PPSSPP Symbian Port
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03-11-2013, 04:35 PM
Post: #211
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RE: PPSSPP Symbian Port
(03-11-2013 02:07 PM)xsacha Wrote:(03-11-2013 12:49 PM)izvergart Wrote: in 0.6.8 I can't play any game if the buffering/rendering is used (on). yes, as far as I know |
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03-12-2013, 01:29 AM
Post: #212
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RE: PPSSPP Symbian Port | |||
03-12-2013, 04:55 AM
Post: #213
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RE: PPSSPP Symbian Port
xsacha Wrote:Here are the official v0.7 releases. |
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03-12-2013, 07:52 AM
(This post was last modified: 03-12-2013 07:52 AM by Henrik.)
Post: #214
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RE: PPSSPP Symbian Port
Official 0.7 releases for BB and Symbian are now available on ppsspp.org. Thanks xsacha!
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03-12-2013, 08:19 AM
(This post was last modified: 03-12-2013 08:20 AM by ilyas1701.)
Post: #215
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RE: PPSSPP Symbian Port
Thanks xsacha!
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03-12-2013, 12:52 PM
Post: #216
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RE: PPSSPP Symbian Port
thanks xshacha i have tested few games and here is my report
jetpack joyride loading is faster than the real psp xD the fps while playing is alot better than before, its kinda more playable and the graphicsal bugs are extremely fewer than before , wipeout pure is now also better ,faster but with this fps it is still unplayable |
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03-12-2013, 02:48 PM
Post: #217
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RE: PPSSPP Symbian Port
Weee!
Loco Roco 1 is working. 20-30 fps ingame and some graphic bugs, but it is (almost) playable ;-) |
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03-12-2013, 03:12 PM
Post: #218
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RE: PPSSPP Symbian Port
First of all I'd like to thank everybody involved in this project, specially xsacha for porting it to Symbian.
I've read the forums but I didn't get any clue about why I can get the same results reported by many users. Wipeout Pure still doesn't pass the SCE screen. Puyo Pop Fever can't pass the title screen (pressing start) or freezes the emulator if I let the game load the "teacher demo" after that. Only works without JIT now, if turn it on crashes the emulator. JIT used to work in 6.7 and was almost full speed (but still couldn't get in game). Sound is very buggy (no sound at all, and I can hear just a noise pressing start). Lumines just crashes the emulator (tested only in 6.7). Puzzle Bobble got a nice speed increase though! I'm using version 0.7 now on a Nokia 701 with original Belle firmware (before FP1), maybe this has something to do with my different results. |
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03-12-2013, 03:45 PM
Post: #219
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RE: PPSSPP Symbian Port
hi xsacha
thanks for ppsspp symbian port please add option for "tilt to analog vertical" it will very good to play lilt to vertical Phone: Nokia 701 FP2 Intel Core i5-3337U | 4GB RAM | 2GB AMD Radeon HD 8730M | Windows 8.1 x64 |
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03-12-2013, 06:12 PM
Post: #220
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RE: PPSSPP Symbian Port
Thank you very much, xsacha, Henrik and ppsspp team!
I've tested 23 games with 0.7 version, where can I send my feedback? |
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03-12-2013, 06:34 PM
Post: #221
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RE: PPSSPP Symbian Port
(03-12-2013 06:12 PM)DaniloDLI Wrote: Thank you very much, xsacha, Henrik and ppsspp team! http://forums.ppsspp.org/forumdisplay.php?fid=5 Post the games in one of the three sections(playable,ingame,menu/intro) but one topic/game.Also please use search function and see if someone hasn't already posted about that game,if he has just reply to his topic. |
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03-12-2013, 07:16 PM
Post: #222
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RE: PPSSPP Symbian Port
Hi xsacha, i just want to say that after the vertex cache was re-enabled, Megaman Maverick hunter dropped from 19/22 fps to 12/14 on my nokia 701fp2. Btw, great work, following this page everyday.
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03-12-2013, 08:08 PM
(This post was last modified: 03-12-2013 08:13 PM by xsacha.)
Post: #223
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RE: PPSSPP Symbian Port
(03-12-2013 07:16 PM)tenshitsuki Wrote: i just want to say that after the vertex cache was re-enabled, Megaman Maverick hunter dropped from 19/22 fps to 12/14 on my nokia 701fp2. Thanks. I'll include it as an option instead next time. Just hard to fit them all on screen. Any games that improved in performance from vertex cache? (03-12-2013 03:45 PM)bhavin192 Wrote: please add option for "tilt to analog vertical" I had this in v0.6.8. It's not official though (git only has horizontal), so it doesn't appear in v0.7. (03-12-2013 03:12 PM)Symba Wrote: I'm using version 0.7 now on a Nokia 701 with original Belle firmware (before FP1), maybe this has something to do with my different results.Try with and without buffered rendering. Also try without frameskip on. These can affect compatibility. Wipeout Pure definitely works (the whole game) here, using Nokia N8 and 808. Wipeout Pure is slow (but it's slow on every device right now). |
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03-12-2013, 09:40 PM
Post: #224
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RE: PPSSPP Symbian Port
(03-12-2013 08:08 PM)xsacha Wrote:i have tried " street fighter alpha 3, ssx on tour ( this one kills the app when loading race), ff7(frameskip stopped working ) , ghosts and goblins ( weird green screen when enemys on screen, dropping framerate to 30/35), lumines ( works perfectly, just some problem on the sound, 60 fps ), megaman maverick hunter, wipeout, castlevania ( i got white screen after logos with buffered, and black screen with buffered off), ridge racer, puzzle bobble, tehra, Knights in the Nightmare ( i lost 8 fps) and some others".(03-12-2013 07:16 PM)tenshitsuki Wrote: i just want to say that after the vertex cache was re-enabled, Megaman Maverick hunter dropped from 19/22 fps to 12/14 on my nokia 701fp2. I just had drop on fps with vertex cache |
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03-12-2013, 10:30 PM
(This post was last modified: 03-12-2013 10:32 PM by xsacha.)
Post: #225
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RE: PPSSPP Symbian Port | |||
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