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WWE SmackDown vs Raw 2008
04-15-2013, 10:45 AM
Post: #1
WWE SmackDown vs Raw 2008
[Image: wwe2008cover.jpg]
Genre : Wrestling
Region : US
Format : ISO
Version : v0.7.5-20-g5a68af7
Game ID : ULUS10281
OS : Win
Compatibility : Nothing
Notes : Cannot decrypt module - Shows wwe 2008 logo for a brief moment and black screen after

LOG :
Code:
40:25:788 EmuThread.cpp:75 I[BOOT]: Done.
40:26:483 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
40:26:484 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
40:26:484 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
40:44:168 EmuScreen.cpp:52 I[BOOT]: Starting up hardware.
40:44:168 System.cpp:70 I[HLE]: PPSSPP v0.7.5-20-g5a68af7
40:44:168 MemArena.cpp:370 I[MM]: Found valid memory base at 0B400000 after 42 tries.
40:44:168 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 10020000 (mirror at 0 @ 13400000, uncached @ 13400000)
40:44:228 Loaders.cpp:89 I[LOAD]: Identifying file...
40:44:229 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
40:44:229 PSPLoaders.cpp:67 I[LOAD]: ULUS10281 : WWE SmackDown vs. RAW 2008
40:44:229 PSPLoaders.cpp:123 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
40:44:229 HLE\sceKernelMemory.cpp:161 I[HLE]: Kernel and user memory pools initialized
40:44:230 HLE\sceIo.cpp:238 I[HLE]: Starting up I/O...
40:44:230 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\memstick\
40:44:230 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\memstick\
40:44:230 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\flash0\
40:44:230 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\flash0\
40:44:231 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\memstick\PSP\PPSSPP_STATE
40:44:231 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\memstick\PSP\PPSSPP_STATE
40:44:231 HLE\sceKernel.cpp:122 I[HLE]: Kernel initialized.
40:44:243 HLE\sceKernelModule.cpp:266 I[HLE]: Decrypting ~PSP file
40:44:296 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 I[LOAD]: ElfReader: 166AC020
40:44:300 Util\BlockAllocator.cpp:310 I[HLE]: -----------
40:44:300 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08900000 size 00100000 taken=0 tag=(untitled)
40:44:300 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08900000 - 08e07800 size 00507800 taken=1 tag=ELF
40:44:300 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08e07800 - 0a000000 size 011f8800 taken=0 tag=(untitled)
40:44:301 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
40:44:372 HLE\sceKernelModule.cpp:401 I[LOAD]: Module mainPSP: 08b9de20 08b5368c 08b536a4
40:44:373 HLE\HLE.cpp:187 I[HLE]: Syscall (sceNetAdhocMatching, b5d96c2a) unknown
40:44:373 HLE\sceKernelModule.cpp:498 I[HLE]: Exporting ent 0 named mainPSP, 2 funcs, 4 vars, resident 08b53920
40:44:373 HLE\sceKernelModule.cpp:702 I[LOAD]: Module entry: 08938364
40:45:413 root         N[BOOT]: EmuScreen.cpp:97 Loading H:\emulators\psp\WWE2008.iso...
40:45:414 root         I[HLE]: HLE\sceKernelThread.cpp:1752 276=sceKernelCreateThread(name=svr08_main, entry=08938438, prio=43, stacksize=131072)
40:45:414 root         I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffd00)
40:45:414 root         I[HLE]: HLE\sceKernelThread.cpp:1876 __KernelReturnFromThread: 0
40:45:417 svr08_main   I[HLE]: HLE\scePower.cpp:260 222=scePowerGetPllClockFrequencyInt()
40:45:418 svr08_main   I[HLE]: Util\BlockAllocator.cpp:310 -----------
40:45:418 svr08_main   I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08900000 size 00100000 taken=0 tag=(untitled)
40:45:418 svr08_main   I[HLE]: Util\BlockAllocator.cpp:314 Block: 08900000 - 08e07800 size 00507800 taken=1 tag=ELF
40:45:418 svr08_main   I[HLE]: Util\BlockAllocator.cpp:314 Block: 08e07800 - 09fdf400 size 011d7c00 taken=1 tag=UserSbrk
40:45:418 svr08_main   I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fdf400 - 09fdfc00 size 00000800 taken=0 tag=(untitled)
40:45:418 svr08_main   I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fdfc00 - 09fffc00 size 00020000 taken=1 tag=stack/svr08_main
40:45:418 svr08_main   I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
40:45:500 svr08_main   I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00000000 : 480 x 272 x 1
40:45:504 svr08_main   I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00044000 : 480 x 272 x 1
