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Dragon Ball Z Tenkaichi Tag Team
I´m using 0.8.1-974.
The newer build still have theses bugs...
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(08-02-2013, 06:25 PM)ckgbr Wrote: I´m using 0.8.1-974.
The newer build still have theses bugs...

Windows (x86)

v0.8.1-897 :
   

v0.8.1-1057 :
   
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
Reply
(08-02-2013, 06:49 PM)Superearth958 Wrote:
(08-02-2013, 06:25 PM)ckgbr Wrote: I´m using 0.8.1-974.
The newer build still have theses bugs...

Windows (x86)

v0.8.1-897 :


v0.8.1-1057 :

I have same issue..
Sorry for my english, I'm from Indonesia
Reply
(08-03-2013, 01:10 PM)azzuryo Wrote:
(08-02-2013, 06:49 PM)Superearth958 Wrote:
(08-02-2013, 06:25 PM)ckgbr Wrote: I´m using 0.8.1-974.
The newer build still have theses bugs...

Windows (x86)

v0.8.1-897 :


v0.8.1-1057 :

I have same issue..

I used v0.8.1 - 904 , 955 and 1001

In 904 and 955 it's fine
but in 1001 appears the problem.

Just use a version under 1001 and it should work

We have to wait that the devs fix this in the newest versions
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
Reply
In the build 0.8.1 1055 works great, but when it's aboout to begin the battle it turns all in black :l
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(08-03-2013, 06:57 PM)federton Wrote: In the build 0.8.1 1055 works great, but when it's aboout to begin the battle it turns all in black :l

I only have this problem on Android when I have frameskip on
or when i turned off buffered rendering

frameskip should work with 2 and 4 (over 4 isn't nice)

buffered rendering must turned ON

My experience with this game on Android
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
Reply
(08-03-2013, 07:37 PM)Superearth958 Wrote:
(08-03-2013, 06:57 PM)federton Wrote: In the build 0.8.1 1055 works great, but when it's aboout to begin the battle it turns all in black :l

I only have this problem on Android when I have frameskip on
or when i turned off buffered rendering

frameskip should work with 2 and 4 (over 4 isn't nice)

buffered rendering must turned ON

My experience with this game on Android

That is odd. On the PC version I turned on buffered rendering and it fixed the black screen. Frameskip on auto. Graphics still messed up on my end. o.o
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(08-03-2013, 11:54 PM)Hansuke Wrote:
(08-03-2013, 07:37 PM)Superearth958 Wrote:
(08-03-2013, 06:57 PM)federton Wrote: In the build 0.8.1 1055 works great, but when it's aboout to begin the battle it turns all in black :l

I only have this problem on Android when I have frameskip on
or when i turned off buffered rendering

frameskip should work with 2 and 4 (over 4 isn't nice)

buffered rendering must turned ON

My experience with this game on Android

That is odd. On the PC version I turned on buffered rendering and it fixed the black screen. Frameskip on auto. Graphics still messed up on my end. o.o

Do you need frameskip on PC?

In the newest versions of PPSSPP is a screen problem in this game Confused

As I said just use a version under 0.8.1-1001 and it should work

Or it's a problem with your PC but I don't think so
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
Reply
All black on new build (1152)...
even buffered rendering is on.
Sorry for my english, I'm from Indonesia
Reply
(08-07-2013, 02:20 PM)azzuryo Wrote: All black on new build (1152)...
even buffered rendering is on.

That's realy strange Sad

But a Version under v0.8.1-1001 should work Smile
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
Reply
News with version v0.8.1-1165 (Tested on Windows x86)

Menu works again Smile

Duel mode works but almost is black Confused

Just look at the screenshot :
   

With :
Read framebuffers to memory (CPU) and (GPU)
Duel mode is fine again Cool the screen is a bit too dark but it's okay Smile

   

(still v0.8.1-1165)
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
Reply
So with v0.8.1-1173 (Windows x86)
This problem appears again! Undecided

   
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
Reply
[Image: e07ed934-052b-11e3-9ead-080972443054.png]

in v0.8.1-1358-g9aafdea,when is selected read frame buffer to gpu,the game looks much better.black textures gone.Full speed now.

good improved.

tested on galaxy s3
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(08-14-2013, 09:16 PM)brujo55 Wrote: in v0.8.1-1358-g9aafdea,when is selected read frame buffer to gpu,the game looks much better.black textures gone.Full speed now.

good improved.

tested on galaxy s3
On Windows x86
Is a shadow problem with read framebuffer to memory (CPU and GPU) (Tested with v0.8.1-1372)

   
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
Reply
(08-15-2013, 04:08 PM)Superearth958 Wrote:
(08-14-2013, 09:16 PM)brujo55 Wrote: in v0.8.1-1358-g9aafdea,when is selected read frame buffer to gpu,the game looks much better.black textures gone.Full speed now.

good improved.

tested on galaxy s3
On Windows x86
Is a shadow problem with read framebuffer to memory (CPU and GPU) (Tested with v0.8.1-1372)

i dont have any shadow on android.

set read framebuffer to memory GPU only and before start the game.
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