Posts: 12
Threads: 1
Joined: May 2013
Reputation:
1
Posts: 5
Threads: 0
Joined: Oct 2013
Reputation:
0
game is working almost perfectly.... except for the passwords and the save stuff that unlocks characters.... it's not working... can anyone enlighten us how they got it to work?
Posts: 2,392
Threads: 27
Joined: Mar 2013
Reputation:
91
What version of PPSSPP are you using? If you're not using a recent git build(v0.9.1-1222-g14aa0c6 or later, http://buildbot.orphis.net/ppsspp/), you won't be able to enter the passwords.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Posts: 5
Threads: 0
Joined: Oct 2013
Reputation:
0
oh shucks... there's another one? urgh... so that's why... i've been murderously typing in the passwords and nothing works... thanks for clearing that up...
Posts: 4
Threads: 1
Joined: Apr 2013
Reputation:
0
For some reason dlc maps always hang after the report screen. I'm using v.9.5 to play the dlc where you get to use calamity raven.
Posts: 102
Threads: 19
Joined: Dec 2013
Reputation:
3
(12-04-2013, 05:04 PM)MrSmiley Wrote: For some reason dlc maps always hang after the report screen. I'm using v.9.5 to play the dlc where you get to use calamity raven.
I finished a whole game, extra missions, and all DLC, never meet a problem with hang after missions. Before I was using 9.5-433 build and now I use 9.5-855,(just now tested some DLC) and game still works fine, no hang. Maybe you set something wrong in settings.
Posts: 4
Threads: 1
Joined: Apr 2013
Reputation:
0
12-05-2013, 10:16 PM
(This post was last modified: 12-05-2013, 10:17 PM by MrSmiley.)
(12-04-2013, 08:36 PM)Kokoro Wrote: (12-04-2013, 05:04 PM)MrSmiley Wrote: For some reason dlc maps always hang after the report screen. I'm using v.9.5 to play the dlc where you get to use calamity raven.
I finished a whole game, extra missions, and all DLC, never meet a problem with hang after missions. Before I was using 9.5-433 build and now I use 9.5-855,(just now tested some DLC) and game still works fine, no hang. Maybe you set something wrong in settings.
It looks like fast memory was on. I also updated to 9.5-855 to be sure. It worked. Thanks for the help.
Posts: 1,226
Threads: 9
Joined: Apr 2013
Reputation:
75
01-10-2014, 08:15 PM
(This post was last modified: 01-10-2014, 08:16 PM by solarmystic.)
Old news, but for those who are still interested in the game, the translation patch is out here folks:-
http://vc3translationproject.wordpress.c...ght-update
Only works with the Extra Edition (E2) at the moment. Instructions are on the linked site.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Posts: 9
Threads: 1
Joined: Oct 2013
Reputation:
0
Game seems to be blackscreening after the patch. It works fine prior to patching though. Using latest revision and base revision of 0.9.6
Posts: 71
Threads: 0
Joined: Aug 2013
Reputation:
0
(01-15-2014, 02:42 AM)Kopfjager Wrote: Game seems to be blackscreening after the patch. It works fine prior to patching though. Using latest revision and base revision of 0.9.6
No, it's working fine. Try the build from orphis.
Posts: 102
Threads: 19
Joined: Dec 2013
Reputation:
3
01-15-2014, 03:32 PM
(This post was last modified: 01-15-2014, 03:38 PM by Kokoro.)
(01-15-2014, 02:42 AM)Kopfjager Wrote: Game seems to be blackscreening after the patch. It works fine prior to patching though. Using latest revision and base revision of 0.9.6
If your ISO is about 600MB size after use patch then patching went wrong, and you'll get black screen. The ISO after patching schould be: 1,64GB size.
Posts: 2
Threads: 0
Joined: Jan 2014
Reputation:
0
My ISO size is 1.64 GB and it's still black screening. I checked the debug console in ppsspp and this is the error that keeps repeating.
Code: CRI FS File E[IO]: HLE\sceIo.cpp:1938 Not a valid PGD file. Open as normal file.
Loved VC1 and 2, and just received my imported copy of 3 today. Really looking forward to it.
Thanks.
Posts: 9
Threads: 1
Joined: Oct 2013
Reputation:
0
(01-16-2014, 03:51 PM)LonestarF1 Wrote: My ISO size is 1.64 GB and it's still black screening. I checked the debug console in ppsspp and this is the error that keeps repeating.
Code: CRI FS File E[IO]: HLE\sceIo.cpp:1938 Not a valid PGD file. Open as normal file.
Loved VC1 and 2, and just received my imported copy of 3 today. Really looking forward to it.
Thanks.
after testing the debug, I find the same error. Anyone know a solution?
ISO size is 1.64 GB as well.
Posts: 102
Threads: 19
Joined: Dec 2013
Reputation:
3
01-17-2014, 05:56 AM
(This post was last modified: 01-17-2014, 06:07 AM by Kokoro.)
I can't help you too much if you don't say what build of PPSSPP are you using right now.
I use this build: v0.9.5-555-g061966d to play Valkyria Chronicles 3 E2. Finished game 2 times alredy with english patch with no problem.
My old gameplay from VC3 E2 with this build, english patched: http://www.youtube.com/watch?v=4Niw-704qxM game works fine on older builds.
Also, english patch works only with VC3: E2 (Extra Edition), if you used patch for normal version of VC3 then maybe it case problem? I don't know what version of game you used for patch so I can't help anymore.
Posts: 9
Threads: 1
Joined: Oct 2013
Reputation:
0
(01-17-2014, 05:56 AM)Kokoro Wrote: I can't help you too much if you don't say what build of PPSSPP are you using right now.
I use this build: v0.9.5-555-g061966d to play Valkyria Chronicles 3 E2. Finished game 2 times alredy with english patch with no problem.
My old gameplay from VC3 E2 with this build, english patched: http://www.youtube.com/watch?v=4Niw-704qxM game works fine on older builds.
Also, english patch works only with VC3: E2 (Extra Edition), if you used patch for normal version of VC3 then maybe it case problem? I don't know what version of game you used for patch so I can't help anymore.
I used VC3E2 for the patch, and tried the build you mentioned as well as latest build, still no dice.
|