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PPSSPP iOS Port
03-17-2013, 04:25 PM
Post: #451
RE: PPSSPP iOS Port
Even though games are playable, they are not playable. We need to get to the bottom of why the buttons get stuck. I can't play wipeout because when I turn it let's go of "x" and when I press "x" again the analog stick jumps to the right. It's strange..
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03-17-2013, 04:30 PM
Post: #452
RE: PPSSPP iOS Port
(03-17-2013 03:54 PM)elmon Wrote:  @The avenger
what updates git-version.cpp?

This is updated by a cmake rule - git-version.cmake. You should see in the Xcode project a target specifically made for this - GitVersion. It automatically updates via a build command.

-[Unknown]
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03-17-2013, 04:31 PM
Post: #453
RE: PPSSPP iOS Port
(03-17-2013 04:25 PM)Dribblejam Wrote:  Even though games are playable, they are not playable. We need to get to the bottom of why the buttons get stuck. I can't play wipeout because when I turn it let's go of "x" and when I press "x" again the analog stick jumps to the right. It's strange..

Buttons stucks - same for me in my build.

[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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03-17-2013, 04:33 PM
Post: #454
RE: PPSSPP iOS Port
There is any possibility to use bluetooth gamepad on the emulator? like the ICADE ?
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03-17-2013, 04:50 PM
Post: #455
RE: PPSSPP iOS Port
Crisis core crashes after a while..
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03-17-2013, 04:52 PM
Post: #456
RE: PPSSPP iOS Port
Yep there is definitely a bug where buttons get stuck and with recent builds some games seem to suffer from memory leaks.
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03-17-2013, 05:07 PM
Post: #457
RE: PPSSPP iOS Port
(03-17-2013 09:40 AM)the avenger Wrote:  Frameskip is not working ingame but is fine In menus, is anyone else having this problem
I am.
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03-17-2013, 05:17 PM
Post: #458
RE: PPSSPP iOS Port
The button stuck problem exists even on the Android version since the first days.
On racing games, like Moto GP, it's impossible to accelerate and use the analog stick at the same time.
That affects even gamepad apps, that emulated touch input.
Another thing is, that analog and d-pad are to close together.

Since the emulator reached a state, that it's more as a "proof of concept", improvements for input and button mapping should be done.
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03-17-2013, 06:26 PM (This post was last modified: 03-17-2013 06:28 PM by V6ser.)
Post: #459
RE: PPSSPP iOS Port
@the_avenger is the new build out already? you said 6-8h, i'm asking about the one with release tag instead of the debug one.
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03-17-2013, 06:29 PM
Post: #460
RE: PPSSPP iOS Port
Oh there was just a commit which enhances sound
https://github.com/hrydgard/ppsspp/commi...191e102c1b
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03-17-2013, 06:48 PM
Post: #461
RE: PPSSPP iOS Port
Well, it undoes breakage. It's still the same as the first build that had sound.

-[Unknown]
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03-17-2013, 07:36 PM (This post was last modified: 03-17-2013 08:04 PM by the avenger.)
Post: #462
RE: PPSSPP iOS Port
(03-17-2013 01:21 PM)elmon Wrote:  
(03-17-2013 01:09 PM)joga_bonito Wrote:  Could you tell me please how to save PPSSPP options (buffered rendering and so on)? When I quit the game, all options are set to default
Try "exit to menu" and then tap "exit", works for me

@the avenger #important
Change Scheme from Debug to Release and set optimization from Faster to Fastest, it will increase FPS twice and more.
ok this is amazing,thanks to this i am playing wipeout pure in time attack 45fps without frameskip 60 with frameskip + sound, type-0 some 20-25 fps and for some reason frameskip makes it give a black screen,thanks for the tip,just uploaded it on cydia,if it's like this on 4s i wonder how it is on an iphone 5 or ipad 4

also if you manage to get a crisis core save it's a solid 60fps when walking around and some 50-60 when fighting with frameskip
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03-17-2013, 08:01 PM
Post: #463
RE: PPSSPP iOS Port
On IP5 it runs even with better framerates than on my Nexus 4.

Damn good work. Smile
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03-17-2013, 08:06 PM
Post: #464
RE: PPSSPP iOS Port
(03-17-2013 08:01 PM)scorpio16v Wrote:  On IP5 it runs even with better framerates than on my Nexus 4.

Damn good work. Smile
what's the game and whats the framerate
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03-17-2013, 08:08 PM
Post: #465
RE: PPSSPP iOS Port
@the avenger
Again, how do you update github-version.cpp?
(I mean what do you do after pulling new updates)?

Btw, buffered rendering bugs alot in gta vscSad Barely doesn't work...

[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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