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Metal Gear Solid Portable Ops
08-23-2013, 01:02 PM (This post was last modified: 08-23-2013 01:02 PM by TheDax.)
Post: #31
RE: Metal Gear Solid Portable Ops
The broken walls/textures should be fixed now as of v0.9.1-59-gc9a0d92. Thanks, Raven02!

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08-23-2013, 04:07 PM
Post: #32
RE: Metal Gear Solid Portable Ops
Confirmed broken walls and textures are fixed. Before fix I was able to get through the game no problem. I believe this should be moved to Playable along with Portable Ops +
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08-25-2013, 03:06 AM
Post: #33
RE: Metal Gear Solid Portable Ops
Hi, I downloaded the latest build, v0.9.1 and, yet, the the broken walls and textures were not fixed for me. Is there some special configuration I must do?
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08-25-2013, 03:20 AM
Post: #34
RE: Metal Gear Solid Portable Ops
(08-25-2013 03:06 AM)Andrezimav Wrote:  Hi, I downloaded the latest build, v0.9.1 and, yet, the the broken walls and textures were not fixed for me. Is there some special configuration I must do?

Get the latest developmental build here:-

http://buildbot.orphis.net/ppsspp/

The official 0.9.1 build does not have the fix, only the latest dev builds from v0.9.1-59-gc9a0d92 onwards have the fix.

PPSSPP Modern Testbed:-
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PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
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08-25-2013, 03:42 AM (This post was last modified: 08-25-2013 03:52 AM by mupralsh.)
Post: #35
RE: Metal Gear Solid Portable Ops
Confirmed Big Grin
Well done guys, you really did a great job Smile
I'll move this and update the compatibility list.

Edit: i only attach one pic, but yeah i tried rotating the camera/moving snake and the textures remains there Big Grin


Attached File(s) Thumbnail(s)
   

● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link!
● Sorry for my bad english, I'm Indonesian.
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08-30-2013, 04:07 PM
Post: #36
RE: Metal Gear Solid Portable Ops
So I downloaded the newest dev build, and it works great. was wondering though, can anyone post up the optimal settings for Android?
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09-03-2013, 09:50 PM
Post: #37
RE: Metal Gear Solid Portable Ops
(08-25-2013 03:20 AM)solarmystic Wrote:  
(08-25-2013 03:06 AM)Andrezimav Wrote:  Hi, I downloaded the latest build, v0.9.1 and, yet, the the broken walls and textures were not fixed for me. Is there some special configuration I must do?

Get the latest developmental build here:-

http://buildbot.orphis.net/ppsspp/

The official 0.9.1 build does not have the fix, only the latest dev builds from v0.9.1-59-gc9a0d92 onwards have the fix.


Thank you, solarmystic.

Indeed, the textures problem have been fixed. Sometimes the animations are still a little glitchy, but that is minor, and doesn't happen all the times.

Amazing job you guys are doing here!
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09-04-2013, 11:05 AM
Post: #38
RE: Metal Gear Solid Portable Ops
(08-30-2013 04:07 PM)Jeuri Wrote:  So I downloaded the newest dev build, and it works great. was wondering though, can anyone post up the optimal settings for Android?
solarmystic made a great guide for that, have a look at it here:
http://forums.ppsspp.org/showthread.php?tid=5236 Smile

● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link!
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09-09-2013, 07:18 AM (This post was last modified: 09-09-2013 07:39 AM by Dizzee.)
Post: #39
RE: Metal Gear Solid Portable Ops
Pretty hard input lag in this game, it looks like It's running at max FPS but the controls are not smooth Sad. Also Fraps shows 20FPS, is it also 20 FPS on PSP?
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09-09-2013, 09:05 AM (This post was last modified: 09-09-2013 09:07 AM by Griboza.)
Post: #40
RE: Metal Gear Solid Portable Ops
(09-09-2013 07:18 AM)Dizzee Wrote:  is it also 20 FPS on PSP?

Yes, game by itself engine-locked on 20, same as Peace Walker.

Small but annoying glitch: in the latest builds (since ~100), during the full-screen all videos are shacking like hell (Intro and comics-cutscenes), in windowed mode all fine (Windows 32-bit builds tested, ATI cards).
Pls someone check this out. Maybe its all about the latest ATI drivers.

Tip: use Tab key and Snake will drag another guard much more faster Wink
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09-09-2013, 09:31 AM (This post was last modified: 09-09-2013 09:32 AM by Dizzee.)
Post: #41
RE: Metal Gear Solid Portable Ops
But is there a way to make the game more responsive? It feels like the Vsync is on but It's disabled Undecided.
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09-09-2013, 10:38 AM (This post was last modified: 09-09-2013 10:38 AM by solarmystic.)
Post: #42
RE: Metal Gear Solid Portable Ops
(09-09-2013 09:05 AM)Griboza Wrote:  Yes, game by itself engine-locked on 20, same as Peace Walker.

Small but annoying glitch: in the latest builds (since ~100), during the full-screen all videos are shacking like hell (Intro and comics-cutscenes), in windowed mode all fine (Windows 32-bit builds tested, ATI cards).
Pls someone check this out. Maybe its all about the latest ATI drivers.

Tip: use Tab key and Snake will drag another guard much more faster Wink

I think I know what the problem is.

Try v0.9.1-37-g5f5366f from the build bot (the issue should not be there if my suspicions are correct) , and then try v0.9.1-41-g65e4d76 after that. (This one should be the first one to have the issue).

Do reply back with your findings please.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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09-09-2013, 01:12 PM
Post: #43
RE: Metal Gear Solid Portable Ops
(09-09-2013 10:38 AM)solarmystic Wrote:  Try v0.9.1-37-g5f5366f from the build bot (the issue should not be there if my suspicions are correct) , and then try v0.9.1-41-g65e4d76 after that. (This one should be the first one to have the issue).

Do reply back with your findings please.

Сonfirm - shaking issue starts with 41th version.
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09-09-2013, 01:24 PM (This post was last modified: 09-09-2013 01:29 PM by solarmystic.)
Post: #44
RE: Metal Gear Solid Portable Ops
(09-09-2013 01:12 PM)Griboza Wrote:  
(09-09-2013 10:38 AM)solarmystic Wrote:  Try v0.9.1-37-g5f5366f from the build bot (the issue should not be there if my suspicions are correct) , and then try v0.9.1-41-g65e4d76 after that. (This one should be the first one to have the issue).

Do reply back with your findings please.

Сonfirm - shaking issue starts with 41th version.

Thanks, we add this game into the list of games affected by that commit/build for their ingame videos.

If you can compile your own ppsspp builds, the quick solution (for now) is to add the following line back into the MediaEngine.cpp file after the
closeMedia(); line located in the ppsspp/Core/HW folders. Build/Compile guide here.

Code:
gpu->Resized();

[Image: iOOTcPmc5GVQT.JPG]

Compile the build with that alteration and the video playback should return to normal again. This is also helps with other games as well like Project Diva 2nd's opening video.

The related issue on github is here:-

https://github.com/hrydgard/ppsspp/issues/3417

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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09-09-2013, 04:25 PM (This post was last modified: 09-09-2013 04:26 PM by TheDax.)
Post: #45
RE: Metal Gear Solid Portable Ops
An alternative is opening the settings menu(I suggest the new More Settings option, if you're on Windows) and then pressing back. That will also correct the video playback(at least for one video playthrough..). Or at least it did for Project Diva 2nd.. Undecided

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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