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PPSSPP iOS Port
03-15-2013, 03:04 PM (This post was last modified: 03-15-2013 03:58 PM by Adava.)
Post: #361
RE: PPSSPP iOS Port
(03-15-2013 11:58 AM)theCreed Wrote:  
(03-15-2013 10:12 AM)Adava Wrote:  But Crisis Core (FF) has been reported working at 55 fps , is this true ?

Where do I get a non-corrupt file for Crisis Core ?
I've tried one already without luck ...

Yes crisis core is working. But original ffvii isn't because it's a psn game. But go to gamefaq and get the save from there. Make sure it's the correct one for the region of game you have. So only American save files will work with American version of the game. If you don't no the version, then just download one of the Europe save files and one of the American ones. Then just test them. Also make sure your putting the save folder...not just the files into SAVEDATA folder inside the DocumentsPPSSPP (think that's what it's called). Then you should be able to load



I see. Why do I need a save file ? isn't enough with the ISO? or is it that it plays better if loaded? Why is that btw?
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03-15-2013, 04:21 PM
Post: #362
RE: PPSSPP iOS Port
(03-15-2013 03:04 PM)Adava Wrote:  I see. Why do I need a save file ? isn't enough with the ISO? or is it that it plays better if loaded? Why is that btw?

I believe its because the game crashes at the intro video. You use a save to skip it.
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03-15-2013, 04:44 PM
Post: #363
RE: PPSSPP iOS Port
(03-15-2013 03:04 PM)Adava Wrote:  
(03-15-2013 11:58 AM)theCreed Wrote:  
(03-15-2013 10:12 AM)Adava Wrote:  But Crisis Core (FF) has been reported working at 55 fps , is this true ?

Where do I get a non-corrupt file for Crisis Core ?
I've tried one already without luck ...

Yes crisis core is working. But original ffvii isn't because it's a psn game. But go to gamefaq and get the save from there. Make sure it's the correct one for the region of game you have. So only American save files will work with American version of the game. If you don't no the version, then just download one of the Europe save files and one of the American ones. Then just test them. Also make sure your putting the save folder...not just the files into SAVEDATA folder inside the DocumentsPPSSPP (think that's what it's called). Then you should be able to load



I see. Why do I need a save file ? isn't enough with the ISO? or is it that it plays better if loaded? Why is that btw?

Well the only thing that doesn't work in crisis core is some of the videos. So...when you start the game it won't go past the first video. That's why you need a save
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03-15-2013, 05:29 PM (This post was last modified: 03-15-2013 05:35 PM by Adava.)
Post: #364
RE: PPSSPP iOS Port
(03-15-2013 04:21 PM)BubblegumBalloon Wrote:  
(03-15-2013 03:04 PM)Adava Wrote:  I see. Why do I need a save file ? isn't enough with the ISO? or is it that it plays better if loaded? Why is that btw?

I believe its because the game crashes at the intro video. You use a save to skip it.

I see! Does this happen at every cutscene? Like the ending etc?



Guys seriously, I can't find any good saved game on gamefaqs. All there is is a bunch of high leveled saves with all items and hard mode.

Is there anyone here sitting on a save for US version New Game Right after the intro? I would be very glad.
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03-15-2013, 06:20 PM (This post was last modified: 03-15-2013 06:37 PM by ppssppikachu.)
Post: #365
RE: PPSSPP iOS Port
some people left good saved games for ppsspp on the net(unlike the ones on gamefaqs).....i like the new build of ppsspp for ios a lot.Is it me or wipeout works almost fullspeed only when there is no other ships on screen?? the speed of the emu at this point is very nice and enjoyable.The obscure works pretty well most of the times.

is fastmem working in 0,7b?
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03-15-2013, 06:41 PM
Post: #366
RE: PPSSPP iOS Port
Why hasn't it been optimized for iPhone 5 tho? The menuscreen is still for iPhone 4.
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03-15-2013, 06:43 PM (This post was last modified: 03-15-2013 06:44 PM by ppssppikachu.)
Post: #367
RE: PPSSPP iOS Port
(03-15-2013 06:41 PM)Adava Wrote:  Why hasn't it been optimized for iPhone 5 tho? The menuscreen is still for iPhone 4.

fullforce...

