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Even though games are playable, they are not playable. We need to get to the bottom of why the buttons get stuck. I can't play wipeout because when I turn it let's go of "x" and when I press "x" again the analog stick jumps to the right. It's strange..
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(03-17-2013, 04:25 PM)Dribblejam Wrote: Even though games are playable, they are not playable. We need to get to the bottom of why the buttons get stuck. I can't play wipeout because when I turn it let's go of "x" and when I press "x" again the analog stick jumps to the right. It's strange..
Buttons stucks - same for me in my build.
[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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There is any possibility to use bluetooth gamepad on the emulator? like the ICADE ?
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Crisis core crashes after a while..
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Yep there is definitely a bug where buttons get stuck and with recent builds some games seem to suffer from memory leaks.
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The button stuck problem exists even on the Android version since the first days.
On racing games, like Moto GP, it's impossible to accelerate and use the analog stick at the same time.
That affects even gamepad apps, that emulated touch input.
Another thing is, that analog and d-pad are to close together.
Since the emulator reached a state, that it's more as a "proof of concept", improvements for input and button mapping should be done.
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03-17-2013, 06:26 PM
(This post was last modified: 03-17-2013, 06:28 PM by V6ser.)
@the_avenger is the new build out already? you said 6-8h, i'm asking about the one with release tag instead of the debug one.
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Well, it undoes breakage. It's still the same as the first build that had sound.
-[Unknown]
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@the avenger
Again, how do you update github-version.cpp?
(I mean what do you do after pulling new updates)?
Btw, buffered rendering bugs alot in gta vsc

Barely doesn't work...
[iOS 6.1.0] [iPhone 5]
- The Sign Painter