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[AdHoc] Compatibility List [STOPPED]
07-14-2014, 07:43 PM
Post: #331
RE: [AdHoc] Compatibility List
Sometimes even microsoft ‘s vs2013 do not get useful crash stace

I want to be a crash fixer
PM me if you want to me look a game
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07-14-2014, 08:14 PM
Post: #332
RE: [AdHoc] Compatibility List
Phantasy Star Portable 2 can see host and guest but it says something like host quit the party
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07-15-2014, 05:16 AM (This post was last modified: 07-15-2014 05:21 AM by AdamN.)
Post: #333
RE: [AdHoc] Compatibility List
(07-14-2014 07:43 PM)sum2012 Wrote:  Sometimes even microsoft ‘s vs2013 do not get useful crash stace
You'll need to have the symbols files for microsoft's DLL files to get a better view in the call stacks

At the time memcpy crashed i only saw addresses instead of function name in the call stacks, but after the symbol files loaded i can see a few function name and one of them located in PPSSPP sourcecode (which is Replace_memcpy)

High possibility that the other crashes are related to Replace_memmove and Replace_memset functions

My Modified PPSSPP :
==============
Win32 (Old version): https://www.dropbox.com/s/iowb4kr00nzbs7k/PPSSPPWindows.zip?dl=0
Win32/64 (Newer version): https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
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07-15-2014, 12:59 PM (This post was last modified: 07-15-2014 02:35 PM by sum2012.)
Post: #334
RE: [AdHoc] Compatibility List
My freind @onelight compiled Android version of AdamN
https://drive.google.com/file/d/0B3OaSde...sp=sharing

Tested Work windows with Android play together in Metal Slug XX
(test windows host)
(please note windows version also use AdamN version)

   

I want to be a crash fixer
PM me if you want to me look a game
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07-15-2014, 02:33 PM
Post: #335
RE: [AdHoc] Compatibility List
I get the patch here https://github.com/ANR2ME/ppsspp/tree/adhoc_ and make that Android build.
I hold it work as windows, but it didn't
It Work windows with Android play together in Metal Slug XX
BUT, windows must be HOST and Android JOIN
If Android HOST, it cant work
Connection error occurred.
   
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07-15-2014, 03:05 PM (This post was last modified: 07-15-2014 03:10 PM by AdamN.)
Post: #336
RE: [AdHoc] Compatibility List
(07-15-2014 12:59 PM)sum2012 Wrote:  My freind @onelight compiled Android version of AdamN
https://drive.google.com/file/d/0B3OaSde...sp=sharing

Tested Work windows with Android play together in Metal Slug XX
(test windows host)
(please note windows version also use AdamN version)

(07-15-2014 02:33 PM)onelight Wrote:  I get the patch here https://github.com/ANR2ME/ppsspp/tree/adhoc_ and make that Android build.
I hold it work as windows, but it didn't
It Work windows with Android play together in Metal Slug XX
BUT, windows must be HOST and Android JOIN
If Android HOST, it cant work
Connection error occurred.
It's good to see someone who can provide the android build Smile and may be someone could also make the Linux/OSX build someday

I've made a new commit which contains the fix (workaround) for DBZ Tag Team, hopefully it could also helped Metal Slug XX to be more stable on Android version

My Modified PPSSPP :
==============
Win32 (Old version): https://www.dropbox.com/s/iowb4kr00nzbs7k/PPSSPPWindows.zip?dl=0
Win32/64 (Newer version): https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
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07-15-2014, 06:35 PM
Post: #337
RE: [AdHoc] Compatibility List
The address for coldbird server has changed to http://pro.coldbird.net. You can use this to see who's playing what and also connect to it.
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07-15-2014, 07:28 PM
Post: #338
RE: [AdHoc] Compatibility List
Thanks for the information Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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07-15-2014, 08:46 PM
Post: #339
RE: [AdHoc] Compatibility List
Tested 100% DBZ Tenkaichi Tag Team, there is only one problem.. too much lag when there are 3 or 4 players xD.
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07-15-2014, 09:08 PM
Post: #340
RE: [AdHoc] Compatibility List
With all players over hamachi or other internet tunnel system ... yes of course xD
i tried it with 4 players via LAN and it worked flawlessly
(for the sake of completion for tested games)

Dragonball Budokai Tenkaichi Tag Team [EUR]
   

Join the EVOLVE PPSSPP Ad-Hoc Multiplayer Party ! My Evolve ID: Crashday | Group ID: PPSSPP Ad-Hoc Multiplayer | If you want me to test a Game for AdHoc Multiplayer or need help with it feel free to message me
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07-15-2014, 10:02 PM
Post: #341
RE: [AdHoc] Compatibility List
(07-15-2014 09:08 PM)xCrashdayx Wrote:  With all players over hamachi or other internet tunnel system ... yes of course xD
i tried it with 4 players via LAN and it worked flawlessly
(for the sake of completion for tested games)

Dragonball Budokai Tenkaichi Tag Team [EUR]
Flawlessly? how? o_o
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07-16-2014, 07:07 AM (This post was last modified: 07-16-2014 07:10 AM by DarkGod2012.)
Post: #342
RE: [AdHoc] Compatibility List
does anyone test Gundam vs Gundam next plus with the new build?
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07-16-2014, 07:28 AM
Post: #343
RE: [AdHoc] Compatibility List
Quote:Flawlessly? how? o_o
well i played via LAN Cabel and a switch and the connected computers where pretty high end Big Grin

Join the EVOLVE PPSSPP Ad-Hoc Multiplayer Party ! My Evolve ID: Crashday | Group ID: PPSSPP Ad-Hoc Multiplayer | If you want me to test a Game for AdHoc Multiplayer or need help with it feel free to message me
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07-16-2014, 07:49 AM
Post: #344
RE: [AdHoc] Compatibility List
(07-16-2014 07:07 AM)DarkGod2012 Wrote:  does anyone test Gundam vs Gundam next plus with the new build?
I have test Gundam vs Gundam next plus
PPSSPP with PPSSPP [can't work]
PPSSPP with JPCSP [half work] (jpcsp must be the host)
JPCSP with JPCSP [work]
http://forums.ppsspp.org/showthread.php?tid=12357

I also try AdamN build but it also not work(half work if jpcsp host)
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07-16-2014, 10:36 AM (This post was last modified: 07-16-2014 10:37 AM by AdamN.)
Post: #345
RE: [AdHoc] Compatibility List
it seems my last commit is causing dissidia 012 to be broken Sad
And there is also lost connection issue when one of the player (especially the host) is running slower than the other player on DBZ

My Modified PPSSPP :
==============
Win32 (Old version): https://www.dropbox.com/s/iowb4kr00nzbs7k/PPSSPPWindows.zip?dl=0
Win32/64 (Newer version): https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
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