebuggerOnLoad = False
CheckForNewVersion = True
Language = ru_RU
ForceLagSync = False
NumWorkerThreads = 2
EnableAutoLoad = False
EnableCheats = False
CwCheatRefreshRate = 77
ScreenshotsAsPNG = False
UseFFV1 = False
DumpFrames = False
DumpAudio = False
StateSlot = 0
RewindFlipFrequency = 0
GridView1 = True
GridView2 = True
GridView3 = False
ComboMode = 0
ReportingHost = default
AutoSaveSymbolMap = False
CacheFullIsoInRam = False
RemoteISOPort = 0
InternalScreenRotation = 1
TopMost = False
WindowX = 472
WindowY = 238
WindowWidth = 976
WindowHeight = 603
PauseOnLostFocus = False
PauseWhenMinimized = False
DumpDecryptedEboots = False
MemStickInserted = True
[CPU]
CPUCore = 2
SeparateCPUThread = True
SeparateSASThread = True
SeparateIOThread = True
IOTimingMethod = 0
FastMemoryAccess = True
FuncReplacements = True
CPUSpeed = 666
[Graphics]
EnableCardboard = False
CardboardScreenSize = 50
CardboardXShift = 0
CardboardYShift = 0
ShowFPSCounter = 3
GPUBackend = 1
RenderingMode = 1
SoftwareRendering = False
HardwareTransform = True
SoftwareSkinning = True
TextureFiltering = 1
BufferFiltering = 1
InternalResolution = 0
AndroidHwScale = 1
HighQualityDepth = 1
FrameSkip = 0
AutoFrameSkip = False
FrameRate = 0
FrameSkipUnthrottle = False
ForceMaxEmulatedFPS = 0
AnisotropyLevel = 4
VertexCache = True
TextureBackoffCache = True
TextureSecondaryCache = False
FullScreen = True
SmallDisplayZoomType = 2
SmallDisplayOffsetX = 0.500000
SmallDisplayOffsetY = 0.500000
SmallDisplayZoomLevel = 1.000000
ImmersiveMode = False
TrueColor = True
MipMap = True
ReplaceTextures = True
SaveNewTextures = False
TexScalingLevel = 1
TexScalingType = 0
TexDeposterize = False
VSyncInterval = True
DisableStencilTest = False
AlwaysDepthWrite = False
BloomHack = 0
TimerHack = True
SplineBezierQuality = 2
PostShader = Off
MemBlockTransferGPU = True
DisableSlowFramebufEffects = True
FragmentTestCache = True
[Sound]
Enable = True
AudioBackend = 0
AudioLatency = 1
SoundSpeedHack = True
AudioResampler = True
GlobalVolume = 10
[Control]
HapticFeedback = True
ShowTouchCross = True
ShowTouchCircle = True
ShowTouchSquare = True
ShowTouchTriangle = True
ShowTouchStart = True
ShowTouchSelect = True
ShowTouchLTrigger = True
ShowTouchRTrigger = True
ShowAnalogStick = True
ShowTouchDpad = True
ShowTouchUnthrottle = True
ShowComboKey0 = False
ShowComboKey1 = False
ShowComboKey2 = False
ShowComboKey3 = False
ShowComboKey4 = False
ComboKey0Mapping = 0
ComboKey1Mapping = 0
ComboKey2Mapping = 0
ComboKey3Mapping = 0
ComboKey4Mapping = 0
ShowTouchPause = True
IgnoreWindowsKey = False
ShowTouchControls = False
DisableDpadDiagonals = False
GamepadOnlyFocused = False
TouchButtonStyle = 1
TouchButtonOpacity = 65
TouchButtonHideSeconds = 20
AutoCenterTouchAnalog = False
ActionButtonSpacing2 = 1.000000
ActionButtonCenterX = 0.937500
ActionButtonCenterY = 0.888889
ActionButtonScale = 1.150000
DPadX = 0.074479
DPadY = 0.733333
DPadScale = 1.150000
DPadSpacing = 1.000000
StartKeyX = 0.559896
StartKeyY = 0.936111