40:45:710 svr08_main   I[HLE]: HLE\sceKernelModule.cpp:260 ~SCE module, skipping header
40:45:710 svr08_main   I[HLE]: HLE\sceKernelModule.cpp:266 Decrypting ~PSP file
40:45:710 svr08_main   I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
40:45:710 svr08_main   I[HLE]: HLE\sceKernelModule.cpp:809 282=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/pac/module/libfont.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
40:45:710 svr08_main   I[HLE]: HLE\sceKernelModule.cpp:840 sceKernelStartModule(282,asize=00000000,aptr=00000000,retptr=09fff23c,00000000):​ faked (undecryptable module)
40:45:712 svr08_main   I[HLE]: HLE\sceKernelThread.cpp:1752 284=sceKernelCreateThread(name=MemoryStickAssignThread, entry=0897b9c8, prio=43, stacksize=2048)
40:45:712 svr08_main   I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000)
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 272: Thread "idle0": pc= 08000000 sp= 083ffe00 RUN      (wt=0 wid=0 wv= 00000000 )
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 273: Thread "idle1": pc= 08000000 sp= 083fee00  READY     (wt=0 wid=0 wv= 00000000 )
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 274: Module "mainPSP": name=mainPSP gp=08b9de20 entry=08938364
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 275: Thread "root": pc= 08000014 sp= 09fffd00     DORMANT  (wt=0 wid=0 wv= 00000000 )
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 276: Thread "svr08_main": pc= 0893b0b8 sp= 09fff4c0   WAIT    (wt=17 wid=1 wv= 00000000 )
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 277: MemoryPart "UserSbrk": MemPart: 08e08000 - 09fdfc00    size: 011d7c00
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 278: CallBack "exit": thread=276, argument= 00000000
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 279: OpenFile "disc0:/PSP_GAME/USRDIR/pac/top_load.gim": Seekpos: 00000000
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 280: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 281: OpenFile "disc0:/PSP_GAME/USRDIR/pac/_startup.pac": Seekpos: 00000000
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 282: Module "sceFont_Library": faked name=sceFont_Library gp=ffffffff entry=ffffffff
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 283: Semaphore "UMD_RW_IO_SEMA": -
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 284: Thread "MemoryStickAssignThread": pc= 0897ba38 sp= 09fdf9e0   WAIT    (wt=2 wid=284 wv= 00000000 )
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 285: CallBack "CVolatileMemCB": thread=276, argument= 00000000
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 286: Semaphore "CRender": -
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 287: CallBack "MemoryStickThread": thread=284, argument= 00000000
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 288: OpenFile "disc0:/PSP_GAME/USRDIR/pac/menu/regal.pac": Seekpos: 00000000
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:133 Shutting down kernel - 17 kernel objects alive
43:33:975 GLES\Framebuffer.cpp:605 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 1
43:33:975 GLES\Framebuffer.cpp:605 I[HLE]: Destroying FBO for 00044000 : 480 x 272 x 1
43:33:975 HLE\sceKernelMemory.cpp:187 I[HLE]: Shutting down user memory pool:
43:33:975 Util\BlockAllocator.cpp:310 I[HLE]: -----------
43:33:975 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
43:33:975 HLE\sceKernelMemory.cpp:190 I[HLE]: Shutting down "kernel" memory pool:
43:33:975 Util\BlockAllocator.cpp:310 I[HLE]: -----------
43:33:975 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
43:33:980 MemMap.cpp:101 I[MM]: Memory system shut down.
43:33:982 Config.cpp:192 I[LOAD]: Config saved: ppsspp.ini
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09-19-2013, 06:07 AM
Post: #2
RE: WWE SmackDown vs Raw 2008
same loding screen for breif moment in the ppsspp 0.9.1
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03-27-2014, 06:24 PM
Post: #3
RE: WWE SmackDown vs Raw 2008
When it will be able to play? Is anyone know?
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06-11-2014, 01:55 PM (This post was last modified: 06-11-2014 04:09 PM by TheDax.)
Post: #4
RE: WWE SmackDown vs Raw 2008
finally we can play smackdown vs raw 2006 or 2007 or 2008 on pc with this emulator
download it and tell me your Opinion

