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PPSSPP iOS Port
03-17-2013, 08:11 PM
Post: #466
RE: PPSSPP iOS Port
(03-17-2013 07:36 PM)the avenger Wrote:  
(03-17-2013 01:21 PM)elmon Wrote:  
(03-17-2013 01:09 PM)joga_bonito Wrote:  Could you tell me please how to save PPSSPP options (buffered rendering and so on)? When I quit the game, all options are set to default
Try "exit to menu" and then tap "exit", works for me

@the avenger #important
Change Scheme from Debug to Release and set optimization from Faster to Fastest, it will increase FPS twice and more.
ok this is amazing,thanks to this i am playing wipeout pure in time attack 45fps without frameskip 60 with frameskip + sound, type-0 some 20-25 fps and for some reason frameskip makes it give a black screen,thanks for the tip,just uploaded it on cydia,if it's like this on 4s i wonder how it is on an iphone 5 or ipad 4

also if you manage to get a crisis core save it's a solid 60fps when walking around and some 50-60 when fighting with frameskip

Same as what I'm getting! Just hope that I can start a new game at some point. Meaning the video issues needs to solved haha
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03-17-2013, 08:12 PM
Post: #467
RE: PPSSPP iOS Port
(03-17-2013 08:08 PM)elmon Wrote:  @the avenger
Again, how do you update github-version.cpp?
(I mean what do you do after pulling new updates)?

Btw, buffered rendering bugs alot in gta vscSad Barely doesn't work...

Assuming he has run cmake properly and hits "build" in Xcode, cmake will automatically delete and update git-version.cpp. the avenger - are you doing this? You should notice that the file contents change when you update to the latest. If not, maybe git is not on your path.

And yes, compiling in release is a must and much faster. Does fastest really make things that much faster? (I had specifically only set hot libraries to fastest.)

-[Unknown]
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03-17-2013, 08:16 PM
Post: #468
RE: PPSSPP iOS Port
@Unknown - well i'm not good enough in running cmake, and command from github says:
CMake Warning:
Manually-specified variables were not used by the project:

CMAKE_TOOLCHAIN_FILE

[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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03-17-2013, 08:20 PM
Post: #469
RE: PPSSPP iOS Port
(03-17-2013 08:08 PM)elmon Wrote:  @the avenger
Again, how do you update github-version.cpp?
(I mean what do you do after pulling new updates)?

Btw, buffered rendering bugs alot in gta vscSad Barely doesn't work...
i am not sure,as i tend to remove the whole folder and clone again to avoid this things
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03-17-2013, 08:21 PM (This post was last modified: 03-17-2013 08:22 PM by scorpio16v.)
Post: #470
RE: PPSSPP iOS Port
(03-17-2013 08:06 PM)the avenger Wrote:  what's the game and whats the framerate

For example Crash Tag Team Racing. Same settings, same scene, about 8 to 10 frames more on IP 5. (36-46 FPS)
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03-17-2013, 08:23 PM
Post: #471
RE: PPSSPP iOS Port
(03-17-2013 08:20 PM)the avenger Wrote:  i am not sure,as i tend to remove the whole folder and clone again to avoid this things
Rough way...

[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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03-17-2013, 08:24 PM (This post was last modified: 03-17-2013 08:27 PM by the avenger.)
Post: #472
RE: PPSSPP iOS Port
(03-17-2013 08:12 PM)[Unknown] Wrote:  
(03-17-2013 08:08 PM)elmon Wrote:  @the avenger
Again, how do you update github-version.cpp?
(I mean what do you do after pulling new updates)?

Btw, buffered rendering bugs alot in gta vscSad Barely doesn't work...

Assuming he has run cmake properly and hits "build" in Xcode, cmake will automatically delete and update git-version.cpp. the avenger - are you doing this? You should notice that the file contents change when you update to the latest. If not, maybe git is not on your path.

And yes, compiling in release is a must and much faster. Does fastest really make things that much faster? (I had specifically only set hot libraries to fastest.)

-[Unknown]
no idea if setting it to fastest or compiling in release is what's impact but together things are as fast as hell right here,if there was a solution for the flickering when frameskipping passes 60fps and a workaround for the crash on the occusional video i would be kcking back for 2-3 hours of crisis core.

(03-17-2013 08:16 PM)elmon Wrote:  @Unknown - well i'm not good enough in running cmake, and command from github says:
CMake Warning:
Manually-specified variables were not used by the project:

CMAKE_TOOLCHAIN_FILE
not really a tough way and this command is what's wrong,its
Code:
-DCMAKE_TOOLCHAIN_FILE
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03-17-2013, 08:30 PM
Post: #473
RE: PPSSPP iOS Port
(03-17-2013 08:24 PM)the avenger Wrote:  this command is what's wrong,its
Code:
-DCMAKE_TOOLCHAIN_FILE
Code:
cmake -GXcode -DCMAKE_TOOLCHAIN_FILE=../ios/ios.toolchain.cmake ..
That's a warning after executing this command
copypasted from github

[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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03-17-2013, 08:45 PM
Post: #474
RE: PPSSPP iOS Port
New build works on 3gs on some games at 30 fps now thanks guy keep up the good work

tna impact 25 fps
ghost`s & goblin 25 fps
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03-17-2013, 09:06 PM
Post: #475
RE: PPSSPP iOS Port
Hi guys. gr8 work.
build 7.0d works fantastic.
dragonball evolution - 48fps(little too fast) both on iphone 5 and ipad3
. One thing is since c version ipad launches at iphone resolution.
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03-17-2013, 09:14 PM (This post was last modified: 03-17-2013 09:21 PM by rowboat.)
Post: #476
RE: PPSSPP iOS Port
Anyone have some game recommandations that can run in the 40fps range for iphone5? Currently trying crisis core and running at around 35fps.

Anyone know if Dissidia works?
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03-17-2013, 09:36 PM
Post: #477
RE: PPSSPP iOS Port
New here, sorry for my bad english

I have tried this emulator since the first version for ios, and i just have to say that the progress is incredible. I have almost tried 10 games, and i can say that the speed jump between version C and D is between 80-120% faster, and thats without frameskip. For som reason some games crashes more often, like Moto GP, i cannot start a race before the screen gets dark, just after choosing a bike.

Im using iphone 5.

A little list of the games im testing on version D with iphone 5.

Tales of eternia - 60fps (its rare, but it sometimes drop to 40fps)
Ys 7 - 60fps (crashes after intro movie/scene)
Ys the ark of napishtim - 60fps (crashes after intro movie/scene)
Brave story - (emulator crashes, could get to menu in version C)
Ys the oath in felghana - 60fps (crashes after playing a while)
Burnout legend - (emulator crashes)
Dragonball evolution - 40fps
Megaman meverick hunter x - 60fps (drops to 40 when alot of enemies on screen
Moto GP - (crashes after choosing a bike)
Wipeout pure - "timetrial" 60fps, "single race" 23-32fps

Hopes this info help people wondering how fast the emulator runs on iphone 5.
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03-17-2013, 09:36 PM
Post: #478
RE: PPSSPP iOS Port
Compatibility should be pretty much identical to Android, so just head over to the game compatibility sub forum.
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03-17-2013, 09:44 PM (This post was last modified: 03-17-2013 09:47 PM by auriculogenesis.)
Post: #479
RE: PPSSPP iOS Port
Crashes once I select a save game for Crisis Core. Anybody got the same problem? Load state also crashes the game. Multiple touch input causes buttons to freeze/get stuck.
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03-17-2013, 09:58 PM
Post: #480
RE: PPSSPP iOS Port
Does it help if you turn off fastmem?

-[Unknown]
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