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Ace Combat (X2): Joint Assault - Printable Version

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Ace Combat (X2): Joint Assault - hyakki - 01-14-2013 11:30 PM

DiscID: ULUS10511
ImageID: 2327
Version: v0.5-247-g3931323 (64-bit, Jan 14)
OS: Windows (64-bit)
Notes: menus...then black screen


RE: [v0.5] Ace Combat: Joint Assault - Razorback - 02-26-2013 06:01 AM

Hangs right before plane selection screen on 0.61. Menu's working just fine, except the fonts.


RE: Ace Combat: Joint Assault - Razorback - 03-18-2013 09:11 AM

CTDs during mission loading on v0.7-146-g688c404. Plane select screen now works fine though.


RE: Ace Combat: Joint Assault - Razorback - 03-22-2013 11:44 AM

Crashes prior to entering TAC name on v0.7-182-g6073292


RE: Ace Combat: Joint Assault - Razorback - 04-03-2013 07:35 AM

Still the same on v0.7-428-g44b22bc. Here's the log.


RE: Ace Combat: Joint Assault - Mare85 - 05-03-2013 10:04 PM

i have a problem: after finish 1st mission when i click NEXT black screen apears and game stops..please help!!!


RE: Ace Combat: Joint Assault - Razorback - 05-04-2013 05:24 AM

If I recall Ace Combat X also needs media engine to be disabled to fix the cutscene hang.


RE: Ace Combat: Joint Assault - Necriss - 05-06-2013 03:50 AM

On latest android version, emulator hangs on mission 1 start screen after hangar.


RE: Ace Combat: Joint Assault - Necriss - 06-27-2013 07:48 AM

Emulator Hard Freeze on 0.8.1 Android during Mission 1 loading.

Otherwise menus and hangar seem to work fine. Hopefully someone can identify the problem, Ace Combat X seems to work so this should too.


RE: Ace Combat: Joint Assault - Razorback - 06-27-2013 08:37 AM

(06-27-2013 07:48 AM)Necriss Wrote:  Emulator Hard Freeze on 0.8.1 Android during Mission 1 loading.

Otherwise menus and hangar seem to work fine. Hopefully someone can identify the problem, Ace Combat X seems to work so this should too.

It's the exact same issue that hasn't been fixed ever since.
https://github.com/hrydgard/ppsspp/issues/1368


RE: Ace Combat: Joint Assault - crazydrummer - 07-03-2013 04:29 AM

Do we basically wait to see if a PPSSPP update fixes the game? Is there any other way we can play this?


RE: Ace Combat: Joint Assault - Razorback - 07-03-2013 04:40 AM

Sadly no response even on Github ever since.

We might want to wait.


RE: Ace Combat: Joint Assault - Maverick - 08-01-2013 12:34 AM

0.8.1-1055 x64 / Win7x64

Just messed around with new builds.

Found out, that when you have the option "Force 60 FPS or less" turned on, the game wont pass the "load" indicator in the top left corner. Just stays there forever, no crash or hang.

So its not a problem, just a thing i noticed. I always turn this option on, because some games need it for smooth gameplay. Without it, game starts fine.

On the other hand, if i start Skies of Deception with this option enabled, no hang occurs. So its a tiny bug i guess. Happens with every build i tested so far from 0.8.1-788-1055.

Still crashes the usual way later when mission starts. Maybe its worth for being on the issue list on github.


RE: Ace Combat: Joint Assault - Razorback - 08-01-2013 12:54 AM

(08-01-2013 12:34 AM)Maverick Wrote:  Still crashes the usual way later when mission starts. Maybe its worth for being on the issue list on github.
AFAIK it's been in github's issue list for months but hardly any response yet. :\


RE: Ace Combat: Joint Assault - Maverick - 08-01-2013 09:38 AM

Yeah, i ment the bug with Force 60 fps being on that list. There will be response when it makes progress, some things just dont work out quick in developing an emulator, and by all means, this emulator is developing fast. So there will be one day response :] Just keep testing new builds^^