Edit by vnctdj : Piracy is not allowed on our forum, please respect the rules.
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08-22-2014, 02:35 AM (This post was last modified: 08-22-2014 02:56 AM by The Phoenix.)
Post: #5
Thumbs Up RE: WWE SmackDown vs Raw 2008
Update: Yes I can confirm that this game is now playable, using Windows 7 (x86) - v0.9.9.1-54-gdfbb0bd
   

Could a Mod move this to Playable please, Thank you. Cool
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08-22-2014, 08:25 AM
Post: #6
RE: WWE SmackDown vs Raw 2008
Moved Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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08-22-2014, 12:21 PM
Post: #7
RE: WWE SmackDown vs Raw 2008
(08-22-2014 02:35 AM)The Phoenix Wrote:  Update: Yes I can confirm that this game is now playable, using Windows 7 (x86) - v0.9.9.1-54-gdfbb0bd


Could a Mod move this to Playable please, Thank you. Cool

Jesus,really? Thanks man.
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09-11-2014, 12:46 AM
Post: #8
RE: WWE SmackDown vs Raw 2008
I am not able to get it to work, it just hangs at the SvR 2008 screen that normally says "Please wait..." I've tried the earlier version and it still has this issue. Is it not playable?

The ISO image is good, I've used it on my CFW PSP 2000.
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09-11-2014, 01:19 AM
Post: #9
Information RE: WWE SmackDown vs Raw 2008
(09-11-2014 12:46 AM)ACParson Wrote:  I am not able to get it to work, it just hangs at the SvR 2008 screen that normally says "Please wait..." I've tried the earlier version and it still has this issue. Is it not playable?

The ISO image is good, I've used it on my CFW PSP 2000.
Hi there my friend,

I just tested this out on my Windows 7 (x86) build using v0.9.9.1-303-g8ef326e
I used the EUR game: ULES00932.
Worked fine, not tested on Android yet though.
               
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09-11-2014, 02:39 AM
Post: #10
RE: WWE SmackDown vs Raw 2008
(09-11-2014 01:19 AM)The Phoenix Wrote:  
(09-11-2014 12:46 AM)ACParson Wrote:  I am not able to get it to work, it just hangs at the SvR 2008 screen that normally says "Please wait..." I've tried the earlier version and it still has this issue. Is it not playable?

The ISO image is good, I've used it on my CFW PSP 2000.
Hi there my friend,

I just tested this out on my Windows 7 (x86) build using v0.9.9.1-303-g8ef326e
I used the EUR game: ULES00932.
Worked fine, not tested on Android yet though.

I have both the US and EUR versions, and both of them hang. What type of log do I need to get my hands on to show?
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09-11-2014, 10:22 AM
Post: #11
Information RE: WWE SmackDown vs Raw 2008
(09-11-2014 02:39 AM)ACParson Wrote:  
(09-11-2014 01:19 AM)The Phoenix Wrote:  
(09-11-2014 12:46 AM)ACParson Wrote:  I am not able to get it to work, it just hangs at the SvR 2008 screen that normally says "Please wait..." I've tried the earlier version and it still has this issue. Is it not playable?

