Metal Gear Solid: Peace Walker
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07-17-2013, 09:36 AM
Post: #151
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RE: Metal Gear Solid Peace Walker
i got and it works like a charm on 0.8.1
only issues are the ones known, slight slowdown now and then during game play and more often during cut scenes. graphics seem ok for me, do get the odd freeze after each mission, also noticed when compleating a mission you select next mission it takes you to mother base, not sure if thats normal or not (even if you dont select return to mother base). only suggestion i have for this emulator (dont know if already requested or working on) is to support the 2nd stick on my 360, i know the psp doesnt have one, but would be nice to have the emulator set camera controls (via the buttons) to set to analogue (2nd stick) at the moment i have to map the stick using keyboard keys and map them using xpadder. |
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07-17-2013, 05:55 PM
(This post was last modified: 07-17-2013 09:01 PM by IsaacSin.)
Post: #152
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RE: Metal Gear Solid Peace Walker
You're using an outdated build. The official 0.8.1 release is three weeks old. Download the latest build from here. The mission select bug is fixed, and controls are fully remappable. There is currently an issue where the "Back"/Select button on the 360 controller opens the PPSSPP menu, but that should be fixed soon.
Edit: The back/select button issue has been fixed. |
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07-18-2013, 06:38 AM
Post: #153
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RE: Metal Gear Solid Peace Walker
(07-17-2013 05:55 PM)IsaacSin Wrote: You're using an outdated build. The official 0.8.1 release is three weeks old. Download the latest build from here. The mission select bug is fixed, and controls are fully remappable. There is currently an issue where the "Back"/Select button on the 360 controller opens the PPSSPP menu, but that should be fixed soon. ahh thanks, ill grab and test this over weekend. |
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07-19-2013, 01:56 PM
Post: #154
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RE: Metal Gear Solid Peace Walker
(06-24-2013 05:58 AM)unholy360 Wrote: Wow I thought it was only me but yeah Peace Walker battle 2 is impossible for some reason. Is this fixed? I spend about 5 hours trying to beat this boss. I thought i got low dps so i upped all my rpg to 4th rang and 3 level usage level (about 30 replays missions Head to the Control Tower and 20 Pupa) And again this ballheaded cow don't abort the Nuke. I launched 3 gustav rockets, 4 law, 1 air strike and contless bullets for this short minute and not a single life bar was removed. |
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07-19-2013, 02:04 PM
Post: #155
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RE: Metal Gear Solid Peace Walker
(07-19-2013 01:56 PM)Ilodr Wrote:(06-24-2013 05:58 AM)unholy360 Wrote: Wow I thought it was only me but yeah Peace Walker battle 2 is impossible for some reason. try to report here https://github.com/hrydgard/ppsspp/issues |
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07-19-2013, 02:40 PM
(This post was last modified: 07-19-2013 02:43 PM by Ilodr.)
Post: #156
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RE: Metal Gear Solid Peace Walker
(07-19-2013 02:04 PM)brujo55 Wrote:(07-19-2013 01:56 PM)Ilodr Wrote: Is this fixed? I spend about 5 hours trying to beat this boss. I thought i got low dps so i upped all my rpg to 4th rang and 3 level usage level (about 30 replays missions Head to the Control Tower and 20 Pupa) And again this ballheaded cow don't abort the Nuke. I launched 3 gustav rockets, 4 law, 1 air strike and contless bullets for this short minute and not a single life bar was removed.try to report here https://github.com/hrydgard/ppsspp/issues Thanks i'll do this. Hope it help. |
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07-21-2013, 04:43 PM
Post: #157
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RE: Metal Gear Solid Peace Walker
Oh no, looks like new updates did something to the sound, music is ok, but sounds are too quiet. It's possible to balance it (kinda), but footsteps are still too quiet. Does anybody know what to do?
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07-21-2013, 04:55 PM
(This post was last modified: 07-21-2013 04:58 PM by solarmystic.)
Post: #158
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RE: Metal Gear Solid Peace Walker
(07-21-2013 04:43 PM)SteelSerpent Wrote: Oh no, looks like new updates did something to the sound, music is ok, but sounds are too quiet. It's possible to balance it (kinda), but footsteps are still too quiet. Does anybody know what to do? Jack up both SE and BGM audio levels to 8/8. This will restore the original balance. Everything will be a blt louder, which brings us to the next step. Lower down global volume of PPSSPP via Windows Audio Controls/mixer. 10 or 11 is a good amount. You should now get balanced audio levels for all sources. (AT3, AT3+ audio for SFX, BGM and CG FMVs) This is necessary since the audio levels were altered from v0.8.1-632-g05dfd27 onwards thanks to this commit (used to be 1-5, now its 1-8):- https://github.com/hrydgard/ppsspp/commi...1490ae251c PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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07-22-2013, 06:57 AM
Post: #159
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RE: Metal Gear Solid Peace Walker
New to PPSSPP just wanted to ask and post some findings....
DOes anyone have a fix for the controls with an xbox 360 controller for windows? When I turn he just keeps on turning and when I look up all the way it just stays up there and is way sensitive I put the sensitivity at 1 and it does not help. Any fixes? or recommendations for a controller type for this game? thaniks |
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07-22-2013, 09:53 AM
Post: #160
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RE: Metal Gear Solid Peace Walker
Anybody else getting black boxes showing up for rocket/missile textures in game? Also choosing back to menu during graphic intensive parts causes the emulator to crash. Other than that, the game runs great for me and is playable on Android.
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07-23-2013, 08:57 AM
Post: #161
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RE: Metal Gear Solid Peace Walker
(07-22-2013 09:53 AM)Click Clack Wrote: Anybody else getting black boxes showing up for rocket/missile textures in game? Also choosing back to menu during graphic intensive parts causes the emulator to crash. Other than that, the game runs great for me and is playable on Android.i believe its the filtering |
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07-23-2013, 06:13 PM
Post: #162
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RE: Metal Gear Solid Peace Walker
shadows and lighting effects are missing and the game is so bright. in weapon selection menu i cant see what weapon i'm choosing because the pointer is too bright! is it just my problem?
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07-23-2013, 06:28 PM
Post: #163
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RE: Metal Gear Solid Peace Walker
(07-22-2013 06:57 AM)susanto1228 Wrote: New to PPSSPP just wanted to ask and post some findings.... This shouldn't happen. I'm using the 360 controller myself in the game and the controls are set to Hunter controls in the options, with the DPAD mapped to me 2nd analog stick using Xpadder. The sensitivity works just fine that way. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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07-26-2013, 07:41 AM
(This post was last modified: 07-26-2013 07:54 AM by Gizmo770.)
Post: #164
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RE: Metal Gear Solid Peace Walker
EDIT: I tried the game, so far, everything works. 300 MB install works without any problems. I don't know what the problems are (For me anyways, all I did was install data and launch the game...), so could someone also list all the major problems?
Alright guys, I'm new to this stuff, congrats to me. :3 Anyways, I read the whole forum and I'm confused... I have build 0.8.1, and what do I do so far to get PW running? I haven't tried ANYTHING yet besides adding my save data to the memstick. I haven't installed any data files either. What do I do? I see all this gitfile fixes or something, but I'm very confused. Can someone tell me where to go or something? Thanks in advance. |
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07-26-2013, 11:55 AM
Post: #165
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RE: Metal Gear Solid Peace Walker
@Gizmo770 you can go here http://buildbot.orphis.net/ppsspp/ and you can download the latest beta build for windows or android
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