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					PPSSPP iOS Port
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					03-17-2013, 04:25 PM 
				  Post: #451 | |||
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| RE: PPSSPP iOS Port 
					Even though games are playable, they are not playable. We need to get to the bottom of why the buttons get stuck. I can't play wipeout because when I turn it let's go of "x" and when I press "x" again the analog stick jumps to the right. It's strange..
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					03-17-2013, 04:30 PM 
				  Post: #452 | |||
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| RE: PPSSPP iOS Port | |||
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					03-17-2013, 04:31 PM 
				  Post: #453 | |||
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| RE: PPSSPP iOS Port (03-17-2013 04:25 PM)Dribblejam Wrote: Even though games are playable, they are not playable. We need to get to the bottom of why the buttons get stuck. I can't play wipeout because when I turn it let's go of "x" and when I press "x" again the analog stick jumps to the right. It's strange.. Buttons stucks - same for me in my build. [iOS 6.1.0] [iPhone 5] - The Sign Painter | |||
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					03-17-2013, 04:33 PM 
				  Post: #454 | |||
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| RE: PPSSPP iOS Port 
					There is any possibility to use bluetooth gamepad on the emulator? like the ICADE ?
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					03-17-2013, 04:50 PM 
				  Post: #455 | |||
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| RE: PPSSPP iOS Port 
					Crisis core crashes after a while..
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					03-17-2013, 04:52 PM 
				  Post: #456 | |||
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| RE: PPSSPP iOS Port 
					Yep there is definitely a bug where buttons get stuck and with recent builds some games seem to suffer from memory leaks.
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					03-17-2013, 05:07 PM 
				  Post: #457 | |||
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| RE: PPSSPP iOS Port | |||
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					03-17-2013, 05:17 PM 
				  Post: #458 | |||
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| RE: PPSSPP iOS Port 
					The button stuck problem exists even on the Android version since the first days. On racing games, like Moto GP, it's impossible to accelerate and use the analog stick at the same time. That affects even gamepad apps, that emulated touch input. Another thing is, that analog and d-pad are to close together. Since the emulator reached a state, that it's more as a "proof of concept", improvements for input and button mapping should be done. | |||
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					03-17-2013, 06:26 PM 
(This post was last modified: 03-17-2013 06:28 PM by V6ser.)
				  Post: #459 | |||
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| RE: PPSSPP iOS Port 
					@the_avenger is the new build out already? you said 6-8h, i'm asking about the one with release tag instead of the debug one.
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					03-17-2013, 06:29 PM 
				  Post: #460 | |||
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| RE: PPSSPP iOS Port 
					Oh there was just a commit which enhances sound https://github.com/hrydgard/ppsspp/commi...191e102c1b | |||
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					03-17-2013, 06:48 PM 
				  Post: #461 | |||
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| RE: PPSSPP iOS Port 
					Well, it undoes breakage.  It's still the same as the first build that had sound. -[Unknown] | |||
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					03-17-2013, 07:36 PM 
(This post was last modified: 03-17-2013 08:04 PM by the avenger.)
				  Post: #462 | |||
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| RE: PPSSPP iOS Port (03-17-2013 01:21 PM)elmon Wrote:ok this is amazing,thanks to this i am playing wipeout pure in time attack 45fps without frameskip 60 with frameskip + sound, type-0 some 20-25 fps and for some reason frameskip makes it give a black screen,thanks for the tip,just uploaded it on cydia,if it's like this on 4s i wonder how it is on an iphone 5 or ipad 4(03-17-2013 01:09 PM)joga_bonito Wrote: Could you tell me please how to save PPSSPP options (buffered rendering and so on)? When I quit the game, all options are set to defaultTry "exit to menu" and then tap "exit", works for me also if you manage to get a crisis core save it's a solid 60fps when walking around and some 50-60 when fighting with frameskip | |||
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					03-17-2013, 08:01 PM 
				  Post: #463 | |||
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| RE: PPSSPP iOS Port 
					On IP5 it runs even with better framerates than on my Nexus 4. Damn good work.   | |||
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					03-17-2013, 08:06 PM 
				  Post: #464 | |||
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| RE: PPSSPP iOS Port | |||
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					03-17-2013, 08:08 PM 
				  Post: #465 | |||
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| RE: PPSSPP iOS Port 
					@the avenger Again, how do you update github-version.cpp? (I mean what do you do after pulling new updates)? Btw, buffered rendering bugs alot in gta vsc  Barely doesn't work... [iOS 6.1.0] [iPhone 5] - The Sign Painter | |||
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