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Mega Man Maverick Hunter X
#1
Title : Mega Man Maverick Hunter X
Genre : Platformer
Region (US, EU, JP) : US
Format (ISO, CSO, EBOOT) : ISO
Version : v0.4
OS : Windows 7 (PC)
Compatability : Menu

Similar to "Mega Man Powered Up", it crashes when X is pressed. My guess is that it has something to do with the MS Pro Duo saving feature; I know that is a current issue.
[Image: EeHd9.png]
Asus Transformer Infinity TF700 - Android 4.1.1 : CleanROM 2.7

Microsoft Windows 7 Ultimate 64-bit SP1
AMD Phenom II X4 965 :: 12.0 GB Dual-Channel DDR3 @ 2842MHz
1023MB GeForce GTS 450 :: 128MB GeForce 8300 GS
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#2
Tested on [PC][V0.5]:: Now crashes upon creating new save data.
Asus Transformer Infinity TF700 - Android 4.1.1 : CleanROM 2.7

Microsoft Windows 7 Ultimate 64-bit SP1
AMD Phenom II X4 965 :: 12.0 GB Dual-Channel DDR3 @ 2842MHz
1023MB GeForce GTS 450 :: 128MB GeForce 8300 GS
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#3
Tested on [ANDROID][Pre-v0.6] : Black character sprites and backgrounds. Game reaches ingame status, it also runs at fullspeed on my International s3 with JIT and Unstable mem [ON] No music or sound present tho´
(you can tell it's fullspeed 'cause the bullets, buster charge, and dust trails are fast as realtime. Btw everything past the save menu prompt will be black, but game is still waiting for input so you can press X until "No data shows" then O, press up once and x and start until you get ingame... The "Ready" animation also shows
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#4
DiscID: ULUS10068
Version: v0.5-579-g7ba8d1e
OS: ANDROID Jelybean 4.1
Notes: Not able to render menus, not able to render Backgrounds, not able to render character, enemy sprites or GUI items

It renders: Bullets, Dust effects, Charge shots, Ready/Warning Prompts, Teleport effects, Buster hitting enemies

No sound or music, Work With JIT and unstable mem, Despite all missing sprites it goes fullspeed,

To get it running you have to navigate the unrendeedr menus. So far i've been able to almost complete the tutorial level ( Yeah, i have played the game that much on psp xD)
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#5
Title :Megaman Maverick Hunter X
Genre:Adventure
Region:US
Format: CSO
Version:0.6-337-gbb78ce
Game ID:ULUS10068
OS Compatbility:Android
Device :Motorola Defy Miui 2.3.7
Notes:menu and HUDs not dysplay
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#6
How i can download ?
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#7
(02-14-2013, 06:02 AM)flavikurtx Wrote: How i can download ?

No download requests. Dump the files from your UMD's using your psp. You can Google how to do that. You'd think people would get this by now.
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#8
(01-23-2013, 11:37 PM)KronoX Wrote: Tested on [ANDROID][Pre-v0.6] : Black character sprites and backgrounds. Game reaches ingame status, it also runs at fullspeed on my International s3 with JIT and Unstable mem [ON] No music or sound present tho´
(you can tell it's fullspeed 'cause the bullets, buster charge, and dust trails are fast as realtime. Btw everything past the save menu prompt will be black, but game is still waiting for input so you can press X until "No data shows" then O, press up once and x and start until you get ingame... The "Ready" animation also shows

game is playable.tested with v0.6-919-gd29a4b6


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#9
working at 60fps galaxy s3
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#10
Low framerate on an iPad 2 with angelXwind's build. Haven't tested Avenger's. Her OS X port runs it at native speeds, but both have a weird issue in which the further you go in a level, the more your character gets off-center. It's hard to explain, so I've attached an image.


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#11
(04-09-2013, 08:50 AM)NigSlammer Wrote: Low framerate on an iPad 2 with angelXwind's build. Haven't tested Avenger's. Her OS X port runs it at native speeds, but both have a weird issue in which the further you go in a level, the more your character gets off-center. It's hard to explain, so I've attached an image.

Yeah that off center bug can mess with the gameplay a bit but it still plays good for me,I can get all the way to 60fps with frameskip plus I think some levels dont have the off center bug as bad as others for example chill peguins stage has very few bugs for me.
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#12
iphone 5 full speed
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#13
The off center bug only occurs when Hardware Transform is enabled. Turn it off, and you should be fine.
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#14
Merged
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#15
Sound effects are still not working. Now that some atrac3+ stuff is being worked on does that mean sfx will start working soon too or is that a separate bug that needs fixing? Great work all the same guys.
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