God Eater Burst
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08-03-2013, 07:24 AM
Post: #196
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RE: God Eater Burst
Just to remind people, the 2nd game's DEMO just came out:
http://forums.ppsspp.org/showthread.php?...n=lastpost However it is not playable as of yet on either emulators. Laptop:________________________Desktop: Windows 10 64-bit, 8GB DDR4 RAM | Windows 10 64-bit, 8GB DDR3 RAM Intel® Core™i5-7300HQ 2,5/3.5ghz | Intel® Core™i5-4440 3,10ghz NVIDIA GTX 1050 Ti_____________| NVIDIA GTX 1060 3GB |
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08-03-2013, 07:34 PM
(This post was last modified: 08-03-2013 07:35 PM by Gurlok.)
Post: #197
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RE: God Eater Burst
Does anybody know if iso tool is updating correctly the japanese game to 1.61 under PPSSPP?
Since English is not my first language sorry for some misspelling on my posts |
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08-04-2013, 02:43 AM
(This post was last modified: 08-04-2013 02:44 AM by roneyizpie.)
Post: #198
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Gods Eater Burst (US)
Couldn't find anything on this game yet. I'm using an Nvidia shield. Gods Eater Burst isn't playable due to the screen going black a few times each second with Frame Skipping enabled, as well as the character disappearing after a minute or two of gameplay.
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08-04-2013, 04:59 AM
Post: #199
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RE: Gods Eater Burst (US)
(08-04-2013 02:43 AM)roneyizpie Wrote: Couldn't find anything on this game yet. I'm using an Nvidia shield. Gods Eater Burst isn't playable due to the screen going black a few times each second with Frame Skipping enabled, as well as the character disappearing after a minute or two of gameplay. please post in the existing thread,use the search function before creating thread. http://forums.ppsspp.org/showthread.php?tid=1552 you don't have to create another same thread becouse you using other device,so post the problem in the exist thread. my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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08-04-2013, 06:12 AM
Post: #200
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RE: God Eater Burst
(08-03-2013 07:34 PM)Gurlok Wrote: Does anybody know if iso tool is updating correctly the japanese game to 1.61 under PPSSPP? Unfortunately, no. I wish. It looks like it corrupts the eboot (sets size to -11, and possibly other things but that's just what I noticed with a glance). I added a hook to my local build which loads NPloader with PPSSPP to try and get the DLC 1.4+ to load, but I was disappointed because it needs special kernel functions which aren't implemented in PPSSPP, so it doesn't work right. |
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08-04-2013, 12:13 PM
Post: #201
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RE: God Eater Burst
Merged
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08-04-2013, 12:36 PM
Post: #202
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RE: God Eater Burst
(08-04-2013 06:12 AM)CPkmn Wrote: Unfortunately, no. I wish. It looks like it corrupts the eboot (sets size to -11, and possibly other things but that's just what I noticed with a glance). Ah, that's unfortunate, in short you did what I was going to try, but you saved me the hassle, thanks for the reply though . Putting this aside, I noticed one thing about this game and buffered rendering on the latest build; as for now I'm sticking with the v0.8.1-486-gb25c85f for a couple of reasons, but I decided to give a shot on one of the latest ones (v0.8.1-1065-gcbdd565), and there is something that is bugging me: on the graphic aspect I'm getting different results using the same settings, I made some screenshot to be more clear. 0.8.1-486-gb25c85f buffered rendering ON 0.8.1-1065-gcbdd565 buffered rendering ON 0.8.1-1065-gcbdd565 buffered rendering OFF As you can see in the latter case I'm forced to switch off the buffered rendering, but this bring a more pixelated graphic, I also tried using all kinds of settings but with no positive results, also I'm already using filters. I hope that this is something that can be fixed, It could have an impact on other games aswell. Since English is not my first language sorry for some misspelling on my posts |
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08-04-2013, 03:19 PM
(This post was last modified: 08-04-2013 03:21 PM by solarmystic.)
Post: #203
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RE: God Eater Burst
(08-04-2013 12:36 PM)Gurlok Wrote: Putting this aside, I noticed one thing about this game and buffered rendering on the latest build; as for now I'm sticking with the v0.8.1-486-gb25c85f for a couple of reasons, but I decided to give a shot on one of the latest ones (v0.8.1-1065-gcbdd565), and there is something that is bugging me: on the graphic aspect I'm getting different results using the same settings, I made some screenshot to be more clear. This is a known issue specific to GEB and has been present, for quite some time. Refer to the following ppsspp github issue report I made about it quite sometime ago (it has a very long history of appearing and disappearing):- https://github.com/hrydgard/ppsspp/issues/2678 PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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08-04-2013, 03:55 PM
Post: #204
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RE: God Eater Burst
(08-04-2013 03:19 PM)solarmystic Wrote: This is a known issue specific to GEB and has been present, for quite some time. Thanks for the reply solarmystic, also my apologies, since usually I don't roam on github I didn't know about it, thanks again. Since English is not my first language sorry for some misspelling on my posts |
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08-04-2013, 04:01 PM
(This post was last modified: 08-04-2013 04:07 PM by solarmystic.)
Post: #205
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RE: God Eater Burst
(08-04-2013 03:55 PM)Gurlok Wrote: Thanks for the reply solarmystic, also my apologies, since usually I don't roam on github I didn't know about it, thanks again. Not a problem. Github is actually the best place to report these issues, provided that you can make a clear and concise report on your specific issue. You'll notice that the good ones (which are often dealt with quickly) have a logical structure and progression, with all the important details written into them, and also include logfiles, screenshots, and if necessary, video demonstrations of the issue if impossible to catch in a picture. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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08-04-2013, 05:08 PM
Post: #206
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RE: God Eater Burst
(08-04-2013 04:01 PM)solarmystic Wrote: Not a problem. Github is actually the best place to report these issues, provided that you can make a clear and concise report on your specific issue. Yeah, I would like to give it a shot, but cause of the language barrier (along other things) I fear to be unclear, wasting the time of developers. Anyway I'll remember it for future games which could present some issues and are not yet present on github. Since English is not my first language sorry for some misspelling on my posts |
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08-05-2013, 12:15 PM
Post: #207
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RE: God Eater Burst
Hey, I was wondering if anyone could get me past the "Hope" Mission, as I've tried using the older build, tried using jpcsp and it always stays at a black screen after the credits. If anyone could do this for me it'd be much appreciated!
http://www.mediafire.com/download/k4a4da...001000.rar |
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08-05-2013, 12:50 PM
(This post was last modified: 08-05-2013 01:05 PM by Garteal.)
Post: #208
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RE: God Eater Burst
Alright, give me a few minutes. I'll update this post with the download link.
Edit: Here you go. Enjoy the game! |
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08-05-2013, 01:07 PM
Post: #209
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RE: God Eater Burst
(08-05-2013 12:50 PM)Garteal Wrote: Alright, give me a few minutes. I'll update this post with the download link. Thanks man, you're a lifesaver! |
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08-05-2013, 09:22 PM
(This post was last modified: 08-05-2013 09:46 PM by CPkmn.)
Post: #210
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RE: God Eater Burst
I just found an updated God Eater Burst ISO which works wonderfully with 1.4+ DLC. Obviously, I can't link to it because it's not a legal download. I just thought I'd say it's out there. Gurlok seemed to be curious if there was a way to play 1.4+ DLC, and I'm sure at least some other users don't have real PSPs to update (since PPSSPP doesn't work with iso tool to properly update games yet).
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