[AdHoc] Compatibility List [STOPPED]
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07-02-2014, 08:39 PM
Post: #196
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RE: [AdHoc] Compatibility List
(07-02-2014 07:11 PM)sum2012 Wrote: Do not give pressure to AdamN. I gave opinion i never asked him to make anything where is the pressure there since it's possible people could play with friends without coming over with pro online many games uses online multiplayer and lan game there is a difference xD |
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07-02-2014, 08:50 PM
(This post was last modified: 07-03-2014 05:05 AM by AdamN.)
Post: #197
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RE: [AdHoc] Compatibility List
(07-02-2014 06:30 PM)LunaMoo Wrote: Title: Ghost in the Shell Stand Alone Complex [ULUS10020] / US versionYep, i saw many invalid address in the log, but didn't have any issue during gameplay whether it's singleplayer or multiplayer so far (but i don't play any games for too long) Converting from emulated PSP address to PC's address is easy, but doing the opposite is not easy, otherwise the PSP games could screwup PPSSPP memory and crashed it if they have direct access to your PC's memory XD Btw, it seems JPCSP can see and join the host when i try to host it using PPSSPP, but the game won't start even when all players already Ready, while with PPSSPP+PPSSPP the game immediately start even when only one player is Ready XD (07-02-2014 06:47 PM)Heoxis Wrote:jpcsp, ppsspp can play together with real psp as long all of them using ProOnline server (ie. pro.coldbird.uk.to), which makes you unable to use 2x jpcsp in a single computer (ProOnline server will reject one of your jpcsp due to using the same internet IP address)(07-02-2014 06:30 PM)LunaMoo Wrote: Title: Ghost in the Shell Stand Alone Complex [ULUS10020] / US version PS: If you found a guide of how to play 2x jpcsp (on one computer) + a real psp through ProOnline server, i would like to read it too (because i couldn't find it on the internet) My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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07-02-2014, 09:40 PM
Post: #198
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RE: [AdHoc] Compatibility List
(07-02-2014 06:30 PM)LunaMoo Wrote: Title: Ghost in the Shell Stand Alone Complex [ULUS10020] / US versionAdded, thank you I think REGION is not important, Sum say me. Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64 Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3 Phone: ZenFone 2 ZE550ML |
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07-03-2014, 06:57 AM
Post: #199
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RE: [AdHoc] Compatibility List
Btw, does proadhocserver available for android and other mobile platform?
If they're not, may be i should integrate proadhocserver into PPSSPP so mobile platforms can play multiplayer on LAN without using a PC for adhocserver My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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07-03-2014, 08:01 AM
Post: #200
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RE: [AdHoc] Compatibility List
Android version for sure exist, not sure about other mobiles. If it's easy for you and you're willing to do it, the idea of the server app built-in ppsspp seems nice. Would simplify the whole thing for new people and keep everything required to play in one place.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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07-03-2014, 10:25 AM
(This post was last modified: 07-03-2014 10:28 AM by Heoxis.)
Post: #201
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RE: [AdHoc] Compatibility List
(07-02-2014 08:50 PM)AdamN Wrote:(07-02-2014 06:30 PM)LunaMoo Wrote: Title: Ghost in the Shell Stand Alone Complex [ULUS10020] / US versionYep, i saw many invalid address in the log, but didn't have any issue during gameplay whether it's singleplayer or multiplayer so far (but i don't play any games for too long) I WILL WRITE LIKE THIS SO YOU CAN READ xD JPCSP PPSSPP CAN PLAY PRO ONLINE LIKE YOU SAID BUT I WANT TO PLAY LAN SO THEN 2 JPCSP CAN BE PLAYED ON 1 PC SO I CAN BE DONE WITH PPSSPP TOO BECAUSE JPCSP CAN BE PLAYED LAN WITH 2 JPCSP ON SAME AND IT USE PRO ONLINE JUST READ SLOWLY YOU CAN SETUP 2 PPSSPP ON 1 PC IF YOU WANT TO USE LAN BUT FOR PROONLINE YOU CAN ALWAYS USE VMWARE OR SOMETHING xD |
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07-03-2014, 12:08 PM
(This post was last modified: 07-03-2014 12:08 PM by captainobvious.)
Post: #202
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RE: [AdHoc] Compatibility List
Adam, have you tried games that don't have host/join but where you're supposed to enter a lobby, see the different person and challenge him?
These include games like Soul Calibur, Dissidia, etc |
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07-03-2014, 12:27 PM
Post: #203
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RE: [AdHoc] Compatibility List
(07-03-2014 10:25 AM)Heoxis Wrote: I WILL WRITE LIKE THIS SO YOU CAN READ xD JPCSP PPSSPP CAN PLAY PRO ONLINE LIKE YOU SAID BUT I WANT TO PLAY LAN SO THEN 2 JPCSP CAN BE PLAYED ON 1 PC SO I CAN BE DONE WITH PPSSPP TOO BECAUSE JPCSP CAN BE PLAYED LAN WITH 2 JPCSP ON SAME AND IT USE PRO ONLINE JUST READ SLOWLY YOU CAN SETUP 2 PPSSPP ON 1 PC IF YOU WANT TO USE LAN BUT FOR PROONLINE YOU CAN ALWAYS USE VMWARE OR SOMETHING xD My review, two PPSSPP Online on one PC is not important. Lot people play one PPSSPP on one PC and play with other people. Why not, this for later update For me, I want AdanM fixe lots games compablity than two PPSSPP blabla.. -------------------------------------------------
100,000 REVIEWS!! Thanks all!
Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64 Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3 Phone: ZenFone 2 ZE550ML |
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07-03-2014, 01:08 PM
Post: #204
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RE: [AdHoc] Compatibility List
(07-03-2014 12:27 PM)GuenosNoLife Wrote:(07-03-2014 10:25 AM)Heoxis Wrote: I WILL WRITE LIKE THIS SO YOU CAN READ xD JPCSP PPSSPP CAN PLAY PRO ONLINE LIKE YOU SAID BUT I WANT TO PLAY LAN SO THEN 2 JPCSP CAN BE PLAYED ON 1 PC SO I CAN BE DONE WITH PPSSPP TOO BECAUSE JPCSP CAN BE PLAYED LAN WITH 2 JPCSP ON SAME AND IT USE PRO ONLINE JUST READ SLOWLY YOU CAN SETUP 2 PPSSPP ON 1 PC IF YOU WANT TO USE LAN BUT FOR PROONLINE YOU CAN ALWAYS USE VMWARE OR SOMETHING xD Maybe i am crazy but how it's possible that no one can read what i wrote i wrote that 2 PPSSPP 1 PC should be LAN not online i dont care about online i care about LAN xD |
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07-03-2014, 02:30 PM
(This post was last modified: 07-03-2014 02:31 PM by GuenosNoLife.)
Post: #205
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RE: [AdHoc] Compatibility List
(07-03-2014 01:08 PM)Heoxis Wrote:I understand, don't worry I'm not stupid(07-03-2014 12:27 PM)GuenosNoLife Wrote:(07-03-2014 10:25 AM)Heoxis Wrote: I WILL WRITE LIKE THIS SO YOU CAN READ xD JPCSP PPSSPP CAN PLAY PRO ONLINE LIKE YOU SAID BUT I WANT TO PLAY LAN SO THEN 2 JPCSP CAN BE PLAYED ON 1 PC SO I CAN BE DONE WITH PPSSPP TOO BECAUSE JPCSP CAN BE PLAYED LAN WITH 2 JPCSP ON SAME AND IT USE PRO ONLINE JUST READ SLOWLY YOU CAN SETUP 2 PPSSPP ON 1 PC IF YOU WANT TO USE LAN BUT FOR PROONLINE YOU CAN ALWAYS USE VMWARE OR SOMETHING xD You want just like splitscreen, running 2 PPSSPP on 1 Windows and 1 on Emulator on Windows = One PC with 2 PPSSPP. Now, stop repeat this I'll be AFK 3 days. Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64 Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3 Phone: ZenFone 2 ZE550ML |
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07-03-2014, 02:38 PM
(This post was last modified: 10-26-2019 04:12 AM by AdamN.)
Post: #206
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RE: [AdHoc] Compatibility List
(07-03-2014 12:08 PM)captainobvious Wrote: Adam, have you tried games that don't have host/join but where you're supposed to enter a lobby, see the different person and challenge him? Those games might be using P2P mode (AdhocMatching have 3 modes: Host, Join and P2P), P2P might works better than Host+Join with current (buggy) AdhocMatching implementation. But P2P mode only used for 2 players i think, so if those games support more than 2 players it's probably not P2P mode. If it's works like Pokemon's lobby on Nintendo handheld, joining a lobby probably will be Host (everyone in the lobby might be Hosts), and when you challenge someone it will switch from Host to Join and joined that person game automatically. (if it wasn't a P2P mode that is) Edit: I'll try to provide win32/64 build later for testing purpose since i don't want to commit this changes yet until i can get JOIN to works properly (need to clean up the mess a bit) Edit2: I found out why PPSSPP can't see the host while JPCSP can see it, it seems the callback address used to tell the game that there is a host available is an invalid address (0xdeadbeef) on PPSSPP while it's a valid address (0x088a9474) on JPCSP :/ i wonder why the game decide to give an invalid address when running on PPSSPP If only it wasn't 0xdeadbeef issue games that use adhocMatching should already works properly by now GTA:VCS also use 0xdeadbeef So the issue wasn't on the adhocMatching functions but somewhere else (unimplemented HLE stuff may be) Edit 3: The issue have been found and fixed (a bug in the wrapper) thanks to xsacha and Kingcom, i can start seeing something with JOIN, but it didn't show the correct name, still buggy i guess, at least no longer stuck waiting for something not going to happen ^_^ GTA:VCS can see the Host correctly but i'm unable to join it for some reason, while Full Auto 2 didn't even show the Host name correctly :/ My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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07-04-2014, 11:17 AM
Post: #207
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RE: [AdHoc] Compatibility List
(07-03-2014 02:38 PM)AdamN Wrote: Those games might be using P2P mode (AdhocMatching have 3 modes: Host, Join and P2P), P2P might works better than Host+Join with current (buggy) AdhocMatching implementation. The lobby can have a lot more people, but for both Dissidia and Soul calibur it is indeed only 1 v 1 in the end. |
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07-04-2014, 03:48 PM
Post: #208
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RE: [AdHoc] Compatibility List
I managed to get Full Auto 2 to have a working Multiplayer now no more issue on this game
but GTA:VCS still have issue, after player2 joined and multiplayer game started and finished loading it shows a connection lost message and didn't enter the game world :/ My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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07-04-2014, 04:13 PM
Post: #209
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RE: [AdHoc] Compatibility List
Great news
(07-04-2014 03:48 PM)AdamN Wrote: I managed to get Full Auto 2 to have a working Multiplayer now no more issue on this game I want to be a crash fixer PM me if you want to me look a game |
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07-04-2014, 06:18 PM
Post: #210
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RE: [AdHoc] Compatibility List
I haven't commit it but if you guys wanna test it and see if you can find more Unimplemented sceNetAdhoc functions used by the game i'll try to implement it.
Here is Win32 build : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip Here is Win64 build : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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