08-23-2013, 01:02 PM (This post was last modified: 08-23-2013, 01:02 PM by TheDax.)
The broken walls/textures should be fixed now as of v0.9.1-59-gc9a0d92. Thanks, Raven02!
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Confirmed broken walls and textures are fixed. Before fix I was able to get through the game no problem. I believe this should be moved to Playable along with Portable Ops +
Hi, I downloaded the latest build, v0.9.1 and, yet, the the broken walls and textures were not fixed for me. Is there some special configuration I must do?
(08-25-2013, 03:06 AM)Andrezimav Wrote: Hi, I downloaded the latest build, v0.9.1 and, yet, the the broken walls and textures were not fixed for me. Is there some special configuration I must do?
08-25-2013, 03:42 AM (This post was last modified: 08-25-2013, 03:52 AM by mupralsh.)
Confirmed
Well done guys, you really did a great job
I'll move this and update the compatibility list.
Edit: i only attach one pic, but yeah i tried rotating the camera/moving snake and the textures remains there
● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link!
● Sorry for my bad english, I'm Indonesian.
(08-25-2013, 03:06 AM)Andrezimav Wrote: Hi, I downloaded the latest build, v0.9.1 and, yet, the the broken walls and textures were not fixed for me. Is there some special configuration I must do?
The official 0.9.1 build does not have the fix, only the latest dev builds from v0.9.1-59-gc9a0d92 onwards have the fix.
Thank you, solarmystic.
Indeed, the textures problem have been fixed. Sometimes the animations are still a little glitchy, but that is minor, and doesn't happen all the times.
(08-30-2013, 04:07 PM)Jeuri Wrote: So I downloaded the newest dev build, and it works great. was wondering though, can anyone post up the optimal settings for Android?
● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link!
● Sorry for my bad english, I'm Indonesian.
09-09-2013, 07:18 AM (This post was last modified: 09-09-2013, 07:39 AM by Dizzee.)
Pretty hard input lag in this game, it looks like It's running at max FPS but the controls are not smooth . Also Fraps shows 20FPS, is it also 20 FPS on PSP?
09-09-2013, 09:05 AM (This post was last modified: 09-09-2013, 09:07 AM by Griboza.)
(09-09-2013, 07:18 AM)Dizzee Wrote: is it also 20 FPS on PSP?
Yes, game by itself engine-locked on 20, same as Peace Walker.
Small but annoying glitch: in the latest builds (since ~100), during the full-screen all videos are shacking like hell (Intro and comics-cutscenes), in windowed mode all fine (Windows 32-bit builds tested, ATI cards).
Pls someone check this out. Maybe its all about the latest ATI drivers.
Tip: use Tab key and Snake will drag another guard much more faster
09-09-2013, 10:38 AM (This post was last modified: 09-09-2013, 10:38 AM by solarmystic.)
(09-09-2013, 09:05 AM)Griboza Wrote: Yes, game by itself engine-locked on 20, same as Peace Walker.
Small but annoying glitch: in the latest builds (since ~100), during the full-screen all videos are shacking like hell (Intro and comics-cutscenes), in windowed mode all fine (Windows 32-bit builds tested, ATI cards).
Pls someone check this out. Maybe its all about the latest ATI drivers.
Tip: use Tab key and Snake will drag another guard much more faster
I think I know what the problem is.
Try v0.9.1-37-g5f5366f from the build bot (the issue should not be there if my suspicions are correct) , and then try v0.9.1-41-g65e4d76 after that. (This one should be the first one to have the issue).
(09-09-2013, 10:38 AM)solarmystic Wrote: Try v0.9.1-37-g5f5366f from the build bot (the issue should not be there if my suspicions are correct) , and then try v0.9.1-41-g65e4d76 after that. (This one should be the first one to have the issue).
09-09-2013, 01:24 PM (This post was last modified: 09-09-2013, 01:29 PM by solarmystic.)
(09-09-2013, 01:12 PM)Griboza Wrote:
(09-09-2013, 10:38 AM)solarmystic Wrote: Try v0.9.1-37-g5f5366f from the build bot (the issue should not be there if my suspicions are correct) , and then try v0.9.1-41-g65e4d76 after that. (This one should be the first one to have the issue).
Do reply back with your findings please.
Сonfirm - shaking issue starts with 41th version.
Thanks, we add this game into the list of games affected by that commit/build for their ingame videos.
If you can compile your own ppsspp builds, the quick solution (for now) is to add the following line back into the MediaEngine.cpp file after the
closeMedia(); line located in the ppsspp/Core/HW folders. Build/Compile guide here.
Code:
gpu->Resized();
Compile the build with that alteration and the video playback should return to normal again. This is also helps with other games as well like Project Diva 2nd's opening video.
09-09-2013, 04:25 PM (This post was last modified: 09-09-2013, 04:26 PM by TheDax.)
An alternative is opening the settings menu(I suggest the new More Settings option, if you're on Windows) and then pressing back. That will also correct the video playback(at least for one video playthrough..). Or at least it did for Project Diva 2nd..
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.