StartKeyScale = 1.150000
SelectKeyX = 0.500000
SelectKeyY = 0.936111
SelectKeyScale = 1.150000
UnthrottleKeyX = 0.440104
UnthrottleKeyY = 0.936111
UnthrottleKeyScale = 1.150000
LKeyX = 0.035937
LKeyY = 0.595370
LKeyScale = 1.150000
RKeyX = 0.964063
RKeyY = 0.595370
RKeyScale = 1.150000
AnalogStickX = 0.074479
AnalogStickY = 0.914815
AnalogStickScale = 1.150000
fcombo0X = 0.571875
fcombo0Y = 0.500000
comboKeyScale0 = 1.150000
fcombo1X = 0.631771
fcombo1Y = 0.500000
comboKeyScale1 = 1.150000
fcombo2X = 0.691667
fcombo2Y = 0.500000
comboKeyScale2 = 1.150000
fcombo3X = 0.571875
fcombo3Y = 0.333333
comboKeyScale3 = 1.150000
fcombo4X = 0.631771
fcombo4Y = 0.333333
comboKeyScale4 = 1.150000
DInputAnalogDeadzone = 0.100000
DInputAnalogInverseMode = 0
DInputAnalogInverseDeadzone = 0.000000
DInputAnalogSensitivity = 1.000000
XInputAnalogDeadzone = 0.240000
XInputAnalogInverseMode = 0
XInputAnalogInverseDeadzone = 0.000000
XInputAnalogSensitivity = 1.000000
AnalogLimiterDeadzone = 0.600000
[Network]
EnableWlan = False
EnableAdhocServer = False
[SystemParam]
PSPModel = 1
PSPFirmwareVersion = 150
NickName = Unton4ik
proAdhocServer = coldbird.net
MacAddress = ab:6c:01:e9:ab:a6
PortOffset = 0
Language = 8
TimeFormat = 1
DateFormat = 1
TimeZone = 0
DayLightSavings = False
ButtonPreference = 1
LockParentalLevel = 0
WlanAdhocChannel = 0
BypassOSKWithKeyboard = False
WlanPowerSave = False
EncryptSave = True
[Debugger]
DisasmWindowX = 480
DisasmWindowY = 289
DisasmWindowW = 781
DisasmWindowH = 713
GEWindowX = 480
GEWindowY = 289
GEWindowW = 776
GEWindowH = 699
ConsoleWindowX = -1
ConsoleWindowY = -1
FontWidth = 8
FontHeight = 12
DisplayStatusBar = True
ShowBottomTabTitles = True
ShowDeveloperMenu = False
SkipDeadbeefFilling = False
FuncHashMap = False
[SpeedHacks]
PrescaleUVCoords = True
DisableAlphaTest = False
[JIT]
[Upgrade]
UpgradeMessage =
UpgradeVersion =
DismissedVersion =
[Recent]
MaxRecent = 30
FileName0 = C:/Users/unton/Documents/EmuGames/PSP/Monster Hunter 3rd HD ver.iso
FileName1 = C:/Users/unton/Documents/EmuGames/PSP/Monster Hunter Freedom Unite.iso
FileName2 = C:/Users/unton/Documents/EmuGames/PSP/LPB_[RUS].cso
[PinnedPaths]
Small update: switching to v1.2.2 seems to have kinda fixed the problem, but I still don't understand what caused it on v1.3
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| PPSSPP Crash When Opening |
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Posted by: TehJim08 - 11-07-2016, 07:30 PM - Forum: General Discussion and Announcements
- No Replies
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So Ive been using the PPSSPP emulator flawlessly until today, When I launched it, it simply froze with the Shape buttons background, When I try to kill it in task manager or alt f4 it, it gives me an error message saying: "Wait for EmuThread timed out".
Can I have help trying to fix this? I have reinstalled the emulator and I still have the same problem
Many thanks
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