The ISO image is good, I've used it on my CFW PSP 2000.
Hi there my friend,

I just tested this out on my Windows 7 (x86) build using v0.9.9.1-303-g8ef326e
I used the EUR game: ULES00932.
Worked fine, not tested on Android yet though.

I have both the US and EUR versions, and both of them hang. What type of log do I need to get my hands on to show?

Mm this is very odd, must be a graphics card problem, as you can see I use a Nvidia card, what are your specs?
Also use infolog.bat for the log.
Also if you have time, can you upload your setting screens, so I can compare them to what I used.
Thanks.
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09-13-2014, 01:24 AM
Post: #12
RE: WWE SmackDown vs Raw 2008
(09-11-2014 10:22 AM)The Phoenix Wrote:  
(09-11-2014 02:39 AM)ACParson Wrote:  
(09-11-2014 01:19 AM)The Phoenix Wrote:  
(09-11-2014 12:46 AM)ACParson Wrote:  I am not able to get it to work, it just hangs at the SvR 2008 screen that normally says "Please wait..." I've tried the earlier version and it still has this issue. Is it not playable?

The ISO image is good, I've used it on my CFW PSP 2000.
Hi there my friend,

I just tested this out on my Windows 7 (x86) build using v0.9.9.1-303-g8ef326e
I used the EUR game: ULES00932.
Worked fine, not tested on Android yet though.

I have both the US and EUR versions, and both of them hang. What type of log do I need to get my hands on to show?
Mm this is very odd, must be a graphics card problem, as you can see I use a Nvidia card, what are your specs?
Also use infolog.bat for the log.
Also if you have time, can you upload your setting screens, so I can compare them to what I used.
Thanks.

I don't get anything when I have the log console open, the first picture is what just stays on the screen, nothing else moves. The other pictures are my graphics settings.

My computer is:
Alienware MXr2 14"
Intel Core i7-3740QM CPU @ 2.70 GHz
16 GB RAM
Windows 7 Home Premium 64-bit SP 1
NVidia GeForce GT 650M
PPSSPP 0.9.9.1 the non-installer version on the downloads page. I tested 0.9.8 and it has the same issue.


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09-13-2014, 02:54 AM
Post: #13
RE: WWE SmackDown vs Raw 2008
These wrestling games were fixed only recently. Grab a dev build from here and see if it makes any difference (it should, since 0.9.9.1 stable does not have the fixes):

http://buildbot.orphis.net/ppsspp/

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
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09-13-2014, 04:14 AM
Post: #14
Information RE: WWE SmackDown vs Raw 2008
(09-13-2014 02:54 AM)TheDax Wrote:  These wrestling games were fixed only recently. Grab a dev build from here and see if it makes any difference (it should, since 0.9.9.1 stable does not have the fixes):

http://buildbot.orphis.net/ppsspp/
Ah that explains it, of course, the fixes were not done until after the official 0.9.9.1 had been released, DOH stupid me.

Well there's your answer, try the latest version which at writing this was: v0.9.9.1-358-ge7a2225

Edit: @ACParson
Also turn off the hack settings, as your PC is very high spec, particularly the CPU (i7) as they will not be needed at all, mostly for Android users, to gain extra speed. Cool
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09-14-2014, 01:53 AM (This post was last modified: 09-14-2014 01:59 AM by ACParson.)
Post: #15
RE: WWE SmackDown vs Raw 2008
(09-13-2014 04:14 AM)The Phoenix Wrote:  
(09-13-2014 02:54 AM)TheDax Wrote:  These wrestling games were fixed only recently. Grab a dev build from here and see if it makes any difference (it should, since 0.9.9.1 stable does not have the fixes):
Ah that explains it, of course, the fixes were not done until after the official 0.9.9.1 had been released, DOH stupid me.

Well there's your answer, try the latest version which at writing this was: v0.9.9.1-358-ge7a2225

Edit: @ACParson
Also turn off the hack settings, as your PC is very high spec, particularly the CPU (i7) as they will not be needed at all, mostly for Android users, to gain extra speed. Cool

---EDITED---

It works now, thanks for the heads up!
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