WipEout Pure
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03-11-2013, 03:46 PM
Post: #61
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RE: Wipeout Pure
1120 was ok. I've tested 1140 and 1142 and it crashes. I will try to pinpoint where it starts. No complaints about speed (45 - 50 fps with frameskip)
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03-11-2013, 03:47 PM
Post: #62
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RE: Wipeout Pure
Would be great if you could narrow it down a bit more.
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03-11-2013, 03:57 PM
Post: #63
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RE: Wipeout Pure
No problem here on windows (build 1142). Also the blooming is slightly better, now there is just some sort of graphical issue at 3/4 of the screen (some kind of reflection??)
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03-11-2013, 04:04 PM
(This post was last modified: 03-11-2013 04:06 PM by sfageas.)
Post: #64
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RE: Wipeout Pure
from catlog:
Code: 03-11 18:56:46.497 E/NativeApp(15338): 56:46:498 Main thread E[G3D]: jni/../../GPU/GLES/DisplayListInterpreter.cpp:470 Signal without wait. signal/end: 0200 0000 |
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03-11-2013, 04:11 PM
Post: #65
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RE: Wipeout Pure
(03-11-2013 03:57 PM)ufdada Wrote: No problem here on windows (build 1142). Also the blooming is slightly better, now there is just some sort of graphical issue at 3/4 of the screen (some kind of reflection??) That looks like it's actually gotten more broken Probably raven02's hacks to fix Saint Seiya character scaling. Will really need to look into framebuffer sizing more... |
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03-11-2013, 04:12 PM
Post: #66
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RE: Wipeout Pure
(03-11-2013 04:04 PM)sfageas Wrote: from catlog: No need to post the log, I just need to know the exact first build that's broken. |
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03-11-2013, 04:35 PM
Post: #67
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RE: Wipeout Pure
I've tested builds and here my results: 1124 - OK, 1130 looks like Sfageas was right - there is slowdown about 5 fps and since 1132 crashes occurs. Hope this helps.
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03-11-2013, 04:47 PM
(This post was last modified: 03-11-2013 04:52 PM by Henrik.)
Post: #68
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RE: Wipeout Pure
I think I've worked around the crash in 1143 (and a better fix in the next one).
Will look into the slowdown. |
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03-11-2013, 04:56 PM
Post: #69
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RE: Wipeout Pure
still crashing v0.6-1144-gac47d74
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03-11-2013, 05:32 PM
Post: #70
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RE: Wipeout Pure
Now played about 5 races without crash (build 1145). Looks good . But since 1142 the pads are all square (the ones for boost usually are arrows and those for power-ups are x )
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03-11-2013, 05:38 PM
Post: #71
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RE: Wipeout Pure
Yeah, looking into the pads, probably my alpha testing hack, grrr
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03-11-2013, 05:41 PM
Post: #72
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RE: Wipeout Pure
okay, fixed in the next build.
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03-11-2013, 05:42 PM
Post: #73
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RE: Wipeout Pure | |||
03-11-2013, 05:53 PM
Post: #74
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RE: Wipeout Pure
Actually I just had a bug, but I turned off a couple of cases that aren't 100% safe too.
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03-11-2013, 05:58 PM
(This post was last modified: 03-11-2013 06:01 PM by O_s_s.)
Post: #75
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RE: Wipeout Pure
1147 crashes, much faster (about 55 fps), and new graphical artefacts (instead arrows for boost and crosses for weapon pickup now squares)
edit: sorry, have not seen couple of posts before. |
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