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PPSSPP Symbian Port
03-11-2013, 04:35 PM
Post: #211
RE: PPSSPP Symbian Port
(03-11-2013 02:07 PM)xsacha Wrote:  
(03-11-2013 12:49 PM)izvergart Wrote:  in 0.6.8 I can't play any game if the buffering/rendering is used (on).
About obscure: every N8 owner I know have sutch a problem (I'm the moderator of ppsspp symbian forum on one of the russian website) while 808 and even c6-01 users reports that can play it with 25-40 fps

C6-01 has same hardware as N8. Doesn't sound right!
Are they both using Belle Refresh?

yes, as far as I know
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03-12-2013, 01:29 AM
Post: #212
RE: PPSSPP Symbian Port
(03-11-2013 04:18 PM)jake20 Wrote:  wipeout graphics used to be near perfect in old versions, now the track is showing very bright white glow. and not very visible since last few versions

Yes, this is the same on all platforms -- even Windows.
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03-12-2013, 04:55 AM
Post: #213
RE: PPSSPP Symbian Port
xsacha Wrote:Here are the official v0.7 releases.

These are a massive upgrade from the previous v0.6.1 release. If you haven’t been following the git releases you will be pleasantly surprised by how much the performance and compatibility has improved.

http://www.qtness.com/PPSSPP-0.7.0.sis

http://www.qtness.com/blog/?p=185
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03-12-2013, 07:52 AM (This post was last modified: 03-12-2013 07:52 AM by Henrik.)
Post: #214
RE: PPSSPP Symbian Port
Official 0.7 releases for BB and Symbian are now available on ppsspp.org. Thanks xsacha!
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03-12-2013, 08:19 AM (This post was last modified: 03-12-2013 08:20 AM by ilyas1701.)
Post: #215
RE: PPSSPP Symbian Port
Thanks xsacha!
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03-12-2013, 12:52 PM
Post: #216
RE: PPSSPP Symbian Port
thanks xshacha i have tested few games and here is my report
jetpack joyride loading is faster than the real psp xD the fps while playing is alot better than before, its kinda more playable and the graphicsal bugs are extremely fewer than before , wipeout pure is now also better ,faster but with this fps it is still unplayable Smile
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03-12-2013, 02:48 PM
Post: #217
RE: PPSSPP Symbian Port
Weee!
Loco Roco 1 is working.
20-30 fps ingame and some graphic bugs, but it is (almost) playable ;-)
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03-12-2013, 03:12 PM
Post: #218
RE: PPSSPP Symbian Port
First of all I'd like to thank everybody involved in this project, specially xsacha for porting it to Symbian. Smile

I've read the forums but I didn't get any clue about why I can get the same results reported by many users.

Wipeout Pure still doesn't pass the SCE screen.

Puyo Pop Fever can't pass the title screen (pressing start) or freezes the emulator if I let the game load the "teacher demo" after that.
Only works without JIT now, if turn it on crashes the emulator. JIT used to work in 6.7 and was almost full speed (but still couldn't get in game). Sound is very buggy (no sound at all, and I can hear just a noise pressing start).


Lumines just crashes the emulator (tested only in 6.7).

Puzzle Bobble got a nice speed increase though!

I'm using version 0.7 now on a Nokia 701 with original Belle firmware (before FP1), maybe this has something to do with my different results.
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03-12-2013, 03:45 PM
Post: #219
RE: PPSSPP Symbian Port
hi xsacha
thanks for ppsspp symbian port
please add option for "tilt to analog vertical"
it will very good to play lilt to vertical

Phone: Nokia 701 FP2
Intel Core i5-3337U | 4GB RAM | 2GB AMD Radeon HD 8730M | Windows 8.1 x64
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03-12-2013, 06:12 PM
Post: #220
RE: PPSSPP Symbian Port
Thank you very much, xsacha, Henrik and ppsspp team!
I've tested 23 games with 0.7 version, where can I send my feedback?
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03-12-2013, 06:34 PM
Post: #221
RE: PPSSPP Symbian Port
(03-12-2013 06:12 PM)DaniloDLI Wrote:  Thank you very much, xsacha, Henrik and ppsspp team!
I've tested 23 games with 0.7 version, where can I send my feedback?

