PPSSPP iOS Port
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03-17-2013, 08:11 PM
Post: #466
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RE: PPSSPP iOS Port
(03-17-2013 07:36 PM)the avenger Wrote:(03-17-2013 01:21 PM)elmon Wrote:ok this is amazing,thanks to this i am playing wipeout pure in time attack 45fps without frameskip 60 with frameskip + sound, type-0 some 20-25 fps and for some reason frameskip makes it give a black screen,thanks for the tip,just uploaded it on cydia,if it's like this on 4s i wonder how it is on an iphone 5 or ipad 4(03-17-2013 01:09 PM)joga_bonito Wrote: Could you tell me please how to save PPSSPP options (buffered rendering and so on)? When I quit the game, all options are set to defaultTry "exit to menu" and then tap "exit", works for me Same as what I'm getting! Just hope that I can start a new game at some point. Meaning the video issues needs to solved haha |
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03-17-2013, 08:12 PM
Post: #467
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RE: PPSSPP iOS Port
(03-17-2013 08:08 PM)elmon Wrote: @the avenger Assuming he has run cmake properly and hits "build" in Xcode, cmake will automatically delete and update git-version.cpp. the avenger - are you doing this? You should notice that the file contents change when you update to the latest. If not, maybe git is not on your path. And yes, compiling in release is a must and much faster. Does fastest really make things that much faster? (I had specifically only set hot libraries to fastest.) -[Unknown] |
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03-17-2013, 08:16 PM
Post: #468
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RE: PPSSPP iOS Port
@Unknown - well i'm not good enough in running cmake, and command from github says:
CMake Warning: Manually-specified variables were not used by the project: CMAKE_TOOLCHAIN_FILE [iOS 6.1.0] [iPhone 5] - The Sign Painter |
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03-17-2013, 08:20 PM
Post: #469
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RE: PPSSPP iOS Port | |||
03-17-2013, 08:21 PM
(This post was last modified: 03-17-2013 08:22 PM by scorpio16v.)
Post: #470
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RE: PPSSPP iOS Port | |||
03-17-2013, 08:23 PM
Post: #471
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RE: PPSSPP iOS Port
(03-17-2013 08:20 PM)the avenger Wrote: i am not sure,as i tend to remove the whole folder and clone again to avoid this thingsRough way... [iOS 6.1.0] [iPhone 5] - The Sign Painter |
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03-17-2013, 08:24 PM
(This post was last modified: 03-17-2013 08:27 PM by the avenger.)
Post: #472
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RE: PPSSPP iOS Port
(03-17-2013 08:12 PM)[Unknown] Wrote:no idea if setting it to fastest or compiling in release is what's impact but together things are as fast as hell right here,if there was a solution for the flickering when frameskipping passes 60fps and a workaround for the crash on the occusional video i would be kcking back for 2-3 hours of crisis core.(03-17-2013 08:08 PM)elmon Wrote: @the avenger (03-17-2013 08:16 PM)elmon Wrote: @Unknown - well i'm not good enough in running cmake, and command from github says:not really a tough way and this command is what's wrong,its Code: -DCMAKE_TOOLCHAIN_FILE |
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03-17-2013, 08:30 PM
Post: #473
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RE: PPSSPP iOS Port
(03-17-2013 08:24 PM)the avenger Wrote: this command is what's wrong,its Code: cmake -GXcode -DCMAKE_TOOLCHAIN_FILE=../ios/ios.toolchain.cmake .. copypasted from github [iOS 6.1.0] [iPhone 5] - The Sign Painter |
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03-17-2013, 08:45 PM
Post: #474
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RE: PPSSPP iOS Port
New build works on 3gs on some games at 30 fps now thanks guy keep up the good work
tna impact 25 fps ghost`s & goblin 25 fps |
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03-17-2013, 09:06 PM
Post: #475
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RE: PPSSPP iOS Port
Hi guys. gr8 work.
build 7.0d works fantastic. dragonball evolution - 48fps(little too fast) both on iphone 5 and ipad3 . One thing is since c version ipad launches at iphone resolution. |
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03-17-2013, 09:14 PM
(This post was last modified: 03-17-2013 09:21 PM by rowboat.)
Post: #476
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RE: PPSSPP iOS Port
Anyone have some game recommandations that can run in the 40fps range for iphone5? Currently trying crisis core and running at around 35fps.
Anyone know if Dissidia works? |
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03-17-2013, 09:36 PM
Post: #477
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RE: PPSSPP iOS Port
New here, sorry for my bad english
I have tried this emulator since the first version for ios, and i just have to say that the progress is incredible. I have almost tried 10 games, and i can say that the speed jump between version C and D is between 80-120% faster, and thats without frameskip. For som reason some games crashes more often, like Moto GP, i cannot start a race before the screen gets dark, just after choosing a bike. Im using iphone 5. A little list of the games im testing on version D with iphone 5. Tales of eternia - 60fps (its rare, but it sometimes drop to 40fps) Ys 7 - 60fps (crashes after intro movie/scene) Ys the ark of napishtim - 60fps (crashes after intro movie/scene) Brave story - (emulator crashes, could get to menu in version C) Ys the oath in felghana - 60fps (crashes after playing a while) Burnout legend - (emulator crashes) Dragonball evolution - 40fps Megaman meverick hunter x - 60fps (drops to 40 when alot of enemies on screen Moto GP - (crashes after choosing a bike) Wipeout pure - "timetrial" 60fps, "single race" 23-32fps Hopes this info help people wondering how fast the emulator runs on iphone 5. |
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03-17-2013, 09:36 PM
Post: #478
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RE: PPSSPP iOS Port
Compatibility should be pretty much identical to Android, so just head over to the game compatibility sub forum.
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03-17-2013, 09:44 PM
(This post was last modified: 03-17-2013 09:47 PM by auriculogenesis.)
Post: #479
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RE: PPSSPP iOS Port
Crashes once I select a save game for Crisis Core. Anybody got the same problem? Load state also crashes the game. Multiple touch input causes buttons to freeze/get stuck.
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03-17-2013, 09:58 PM
Post: #480
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RE: PPSSPP iOS Port
Does it help if you turn off fastmem?
-[Unknown] |
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