Mega Man Maverick Hunter X
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10-31-2014, 03:23 AM
Post: #121
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RE: Mega Man Maverick Hunter X
The crossfading issue has been fixed as of v0.9.9.1. Just for accuracy's sake, though, I will point out that Sting Chameleon is supposed to fade and ripple simultaneously. Boomer Kuwanger, however, is only supposed to fade. Both animations fade in and out properly, but Chameleon doesn't ripple while fading in/out.
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11-10-2014, 07:17 PM
Post: #122
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RE: Mega Man Maverick Hunter X
Made an account just post the following.
V0.9.9.1. does in fact fix the fading in and out glitch, but I've come across another glitch/issue that seems closely tied. While Sting Chameleon does indeed fade in and out, it causes crippling slowdown at the start of the boss battle and every time Sting Chameleon transitions from his ceiling debris attack into his fade out to start his Chameleon Sting 3 wave volley. I turn on FPS Counter and the game is running around 64-77% speed. Turning on Hardware Transform seems to up it to 79-85% speed. Turning Vertex Cache on turns it up to 89-96% at it's worst. The game quickly goes back to 100% mark during the fight when crossfading is not on display with all variations of game settings. I switched to non-buffered rendering, and the slowdown was all gone but, like a movie monster unwilling to die, the black box was back. Attached is a screenshot of it. With Buffered Rendering, Hardware Transform, and Vertex Cache Boomerang Kuwanger runs just fine with little speed drops of 1-2% when the fading effects come into play. With Non-buffered rendering, only a small rectangular black box is present right behind him when he performs his boost towards you. This occurs with both Hardware Transform on or off. Vertex Cache seems to do nothing here. During all of this testing the other settings I can think that are relevant are: VSYNC - OFF <---this only causes problems when turned on in my case Rendering Resolution - 2x Frameskipping - OFF Texture Filtering - Auto Texture Scaling - OFF |
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12-23-2014, 02:02 AM
Post: #123
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Please Help!!! Freezy error!
I'm using PPSSPP v0.9.9.1 lastest build! I can play many game, but only MegaMan Maverick Hunter X. It freeze at "Accessing..." screen.
MegaMan Maverick Hunter X (ULUS10068). Please help me!! P/s: sorry my bad English |
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12-23-2014, 03:18 AM
Post: #124
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RE: Mega Man Maverick Hunter X
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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12-23-2014, 08:40 AM
Post: #125
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RE: Mega Man Maverick Hunter X | |||
12-23-2014, 11:42 PM
Post: #126
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RE: Mega Man Maverick Hunter X
(12-23-2014 08:40 AM)duykun12 Wrote:(12-23-2014 03:18 AM)vnctdj Wrote: Merged. Just press start at the access screen. OS: Windows 8.1 Video chipset: AMD Radeon HD 8400 Processor: AMD A6 5200 2.0Ghz quad core. |
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12-25-2014, 12:37 AM
Post: #127
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RE: Mega Man Maverick Hunter X | |||
01-04-2015, 01:07 PM
Post: #128
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RE: Mega Man Maverick Hunter X
space bar / start but on Xbox Controller , nothing happen... crap
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02-11-2015, 10:29 PM
Post: #129
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RE: Mega Man Maverick Hunter X
Any reason why the game dips in speed when there are explosions?
On x4 and + resolutions the speed dips when the explosion animation is on, even when you press pause the speed is lowered even thou the animation is halted by it. Is it cause my GPU is weak or there's something else wrong? |
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06-26-2015, 02:30 AM
(This post was last modified: 10-14-2015 02:49 PM by Damned.)
Post: #130
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RE: Mega Man Maverick Hunter X
Version 1.0.1 Stable.
Sting Chameleon's cloaking ability, while rendering correctly, is still missing the wavy animation that accompanies it. This has the side effect of making the battle harder, as it is much more difficult to see where he is moving around while cloaked. Accessing screen on boot still requires Start button to be pressed. EDIT: Above issues still persist in 1.1.1 |
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10-28-2015, 10:35 AM
(This post was last modified: 10-28-2015 10:36 AM by Mlcsb.)
Post: #131
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Megaman Maverick hunter x
I'm trying to play a long time Megaman Maverick Hunter X, but the game does not pass, lock access, what do I do? you help me? I appreciate all the help they serve.
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10-28-2015, 05:21 PM
Post: #132
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RE: Mega Man Maverick Hunter X
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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10-29-2015, 06:06 AM
Post: #133
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RE: Mega Man Maverick Hunter X
(12-25-2014 12:37 AM)duykun12 Wrote:(12-23-2014 11:42 PM)Hiruko Wrote: Just press start at the access screen. Hangs as first access screen and does not accept input/start button presses on 1.1.1 linux x86_64 and ARM (RasPI 2). |
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06-05-2016, 10:36 PM
Post: #134
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RE: Mega Man Maverick Hunter X
For those wanting to play on Linux or other SDL platforms, the latest code in git fixes the hang in this game.
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06-29-2016, 08:02 AM
Post: #135
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RE: Mega Man Maverick Hunter X
so i have tried many downloads of mega man maverick x for the psp and so far out of all the downloads i have tried only the cool rom us and Europe download will work and by work i mean start up and then immediately freeze on the accessing screen. i have tried pressing start and that has not helped at all idk if this issue is closed but if there is someone out there that can help me fix this issue i would really appreciate it thanks in advance also i'm using open emu on my mac if that helps at all
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