WipEout Pure
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03-11-2013, 03:46 PM
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RE: Wipeout Pure
1120 was ok. I've tested 1140 and 1142 and it crashes. I will try to pinpoint where it starts. No complaints about speed (45 - 50 fps with frameskip)
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03-11-2013, 03:47 PM
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RE: Wipeout Pure
Would be great if you could narrow it down a bit more.
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03-11-2013, 03:57 PM
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RE: Wipeout Pure
No problem here on windows (build 1142). Also the blooming is slightly better, now there is just some sort of graphical issue at 3/4 of the screen (some kind of reflection??)
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03-11-2013, 04:04 PM
(This post was last modified: 03-11-2013 04:06 PM by sfageas.)
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RE: Wipeout Pure
from catlog:
Code: 03-11 18:56:46.497 E/NativeApp(15338): 56:46:498 Main thread E[G3D]: jni/../../GPU/GLES/DisplayListInterpreter.cpp:470 Signal without wait. signal/end: 0200 0000 |
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03-11-2013, 04:11 PM
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RE: Wipeout Pure
(03-11-2013 03:57 PM)ufdada Wrote: No problem here on windows (build 1142). Also the blooming is slightly better, now there is just some sort of graphical issue at 3/4 of the screen (some kind of reflection??) That looks like it's actually gotten more broken ![]() |
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03-11-2013, 04:12 PM
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RE: Wipeout Pure
(03-11-2013 04:04 PM)sfageas Wrote: from catlog: No need to post the log, I just need to know the exact first build that's broken. |
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03-11-2013, 04:35 PM
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RE: Wipeout Pure
I've tested builds and here my results: 1124 - OK, 1130 looks like Sfageas was right - there is slowdown about 5 fps and since 1132 crashes occurs. Hope this helps.
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03-11-2013, 04:47 PM
(This post was last modified: 03-11-2013 04:52 PM by Henrik.)
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RE: Wipeout Pure
I think I've worked around the crash in 1143 (and a better fix in the next one).
Will look into the slowdown. |
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03-11-2013, 04:56 PM
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RE: Wipeout Pure
still crashing v0.6-1144-gac47d74
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03-11-2013, 05:32 PM
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RE: Wipeout Pure
Now played about 5 races without crash (build 1145). Looks good
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03-11-2013, 05:38 PM
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RE: Wipeout Pure
Yeah, looking into the pads, probably my alpha testing hack, grrr
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03-11-2013, 05:41 PM
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RE: Wipeout Pure
okay, fixed in the next build.
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03-11-2013, 05:42 PM
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RE: Wipeout Pure | |||
03-11-2013, 05:53 PM
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RE: Wipeout Pure
Actually I just had a bug, but I turned off a couple of cases that aren't 100% safe too.
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03-11-2013, 05:58 PM
(This post was last modified: 03-11-2013 06:01 PM by O_s_s.)
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RE: Wipeout Pure
1147 crashes, much faster (about 55 fps), and new graphical artefacts (instead arrows for boost and crosses for weapon pickup now squares)
edit: sorry, have not seen couple of posts before. |
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