Ace Combat (X2): Joint Assault
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08-09-2014, 09:55 PM
(This post was last modified: 08-09-2014 10:16 PM by The Phoenix.)
Post: #46
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RE: Ace Combat: Joint Assault
(08-09-2014 02:59 PM)RazorZero Wrote: I'm still getting the black screen when it plays the FMV. Last time I was attempting to try on Mission 21A (I used imported save file, though) and it freezes and black screen when trying to play a cutscene after starting the mission.Hi there, I was using the same revision of PPSSPP but the 32bit version, and playing the ULES01408 game. What settings are you using? Are you using Buffered Rendering? If you are using Fast Memory, untick it, can cause crashes. If you are using any of the Hacks, untick all of them on Windows, are not needed on this game. If by FMV you mean the briefing playing, i am not seeing any problems with those. Edit: just had a thought, maybe the save you used was wrong region, as in USA save -> EUR Game. |
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08-11-2014, 03:03 AM
(This post was last modified: 08-11-2014 03:14 AM by RazorZero.)
Post: #47
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RE: Ace Combat: Joint Assault [Still getting black screen on FMVs]
(08-09-2014 09:55 PM)The Phoenix Wrote:(08-09-2014 02:59 PM)RazorZero Wrote: I'm still getting the black screen when it plays the FMV. Last time I was attempting to try on Mission 21A (I used imported save file, though) and it freezes and black screen when trying to play a cutscene after starting the mission.Hi there, I was running the NPJH50263 game. Both the game and the save-game file are from my PSP. The FMV I meant are the FMV cutscenes during gameplay And as for the settings: //MODE// Mode = buffered rendering Simulate block transfer = checked //FRAMERATE CONTROL// Frameskipping = off Auto-frameskip = unchecked Prevent FPS from exceeding 60 FPS = checked Alternative speed = 0 //FEATURES// Post-processing shader = off //PERFORMACE// Rendering resolution = 2xPSP Vsync = unchecked Mipmapping = checked HW transform = checked SW skinning = checked Vertex cache = checked Lazy texture caching = unchecked Retain changed texture = unchecked Disable slower effects = unchecked Spline/Bezier curves quality = medium //TEXTURE SCALING// Upscale level = off Upscale type = xBRZ Deposterize = unchecked //TEXTURE FILTERING// Anisotropic filtering = 2x Texture filtering = Auto //HACK SETTINGS// All hack settings = unchecked //EMULATION// Fast memory = unchecked Multithreaded = unchecked I/O on thread = checked Force real clock sync = unchecked Change emulated PSP's CPU clock = 0 Rewind snapshot frequency = 0 Automic audio locks = unchecked Enable Windows native keyboard = unchecked I have disabled fast memory and the hacks, but still getting black screen hangs during ingame FMV cutscenes like at the start of mission 13 (Cyclops Slayer) and 21 (Reprisal). |
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08-11-2014, 03:38 AM
(This post was last modified: 08-11-2014 03:38 AM by The Phoenix.)
Post: #48
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RE: Ace Combat: Joint Assault
Hi again,
Okay, try un-ticking I/O on thread, retry game, then try un-ticking Vertex Cache, restart game, did either of those help, can't see anything else that maybe the problem sadly. |
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08-11-2014, 04:31 AM
Post: #49
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RE: Ace Combat: Joint Assault
(08-11-2014 03:38 AM)The Phoenix Wrote: Hi again, Thanks for the reply. I have changed the settings as you told. Unfortunately, I'm still getting the problem. Speaking of which, I noticed that as the newer builds turns up, there is progress regarding the FMV. On mission 11 (Raging Sea), the recent builds surprisingly are able to play the cutscene after the refueling minigame while the older builds are suffering from the black-screen hangs during that cutscene. But so far only that particluar in-game FMV cutscene I noticed can now plays. Still, this problem really puzzles me. Maybe this has something to do with the media engine / ffmpeg inside the emulator. |
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08-11-2014, 04:27 PM
Post: #50
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RE: Ace Combat: Joint Assault
(08-11-2014 04:31 AM)RazorZero Wrote:Are you saying that the latest builds have fixed the FMV in the game?(08-11-2014 03:38 AM)The Phoenix Wrote: Hi again, |
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08-15-2014, 04:18 AM
(This post was last modified: 08-15-2014 04:19 AM by RazorZero.)
Post: #51
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RE: Ace Combat: Joint Assault
(08-11-2014 04:27 PM)The Phoenix Wrote:(08-11-2014 04:31 AM)RazorZero Wrote:Are you saying that the latest builds have fixed the FMV in the game?(08-11-2014 03:38 AM)The Phoenix Wrote: Hi again, Well, at least one FMV cutscene has been fixed. The one FMV cutscene that plays after the refueling minigame in mission 11 is no longer causing black screen. But as for the others, so far I noticed that they still stuck at black screen. |
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11-22-2014, 10:41 AM
(This post was last modified: 11-22-2014 10:43 AM by Rance.)
Post: #52
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RE: Ace Combat: Joint Assault
I'm having the same issues as Razor. But in my case, the game crashes(black screen) at every FMV cutscene, even the one after the refueling minigame, in mission 7(which also makes the rest of the game unplayable).
It's too bad, I wanted to play this game so much. |
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12-01-2014, 04:43 AM
Post: #53
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RE: Ace Combat: Joint Assault
still have the FMV's black screen issue even with the latest build...
guess i will stick with Ace Combat X for a while... |
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02-02-2015, 01:35 AM
(This post was last modified: 02-02-2015 05:04 AM by flows30.)
Post: #54
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RE: Ace Combat: Joint Assault
I still got blank screen after mission 7 refueling on PPSSPP 1.0, does anyone also got this issue?
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02-02-2015, 08:06 PM
Post: #55
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RE: Ace Combat: Joint Assault
I got it even sooner than that, after mission 2 I think.
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02-08-2015, 01:39 PM
Post: #56
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RE: Ace Combat: Joint Assault
Yup. still getting the freeze when entering FMV cutscenes. I was using the SVN v1.0-41-gae7476a.
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02-25-2015, 03:54 AM
Post: #57
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RE: Ace Combat: Joint Assault
I've recently read the FMV issue thread posted on github.
A solution they mentioned is changing the I/O Timing Method from "Fast" to "Host". I've tried it.....and IT WORKS. No more freezes on FMVs |
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02-25-2015, 05:12 PM
Post: #58
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RE: Ace Combat: Joint Assault | |||
02-25-2015, 06:32 PM
Post: #59
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RE: Ace Combat: Joint Assault
(02-25-2015 05:12 PM)The Phoenix Wrote:(02-25-2015 03:54 AM)RazorZero Wrote: I've recently read the FMV issue thread posted on github.Are you saying that this game can go back to Playable then? Will confirm. No FMV Crash. Not sure if anything else happens yet though. *excited squeal* |
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02-25-2015, 07:58 PM
Post: #60
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RE: Ace Combat: Joint Assault
Moved.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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