I know that this is not a compatibility thread but now in version0,7b Soul calibur works.
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03-15-2013, 07:03 PM
Post: #368
RE: PPSSPP iOS Port
(03-15-2013 06:43 PM)ppssppikachu Wrote:  
(03-15-2013 06:41 PM)Adava Wrote:  Why hasn't it been optimized for iPhone 5 tho? The menuscreen is still for iPhone 4.

fullforce...

I know that this is not a compatibility thread but now in version0,7b Soul calibur works.


I know these exists but I think it's pretty basic , resolution , ey ?

Also, I've had bad experience with FullForce. Flight Control wasn't working with FF etc.
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03-15-2013, 07:06 PM
Post: #369
RE: PPSSPP iOS Port
Full Force actually works very well with PPSSPP.
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03-15-2013, 07:22 PM
Post: #370
RE: PPSSPP iOS Port
(03-15-2013 07:03 PM)Adava Wrote:  
(03-15-2013 06:43 PM)ppssppikachu Wrote:  
(03-15-2013 06:41 PM)Adava Wrote:  Why hasn't it been optimized for iPhone 5 tho? The menuscreen is still for iPhone 4.

fullforce...

I know that this is not a compatibility thread but now in version0,7b Soul calibur works.


I know these exists but I think it's pretty basic , resolution , ey ?

Also, I've had bad experience with FullForce. Flight Control wasn't working with FF etc.

It's not all cutscenes in answer to your other question. If you find a save game (not high levels) for us version then let me no cos I want one. I'm using the high level one at the moment which sucks.

Oh and I don't actually use full force use screenextender (one word I think) it's working perfectly with mine
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03-15-2013, 10:16 PM
Post: #371
RE: PPSSPP iOS Port
(03-15-2013 07:22 PM)theCreed Wrote:  
(03-15-2013 07:03 PM)Adava Wrote:  
(03-15-2013 06:43 PM)ppssppikachu Wrote:  
(03-15-2013 06:41 PM)Adava Wrote:  Why hasn't it been optimized for iPhone 5 tho? The menuscreen is still for iPhone 4.

fullforce...

I know that this is not a compatibility thread but now in version0,7b Soul calibur works.


I know these exists but I think it's pretty basic , resolution , ey ?

Also, I've had bad experience with FullForce. Flight Control wasn't working with FF etc.

It's not all cutscenes in answer to your other question. If you find a save game (not high levels) for us version then let me no cos I want one. I'm using the high level one at the moment which sucks.

Oh and I don't actually use full force use screenextender (one word I think) it's working perfectly with mine

2 words
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03-15-2013, 10:50 PM
Post: #372
RE: PPSSPP iOS Port
i just tried wipeout pulse and its lagging and flickering like hell. iphone 5.
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03-16-2013, 12:38 AM
Post: #373
RE: PPSSPP iOS Port
(03-15-2013 06:20 PM)ppssppikachu Wrote:  is fastmem working in 0,7b?
I don't know about 0.7b, but on a last build from github src it work.

(03-15-2013 06:41 PM)Adava Wrote:  Why hasn't it been optimized for iPhone 5 tho? The menuscreen is still for iPhone 4.
It's already optimized, just need add any [email protected] to application bundle (PPSSPP.app).
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03-16-2013, 02:04 AM
Post: #374
RE: PPSSPP iOS Port
(03-16-2013 12:38 AM)rock88 Wrote:  It's already optimized, just need add any [email protected] to application bundle (PPSSPP.app).

Can you send a pull or explain a bit more? Would be happy to get some more improvements in.

-[Unknown]
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03-16-2013, 05:27 AM (This post was last modified: 03-16-2013 05:28 AM by ppssppikachu.)
Post: #375
RE: PPSSPP iOS Port
[quote='Adava' pid='8221' dateline='1363391444']
i just tried wipeout pulse and its lagging and flickering like hell. iphone 5.
[/q

It is faster in time trial mode.

Does Fastmem work?
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