PPSSPP iOS Port
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03-15-2013, 03:04 PM
(This post was last modified: 03-15-2013 03:58 PM by Adava.)
Post: #361
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RE: PPSSPP iOS Port
(03-15-2013 11:58 AM)theCreed Wrote:(03-15-2013 10:12 AM)Adava Wrote: But Crisis Core (FF) has been reported working at 55 fps , is this true ? I see. Why do I need a save file ? isn't enough with the ISO? or is it that it plays better if loaded? Why is that btw? |
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03-15-2013, 04:21 PM
Post: #362
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RE: PPSSPP iOS Port | |||
03-15-2013, 04:44 PM
Post: #363
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RE: PPSSPP iOS Port
(03-15-2013 03:04 PM)Adava Wrote:(03-15-2013 11:58 AM)theCreed Wrote:(03-15-2013 10:12 AM)Adava Wrote: But Crisis Core (FF) has been reported working at 55 fps , is this true ? Well the only thing that doesn't work in crisis core is some of the videos. So...when you start the game it won't go past the first video. That's why you need a save |
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03-15-2013, 05:29 PM
(This post was last modified: 03-15-2013 05:35 PM by Adava.)
Post: #364
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RE: PPSSPP iOS Port
(03-15-2013 04:21 PM)BubblegumBalloon Wrote:(03-15-2013 03:04 PM)Adava Wrote: I see. Why do I need a save file ? isn't enough with the ISO? or is it that it plays better if loaded? Why is that btw? I see! Does this happen at every cutscene? Like the ending etc? Guys seriously, I can't find any good saved game on gamefaqs. All there is is a bunch of high leveled saves with all items and hard mode. Is there anyone here sitting on a save for US version New Game Right after the intro? I would be very glad. |
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03-15-2013, 06:20 PM
(This post was last modified: 03-15-2013 06:37 PM by ppssppikachu.)
Post: #365
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RE: PPSSPP iOS Port
some people left good saved games for ppsspp on the net(unlike the ones on gamefaqs).....i like the new build of ppsspp for ios a lot.Is it me or wipeout works almost fullspeed only when there is no other ships on screen?? the speed of the emu at this point is very nice and enjoyable.The obscure works pretty well most of the times.
is fastmem working in 0,7b? |
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03-15-2013, 06:41 PM
Post: #366
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RE: PPSSPP iOS Port
Why hasn't it been optimized for iPhone 5 tho? The menuscreen is still for iPhone 4.
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03-15-2013, 06:43 PM
(This post was last modified: 03-15-2013 06:44 PM by ppssppikachu.)
Post: #367
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RE: PPSSPP iOS Port | |||
03-15-2013, 07:03 PM
Post: #368
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RE: PPSSPP iOS Port
(03-15-2013 06:43 PM)ppssppikachu Wrote:(03-15-2013 06:41 PM)Adava Wrote: Why hasn't it been optimized for iPhone 5 tho? The menuscreen is still for iPhone 4. I know these exists but I think it's pretty basic , resolution , ey ? Also, I've had bad experience with FullForce. Flight Control wasn't working with FF etc. |
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03-15-2013, 07:06 PM
Post: #369
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RE: PPSSPP iOS Port
Full Force actually works very well with PPSSPP.
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03-15-2013, 07:22 PM
Post: #370
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RE: PPSSPP iOS Port
(03-15-2013 07:03 PM)Adava Wrote:(03-15-2013 06:43 PM)ppssppikachu Wrote:(03-15-2013 06:41 PM)Adava Wrote: Why hasn't it been optimized for iPhone 5 tho? The menuscreen is still for iPhone 4. It's not all cutscenes in answer to your other question. If you find a save game (not high levels) for us version then let me no cos I want one. I'm using the high level one at the moment which sucks. Oh and I don't actually use full force use screenextender (one word I think) it's working perfectly with mine |
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03-15-2013, 10:16 PM
Post: #371
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RE: PPSSPP iOS Port
(03-15-2013 07:22 PM)theCreed Wrote:(03-15-2013 07:03 PM)Adava Wrote:(03-15-2013 06:43 PM)ppssppikachu Wrote:(03-15-2013 06:41 PM)Adava Wrote: Why hasn't it been optimized for iPhone 5 tho? The menuscreen is still for iPhone 4. 2 words |
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03-15-2013, 10:50 PM
Post: #372
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RE: PPSSPP iOS Port
i just tried wipeout pulse and its lagging and flickering like hell. iphone 5.
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03-16-2013, 12:38 AM
Post: #373
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RE: PPSSPP iOS Port
(03-15-2013 06:20 PM)ppssppikachu Wrote: is fastmem working in 0,7b?I don't know about 0.7b, but on a last build from github src it work. (03-15-2013 06:41 PM)Adava Wrote: Why hasn't it been optimized for iPhone 5 tho? The menuscreen is still for iPhone 4.It's already optimized, just need add any [email protected] to application bundle (PPSSPP.app). |
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03-16-2013, 02:04 AM
Post: #374
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RE: PPSSPP iOS Port
(03-16-2013 12:38 AM)rock88 Wrote: It's already optimized, just need add any [email protected] to application bundle (PPSSPP.app). Can you send a pull or explain a bit more? Would be happy to get some more improvements in. -[Unknown] |
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03-16-2013, 05:27 AM
(This post was last modified: 03-16-2013 05:28 AM by ppssppikachu.)
Post: #375
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RE: PPSSPP iOS Port
[quote='Adava' pid='8221' dateline='1363391444']
i just tried wipeout pulse and its lagging and flickering like hell. iphone 5. [/q It is faster in time trial mode. Does Fastmem work? |
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