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[Regression] Harry Potter and the Goblet of Fire - ULES00210
#1
Region : EU
Format : ISO
Version : v0.6-999-gc2ab3bb
Game ID : ULES00210
OS : Win
Compatibility : Menus
Notes : Missing audio-black screen after new game


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#2
heres an interesting line or 2 after let it run for a couple of minutes


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#3
another one interesting before invalid memory hits


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#4
Now crashing with this message


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#5
Blush
This is a good game.
It would have been flashing in the picture.
Region : USA
Format : ISO
Version : v0.7.6-1088-g4f392d7
Game ID : ULUS10032
OS:Win

(03-06-2013, 12:09 PM)sfageas Wrote: Region : EU
Format : ISO
Version : v0.6-999-gc2ab3bb
Game ID : ULES00210
OS : Win
Compatibility : Menus
Notes : Missing audio-black screen after new game

Region:USA

Crashed in the same place.

Sorry for my bad English.


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#6
any news?

*updating compatibility list.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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#7
v0.9.6-172-g7189adf-windows-x86
Can move to in-game.
some scege probrem
Code:
41:08:330 idle0 W[SCEGE]: HLE\sceGe.cpp:418 sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid) 41:08:330 idle0 I[SCEGE]: HLE\sceGe.cpp:154 GE Interrupt: newState might be 1
Attach info log
debug log
https://drive.google.com/file/d/0B3OaSde...sp=sharing


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.zip   ppssppinfolog.zip (Size: 18.09 KB / Downloads: 1,471)
I want to be a crash fixer
PM me if you want to me look a game
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#8
Moved to In-game.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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#9
This game was working perfectly in the 0.9.7.*** development builds, but now, in the 0.9.8.*** versions, it starts up, but then hangs up and PPSSPP restarts.

Previously, in 0.9.7.***, I was able to complete the whole game without a single glitch.

Using Android PPSSPP ppsspp-v0.9.8-1149-g89bbc90-android, on Samsung Galaxy Note II N7100 with Android 4.1.2 Stock TouchWiz Rooted.

Also, if someone would be kind enough to tell how to take a log file from a PPSSPP game, that would be nice too. I have a bunch of PSP games and would be more than happy to test them and report any problems along with the log details.
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#10
You can use adb log:
http://www.vogella.com/tutorials/Android...ticle.html

It's easier to do on Windows, I believe there's a batch file you can just double click.

Anyway, what is the first build that stopped working, and the last build that did work? You can narrow it down very quickly by testing by halves: try v0.9.8, it if works, then try v0.9.8-550 or so. If that works, then try v0.9.8-875 or so, etc. This way you can test ~2000 revisions in less than 12 tries.

I don't have the game, so I can't do that. And there were thousands of changes in between the versions you quoted, so it could be so many things.

-[Unknown]
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#11
Let me find which commit break it.
Same problem in windows 64 bit (black screen)

Code:
10:43:242 idle0 W[SCEGE]: HLE\sceGe.cpp:513 sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid) 10:43:292 user_main E[G3D]: GPUCommon.cpp:244 No DL ID available to enqueue

There is a known problem...
https://github.com/hrydgard/ppsspp/issues/5936


Attached Files
.txt   ppssppinfolog.txt (Size: 71.36 KB / Downloads: 1,480)
.7z   ppssppdebuglogv0.9.8-1149.txt.7z (Size: 761.13 KB / Downloads: 1,373)
I want to be a crash fixer
PM me if you want to me look a game
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#12
(06-12-2014, 02:12 PM)[Unknown] Wrote: It's easier to do on Windows, I believe there's a batch file you can just double click.

Anyway, what is the first build that stopped working, and the last build that did work? You can narrow it down very quickly by testing by halves: try v0.9.8, it if works, then try v0.9.8-550 or so. If that works, then try v0.9.8-875 or so, etc. This way you can test ~2000 revisions in less than 12 tries.

I don't have the game, so I can't do that. And there were thousands of changes in between the versions you quoted, so it could be so many things.

-[Unknown]

It worked on any version of 0.9.7.***, but after that, I stopped using PPSSPP for a time.(EXAMS). Then, I downloaded the above mentioned dev version of it, and it stopped working. Even used some previous versions. The official version of 0.9.7 was able to play it too, but 0.9.8 does not. It just goes in game and then, it just crashes just like that.

(06-12-2014, 04:14 PM)sum2012 Wrote: Let me find which commit break it.
Same problem in windows 64 bit (black screen)

Code:
10:43:242 idle0 W[SCEGE]: HLE\sceGe.cpp:513 sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid) 10:43:292 user_main E[G3D]: GPUCommon.cpp:244 No DL ID available to enqueue

There is a known problem...

Um, could you tell me how to prepare a log in the android version, because I always play PSP games on my note 2 (after all, "portable" in the name Big Grin ), so if I can help with the logging, that would be great.
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#13
I don't know
(06-13-2014, 07:36 AM)Cerberus Wrote: Um, could you tell me how to prepare a log in the android version, because I always play PSP games on my note 2 (after all, "portable" in the name Big Grin ), so if I can help with the logging, that would be great.
I want to be a crash fixer
PM me if you want to me look a game
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#14
Moved.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#15
Game works fine but saving doesn't work. Says that the memory card is full.
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