http://forums.ppsspp.org/forumdisplay.php?fid=5
Post the games in one of the three sections(playable,ingame,menu/intro) but one topic/game.Also please use search function and see if someone hasn't already posted about that game,if he has just reply to his topic.
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03-12-2013, 07:16 PM
Post: #222
RE: PPSSPP Symbian Port
Hi xsacha, i just want to say that after the vertex cache was re-enabled, Megaman Maverick hunter dropped from 19/22 fps to 12/14 on my nokia 701fp2. Btw, great work, following this page everyday.
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03-12-2013, 08:08 PM (This post was last modified: 03-12-2013 08:13 PM by xsacha.)
Post: #223
RE: PPSSPP Symbian Port
(03-12-2013 07:16 PM)tenshitsuki Wrote:  i just want to say that after the vertex cache was re-enabled, Megaman Maverick hunter dropped from 19/22 fps to 12/14 on my nokia 701fp2.

Thanks. I'll include it as an option instead next time. Just hard to fit them all on screen. Any games that improved in performance from vertex cache?

(03-12-2013 03:45 PM)bhavin192 Wrote:  please add option for "tilt to analog vertical"
it will very good to play lilt to vertical

I had this in v0.6.8. It's not official though (git only has horizontal), so it doesn't appear in v0.7.

(03-12-2013 03:12 PM)Symba Wrote:  I'm using version 0.7 now on a Nokia 701 with original Belle firmware (before FP1), maybe this has something to do with my different results.
Try with and without buffered rendering. Also try without frameskip on. These can affect compatibility.
Wipeout Pure definitely works (the whole game) here, using Nokia N8 and 808. Wipeout Pure is slow (but it's slow on every device right now).
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03-12-2013, 09:40 PM
Post: #224
RE: PPSSPP Symbian Port
(03-12-2013 08:08 PM)xsacha Wrote:  
(03-12-2013 07:16 PM)tenshitsuki Wrote:  i just want to say that after the vertex cache was re-enabled, Megaman Maverick hunter dropped from 19/22 fps to 12/14 on my nokia 701fp2.

Thanks. I'll include it as an option instead next time. Just hard to fit them all on screen. Any games that improved in performance from vertex cache?

(03-12-2013 03:45 PM)bhavin192 Wrote:  please add option for "tilt to analog vertical"
it will very good to play lilt to vertical

I had this in v0.6.8. It's not official though (git only has horizontal), so it doesn't appear in v0.7.

(03-12-2013 03:12 PM)Symba Wrote:  I'm using version 0.7 now on a Nokia 701 with original Belle firmware (before FP1), maybe this has something to do with my different results.
Try with and without buffered rendering. Also try without frameskip on. These can affect compatibility.
Wipeout Pure definitely works (the whole game) here, using Nokia N8 and 808. Wipeout Pure is slow (but it's slow on every device right now).
i have tried " street fighter alpha 3, ssx on tour ( this one kills the app when loading race), ff7(frameskip stopped working ) , ghosts and goblins ( weird green screen when enemys on screen, dropping framerate to 30/35), lumines ( works perfectly, just some problem on the sound, 60 fps ), megaman maverick hunter, wipeout, castlevania ( i got white screen after logos with buffered, and black screen with buffered off), ridge racer, puzzle bobble, tehra, Knights in the Nightmare ( i lost 8 fps) and some others".
I just had drop on fps with vertex cache
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03-12-2013, 10:30 PM (This post was last modified: 03-12-2013 10:32 PM by xsacha.)
Post: #225
RE: PPSSPP Symbian Port
(03-12-2013 09:40 PM)tenshitsuki Wrote:  I just had drop on fps with vertex cache
Thanks. That's what I thought Sad

Would you be able to check the games: PES 2013 and Bleach 7? Apparently Vertex Cache helps in those games.
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